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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    #16
    Awesome news! Can't wait. :]
    . V .
    NEO-TODOA | Deus Ex: Nihilum | TODOA

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      #17
      [MENTION=668891]FastGamerr[/MENTION] [MENTION=162542]pharrowboy[/MENTION] [MENTION=25315]MeshMagnet[/MENTION] [MENTION=3111]theevil128[/MENTION] [MENTION=91766]McRangerRare[/MENTION] [MENTION=57460]Sen3D[/MENTION] [MENTION=37711]Mickey512[/MENTION] [MENTION=348]odi[/MENTION]


      Third Person Shooter Kit is finally out on Unreal Marketplace!

      https://www.unrealengine.com/marketp...on-shooter-kit

      Here's new trailer

      Game frameworks on Unreal Marketplace:

      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

      Support Discord channel: https://discord.gg/6rgv5Tj

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        #19
        Excellent! Here's hoping I'll get some free time soon to really get into editing with this one. Thanks again!. :]
        . V .
        NEO-TODOA | Deus Ex: Nihilum | TODOA

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          #20
          Very good. The only thing on the market that's a complete mini game. I would recommend this to a beginner only if they want an example project on what can be done. What would be great would be some kind of tutorials or breakdowns on how everything is done. Just implementing sections of the menu map would take someone with above intermediate knowledge. That could be a series of tutorials in itself. Not to mention dozens of gameplay mechanics and extras that are in this pack. Simple things like changing weapons takes more than just providing a new mesh.
          Personally I'm finding a lot of "I didn't know you could do that" and "How did he do that".

          Don't get me wrong. This is about one of the best things on the market right now and has stuff you can't find. (well worth at least twice the price) But, for someone who is at a point where they have maps already designed but doesn't know how to take it to the "next level", using this as a template could be confusing.
          Something similar to the tutorial series for the Generic Shooter would be perfect.

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            #21
            Awesome!! I'll buy it as soon as I can!! This is exactly what I need!

            Tutorials/Documentation would be awesome, but with 4.15 on the horizon, I might be more concerned getting the latest features there.

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              #22
              Bug !!!

              Click image for larger version

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                #23
                Originally posted by apoisonedgift View Post
                This looks epic! Nice work.
                Thank you!

                Originally posted by Denmengel View Post
                Very good. The only thing on the market that's a complete mini game. I would recommend this to a beginner only if they want an example project on what can be done. What would be great would be some kind of tutorials or breakdowns on how everything is done. Just implementing sections of the menu map would take someone with above intermediate knowledge. That could be a series of tutorials in itself. Not to mention dozens of gameplay mechanics and extras that are in this pack. Simple things like changing weapons takes more than just providing a new mesh.
                Personally I'm finding a lot of "I didn't know you could do that" and "How did he do that".

                Don't get me wrong. This is about one of the best things on the market right now and has stuff you can't find. (well worth at least twice the price) But, for someone who is at a point where they have maps already designed but doesn't know how to take it to the "next level", using this as a template could be confusing.
                Something similar to the tutorial series for the Generic Shooter would be perfect.
                Originally posted by Sen3D View Post
                Awesome!! I'll buy it as soon as I can!! This is exactly what I need!

                Tutorials/Documentation would be awesome, but with 4.15 on the horizon, I might be more concerned getting the latest features there.
                Thank you! There is couple tutorials and documentation from Side Scroller Shooter Kit which should be applicalble for TPS kit.

                https://docs.google.com/document/d/1...it?usp=sharing




                Originally posted by Jmeletou2014 View Post
                Bug !!!
                Are you playing in editor viewport? It looks like your viewport has non standard resolution. Try to lauch with new window or enlarde viewport with F11 key.
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Support Discord channel: https://discord.gg/6rgv5Tj

                Comment


                  #24

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                    #25
                    I was curious if you could point me into how the checkpoints work. I would like to save some custom data in there. having a bit of a time finding where to do that. Thank You in advance.

                    Comment


                      #26
                      Are you playing in editor viewport? It looks like your viewport has non standard resolution. Try to lauch with new window or enlarde viewport with F11 key.


                      Switching to another screen mode does not help. The scope also does not coincide

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                        #27
                        Hi, i´m new in the Animation segment. Can you please help me fixing two things?
                        1) I want a different Idle Animation while not aiming. The Character should only aim while i right klick. Changing the Idle animation in BS_Running and BS_1D_IdleRun did not change anything. Your animation BP is too complex for me to find the correct animation path.
                        2) My Character is a human being and Humans normally cant spin their back like an owl ^^ Can i limitate the rotation of the spine so it looks more natural?

                        Thanks for help

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                          #28
                          Originally posted by banzai79 View Post
                          Are you playing in editor viewport? It looks like your viewport has non standard resolution. Try to lauch with new window or enlarde viewport with F11 key.


                          Switching to another screen mode does not help. The scope also does not coincide
                          Can you attach a screenshot or video how it works when you play with new editor window? I will Look at this issue today.


                          EDIT:
                          [MENTION=176023]banzai79[/MENTION]

                          I've looked at this today. Looks like it occurs when viewport has not 16:9 resolution. I will send update today that patch that - I will add crosshair viewport which always be at the center of screen, even if resolution will change during runtime.

                          Here's video showing that it works fine in PIE new window and PIE in viewport with fullscreen mode.



                          Originally posted by Cayos View Post
                          I was curious if you could point me into how the checkpoints work. I would like to save some custom data in there. having a bit of a time finding where to do that. Thank You in advance.

                          It very much depends what you want to save on checkpoint. How I would do it - add an editable array variable of actors. In checkpoint actor, choose which actors actors you want to save by adding them to the array. I recommend using picker for that. On resapwn get glass and transform of each actor from array, destroy current actors and spawn new ones with proper class and transform (which you stored earlier).
                          Last edited by hamsterPL; 02-11-2017, 01:47 PM.
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/6rgv5Tj

                          Comment


                            #29
                            Thank you, so much so all is well

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                              #30
                              Sadly, I spent most of my weekend trying to import an expensive player character model into UE4 and utterly failing at that. :\ In any case, I've managed to modify the default set-up just a little bit (mainly by changing the player and pistol models):

                              http://vimeo.com/nikumubeki/neotodoa0001

                              I tried changing the rifle and shotgun models as well, but for some reason for 25% of the time they worked properly and for most of the time something buggy was going on (as if the bullet projectiles were getting stuck inside the model or something), even though i did add the proper MuzzleFlash and LaserSight sockets into the skeletal meshes and even adjusted the locations of the muzzle flashes in the player template.

                              Also, I tried changing the enemy characters to the Matinee demo's Trooper model (as with the player character), which had worked in the Side Scroller Template as well, but for some reason the enemies stopped shooting at the player (aiming, yes, but not shooting) and the editor message log got full of messages. Currently I've restored the rifle and shotgun to the default ones and changed the enemy model back to the mannequin, but I'm going to want to take a shot at replacing them (or at least the enemy model) again later... I'll try to post step-by-step reports of these bugs when I can.
                              . V .
                              NEO-TODOA | Deus Ex: Nihilum | TODOA

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