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    Originally posted by razmaz51 View Post
    Well i brought the shotgun bullets together into one hit location , though when he shoots , it shoots off to the side , i want to center it so it hits where the crosshair is.
    So I think you need to change a spread. Look into "Shotgun General Settings" for spread min and max.
    Check this screen shot:

    https://i.postimg.cc/pLWPmJv9/image.png
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

    Comment


      yea that's what I did , changed the spread to very small like the pistol or assault rifle, though when I shoot those it hits pretty much in center of crosshair. shotgun shoots off the the side of crosshair. I think i changed it here once , under the SK_Mannequin / AO_Mannequin_Shotgun , but it seems to revert back at some point. Click image for larger version  Name:	shotgun-1.png Views:	1 Size:	341.4 KB ID:	1563328
      Last edited by razmaz51; 12-17-2018, 08:20 PM.

      Comment


        Originally posted by razmaz51 View Post
        yea that's what I did , changed the spread to very small like the pistol or assault rifle, though when I shoot those it hits pretty much in center of crosshair. shotgun shoots off the the side of crosshair. I think i changed it here once , under the SK_Mannequin / AO_Mannequin_Shotgun , but it seems to revert back at some point. Click image for larger version Name:	shotgun-1.png Views:	1 Size:	341.4 KB ID:	1563328
        Don't change anything in aim offset. It's only for animation of upperbody. Remebmer you can also play with aiming pose per weapon - https://youtu.be/lNaaZ5eXX6k
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/6rgv5Tj

        Comment


          wow that's really cool . but how can I tell when its aiming (or shooting into) the center of the crosshair? just move it some and test?

          Comment


            Set "Debug - draw aiming trace" to "For One Frame" to see the trace.

            Click image for larger version

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            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Support Discord channel: https://discord.gg/6rgv5Tj

            Comment


              hamsterPL could you do a short tutorial on creating an enemy that would be just in an idle mode. An innocent by stander. Thanks.

              Comment


                Ok so i'm a bit lost, how do you get your blueprint node connections in motion like that , like in your video? when I select the effector shotgun aiming node , the arrow gizmo pops up at his feet but does nothing. If I make any changes in that node in the fields it doesn't change aiming at all.

                Comment


                  Originally posted by theProfessor View Post
                  hamsterPL could you do a short tutorial on creating an enemy that would be just in an idle mode. An innocent by stander. Thanks.
                  Just set AI 0 ammo, disable infinite ammo and in random right mode set probablity to 0 for movement and going to cover.

                  Click image for larger version

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                  Originally posted by razmaz51 View Post
                  Ok so i'm a bit lost, how do you get your blueprint node connections in motion like that , like in your video? when I select the effector shotgun aiming node , the arrow gizmo pops up at his feet but does nothing. If I make any changes in that node in the fields it doesn't change aiming at all.
                  Select a node like on video, in viewport you will see 2 controllers. You can select each of them (by selecting of them first) to tweak a pose.

                  Click image for larger version

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                  Game frameworks on Unreal Marketplace:

                  Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                  Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                  Support Discord channel: https://discord.gg/6rgv5Tj

                  Comment


                    Something must have changed , maybe because I change character. Selecting any of those nodes doesn't activate the connecting node lines and only throws that gizmo at the character feet and doesn't do anything. Click image for larger version

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                    Comment


                      Originally posted by razmaz51 View Post
                      Something must have changed , maybe because I change character. Selecting any of those nodes doesn't activate the connecting node lines and only throws that gizmo at the character feet and doesn't do anything. Click image for larger version

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                      Graph flow doens't go through node so that's why it's not changing. Enable "Aiming" flage in graph preview editor for example, so flow will go through node.

                      Click image for larger version

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                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        hamsterPL Would you do a tutorial on using a Mixamo character and make it into an enemy? The enemy could be just be in idle mode. No gun.

                        Comment


                          ok so I enabled aiming and now the pistol node graph flows and I can adjust it like in your video. but only the pistol nodes work. Pistol is fine , its just shotgun I need to change , but shotgun nodes don't flow. how do I get shotgun nodes to flow so I can adjust just shotgun aiming? For this node I guess. Click image for larger version

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                          Last edited by razmaz51; 12-21-2018, 04:23 PM.

                          Comment


                            Originally posted by razmaz51 View Post
                            ok so I enabled aiming and now the pistol node graph flows and I can adjust it like in your video. but only the pistol nodes work. Pistol is fine , its just shotgun I need to change , but shotgun nodes don't flow. how do I get shotgun nodes to flow so I can adjust just shotgun aiming? For this node I guess. Click image for larger version

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                            Look for variable current weapon in anim blueprint.

                            Originally posted by theProfessor View Post
                            hamsterPL Would you do a tutorial on using a Mixamo character and make it into an enemy? The enemy could be just be in idle mode. No gun.
                            Well it would be the same as Paragon. What about tips that I gave you last time? Setting ammo to 0 and so on? Did it worked?
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/6rgv5Tj

                            Comment


                              Hi, I wonder how can I make de enemy AI to hear my character when moving? By default the AI doesnt hear the player, just the gunshots.

                              Comment


                                no matter where I aim , the aiming trace is in the center of the crosshair, when I am up close to wall , bullets hit below crosshair and if I am farther back bullets hit up to the right of crosshair., I found the current weapon variable and changed the shotgun aiming pose , but doesn't really seem to change bullet hit location. Click image for larger version

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