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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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  • replied
    Hey hamsterPL is possible to change VR Player instead third person character? I'm interested only in AI

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  • replied
    Third Person Shooter Kit is now 20% off!
    https://www.unrealengine.com/marketp...on-shooter-kit

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  • replied

    Originally posted by banzai79 View Post
    Good afternoon, I have a question, how to insert TPPCharacter in the level that I created. When I insert into the level of the Player Start , then some of the functions are not transmitted Character.
    I'm not quite sure what do you mean, but to use TPPCharacter you have to use TPSGameMode in your level, or place TPPCharacter into level and enable auto posses.


    Originally posted by banzai79 View Post

    I did exactly as you indicated, but the character still turns very strongly in one direction

    Well I've checked it yestarday and it was working as intended. Did you try setting lower values? Bear in mind that there is seperate setup when you use gamepad (little lower, same graph)

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  • replied
    Good afternoon, I have a question, how to insert TPPCharacter in the level that I created. When I insert into the level of the Player Start , then some of the functions are not transmitted Character.

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    If it's different skeleton, you have to also retarget animation blueprint for it (that will create new class of animation blueprint) and swap references for your new anim BP class.



    Patch is now live. Now bullets should also apply damage to destructables.





    Yes. To disable look for variables "UpdateAimYawOnNoAiming" and "UpdateAimPitchOnNoAiming" in BP_TPPCharacter.

    If you want clamp to certain angle, look into graph "Mouse Input and gamepad right thumbstick input" in BP_TPPCharacter.
    There is function UpdateAimPitchAndYaw. By default it is set to 178 degrees. Look at attachement.
    I did exactly as you indicated, but the character still turns very strongly in one direction

    Attached Files

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  • replied
    Originally posted by DarkInigma View Post

    I’m at work, but I’ll try the tutorial when I get home. Yes I am using a different skeleton. I’m using a character I rigged with Mixamo and retargeted.
    If it's different skeleton, you have to also retarget animation blueprint for it (that will create new class of animation blueprint) and swap references for your new anim BP class.

    Originally posted by theProfessor View Post
    Marcin, when are going to make the 3 nodes part of the Shooter?
    Patch is now live. Now bullets should also apply damage to destructables.


    Originally posted by jmcgstp View Post
    Is there any way to limit the characters upper body twist? Seems bit like an owls head to me

    Yes. To disable look for variables "UpdateAimYawOnNoAiming" and "UpdateAimPitchOnNoAiming" in BP_TPPCharacter.

    If you want clamp to certain angle, look into graph "Mouse Input and gamepad right thumbstick input" in BP_TPPCharacter.
    There is function UpdateAimPitchAndYaw. By default it is set to 178 degrees. Look at attachement.

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post


    Have you tried this?

    https://www.youtube.com/watch?v=7jQhoSwYzOU

    Do you have a different skeleton the default manequinn?
    I’m at work, but I’ll try the tutorial when I get home. Yes I am using a different skeleton. I’m using a character I rigged with Mixamo and retargeted.

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  • replied
    Is there any way to limit the characters upper body twist? Seems bit like an owls head to me

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  • replied
    Originally posted by DarkInigma View Post
    Can someone explain to me the process of changing out the skeletal mesh in the character bp? I've tried a lot of stuff but it always ends up messing everything up

    Have you tried this?

    https://www.youtube.com/watch?v=7jQhoSwYzOU

    Do you have a different skeleton the default manequinn?

    Originally posted by theProfessor View Post
    Marcin, when are going to make the 3 nodes part of the Shooter?
    Update is uploading.

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  • replied
    Can someone explain to me the process of changing out the skeletal mesh in the character bp? I've tried a lot of stuff but it always ends up messing everything up

    Leave a comment:


  • replied
    Marcin, when are going to make the 3 nodes part of the Shooter?

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  • replied
    Hey Thanks!

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  • replied
    Originally posted by Martymations View Post
    Awesome kit and I am really happy finding this- Would it be possible to adjust the settings or the blueprints to be able to destroy destructible meshes when shooting at them? Still new at UE4 and am learning the engine. Thank You.
    I am attaching a pic. Modify BP_BulletTrace with the 3 nodes. You now have the ability blow up DM's. PhysX and DENT helps also. They are in the marketplace. Not very costly. Marcin you should make this mode a part of the Kit.
    Attached Files

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  • replied
    Awesome kit and I am really happy finding this- Would it be possible to adjust the settings or the blueprints to be able to destroy destructible meshes when shooting at them? Still new at UE4 and am learning the engine. Thank You.

    Leave a comment:


  • replied
    Originally posted by overreal View Post
    Do u have playable demo? want to see if you have issues with weapon shooting with aim offset in the air, and when close to walls
    No I don't. What kind of issue you mean?

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