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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    Originally posted by razmaz51 View Post
    No its not spreading too much , all the shots are hitting in a single place , its just when i'm standing at different distances from something i'm shooting. The hit location changes depending on how far I am. But its more functional now.
    It's because hit location is not camera location. I will at it over the weekend and try to find better solution.
    Originally posted by theProfessor View Post
    hamsterPL How about a supplement to the kit. Character develop. Not just enemies. I did get the color change to work. Thanks. I little $30 package.
    I don't understand your question. Do you mean I will expand this kit? Yes, I plan to.
    Originally posted by razmaz51 View Post
    So your inputs for gamepad , are they meant to support regular gamepad on pc ? PS4 ? Xbox ? all of the above?
    Yes.
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

    Comment


      I purchased this product already why cant I update it !? Why does it say I have to buy again?

      Comment


        hamsterPL Yes, expand it. Thanks.

        Comment


          Originally posted by theProfessor View Post
          hamsterPL Yes, expand it. Thanks.
          I have a plan to expand this a lot this year. In next I think I should have road map or at least list of features that I would like to (and technically can) add to the kit.
          Originally posted by DDDesigns View Post
          I purchased this product already why cant I update it !? Why does it say I have to buy again?
          I have no idea. I don't have a access to that kind of info. Please e-mail marketplace-support@unrealengine.com about it.
          Game frameworks on Unreal Marketplace:

          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

          Support Discord channel: https://discord.gg/6rgv5Tj

          Comment


            Hi. I wonder what's the simplest way to go from third person to first person? I was thinking abou removing/deactivating all the supplementary cameras and camera helpers but I didn't found a way to do it in TP_character.

            Comment


              Originally posted by vali.olteanu View Post
              Hi. I wonder what's the simplest way to go from third person to first person? I was thinking abou removing/deactivating all the supplementary cameras and camera helpers but I didn't found a way to do it in TP_character.
              Well first though coming to my mind is to just place all camera helpers in head location. That would be simplest way, although I didn't test it.
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/6rgv5Tj

              Comment


                That was my first attempt, is all nice and fun until i press right mouse button (aim) and then it switches back to 3rd person view and doesn"t comes back.
                Also I notice something funny, bots can shoot me through walls, if they get close to the wall the weapon goes on the other side, I;ll se now if enabling collision on weapon mesh fixes this or not.
                Nope, doesnt fix it. Weapon mesh with Block all collision, walls with block all colision, I even attached a colision capsule to the rifle to no avail, weapon still goes through the wall.
                Last edited by vali.olteanu; 01-13-2019, 04:57 PM. Reason: Later Edit

                Comment


                  Hi I was able to fix my Update problem and wanted to say that this is still one of the best values on the marketplace!

                  Comment


                    Originally posted by vali.olteanu View Post
                    That was my first attempt, is all nice and fun until i press right mouse button (aim) and then it switches back to 3rd person view and doesn"t comes back.
                    Also I notice something funny, bots can shoot me through walls, if they get close to the wall the weapon goes on the other side, I;ll se now if enabling collision on weapon mesh fixes this or not.
                    Nope, doesnt fix it. Weapon mesh with Block all collision, walls with block all colision, I even attached a colision capsule to the rifle to no avail, weapon still goes through the wall.
                    Try to unpin nodes responsible for that.
                    Look into normal and cover aiming for that.

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                    Originally posted by DDDesigns View Post
                    Hi I was able to fix my Update problem and wanted to say that this is still one of the best values on the marketplace!
                    Thank you! I'm glad you like it!
                    Game frameworks on Unreal Marketplace:

                    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                    Support Discord channel: https://discord.gg/6rgv5Tj

                    Comment


                      Hi ! Please help with AL setup, in the mode of patrol and cover, I did everything as in documentation at me it is impossible
                      https://youtu.be/IIQHyC_vbz0

                      Comment


                        Originally posted by banzai79 View Post
                        Hi ! Please help with AL setup, in the mode of patrol and cover, I did everything as in documentation at me it is impossible
                        https://youtu.be/IIQHyC_vbz0
                        Did you add nav mesh bound volume? Check this video.


                        Last edited by hamsterPL; 01-16-2019, 07:23 PM.
                        Game frameworks on Unreal Marketplace:

                        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                        Support Discord channel: https://discord.gg/6rgv5Tj

                        Comment


                          Originally posted by hamsterPL View Post

                          Did you add nav mesh bound volume? Check this video.


                          yes! ITS WORK ! Great !!

                          Comment


                            hamsterPL would take one of the mixamo characters and make it into a non-combatant enemy(bystander) ? Do video. Thanks. How is the update coming?

                            Comment


                              Originally posted by theProfessor View Post
                              hamsterPL would take one of the mixamo characters and make it into a non-combatant enemy(bystander) ? Do video. Thanks. How is the update coming?
                              It's done. I'm adding this alongside bug fixes and Mixamo mapping bones file plus tutorial.
                              After update you will be able to enable AI as NPC which don't react to player and/or shots and stealth kill. Patch and tutorial should be live early next week. Also along with that, bigger annoucement about kit updates.
                              Game frameworks on Unreal Marketplace:

                              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                              Support Discord channel: https://discord.gg/6rgv5Tj

                              Comment


                                Originally posted by hamsterPL View Post

                                It's done. I'm adding this alongside bug fixes and Mixamo mapping bones file plus tutorial.
                                After update you will be able to enable AI as NPC which don't react to player and/or shots and stealth kill. Patch and tutorial should be live early next week. Also along with that, bigger annoucement about kit updates.
                                Great work. I been thinking about getting "Character Interaction" package. Do you know about it? Thanks.

                                Comment

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