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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    the menu starter kit has a message built into its save game system , " unsupported save game type" , that's the error I get. then one or two of the save game slots are filled up and say "error". though everything seems to work fine otherwise, I can still manual save in different slots and load normally. Don't make sense why those saves would just pop up though in just a short bit of level play and not even attempt to save a game. Though the menu starter kit does have a sort of auto save and can save options also. otherwise closest save asset it has is bp_Game Progress , which looks like it would be the top one there. Maybe I can start a plain project with just the menu starter kit and not shooter kit and see what happens. bit of a process though so I probably wont get to it tonight.
    Last edited by razmaz51; 11-20-2018, 11:39 PM.

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      Now that I think about it , menu starter kit is a plugin. it was recommended that I move the plugin folders into my project and out of the engine so it don't affect other projects. it wouldn't seem to go into my project until finally I got it in, but it would only go in under the shooter kit . So its third person kit / then menu starter kit folder is in that group of folders. Maybe its affecting it.---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ok , so I started a plain ue4 third person project and added the menu starter kit and when I save in there . there are no error slots and saves look like this. Click image for larger version

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      Last edited by razmaz51; 11-21-2018, 12:09 AM.

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        first one I think is the menu starter kit auto save for level unlocks , and the second one is a manual save. but the others are not there.I wonder if it latched onto your save system as well somehow, that's why I was trying to find a way to disable it. I'm now using standard open level bp's to transition from level to level , but I have a lot of (98) variables in your progress struct that I am saving with menu starter kit system(and some like your trap saving on the level bp). also menu starter kit system puts the save and load functions into the main character when installed and activated. So those functions are on TPP character. I may have created a new hybrid! LOL -------- Like a Frankenstein
        Last edited by razmaz51; 11-21-2018, 12:28 AM.

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          hamsterPL I will give some more money if you integrate the Paragon characters into the kit.

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            Originally posted by theProfessor View Post
            hamsterPL I will give some more money if you integrate the Paragon characters into the kit.
            It's already done. I've send update already. I've got response today from Epic, that rejects my update because Paragon characters, although it might be about too long file paths from these assets. I've fixed it and send another update. I've also send e-mail to Epic and ask about why it was exacly rejected. I will keep you updated.
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Support Discord channel: https://discord.gg/6rgv5Tj

            Comment


              Originally posted by hamsterPL View Post

              It's already done. I've send update already. I've got response today from Epic, that rejects my update because Paragon characters, although it might be about too long file paths from these assets. I've fixed it and send another update. I've also send e-mail to Epic and ask about why it was exacly rejected. I will keep you updated.
              Could I use any of the Mixamo characters or Make Human?

              Comment


                Originally posted by theProfessor View Post

                Could I use any of the Mixamo characters or Make Human?
                Yes. I've seen nice plugin in marketplace, where it automatically retarget from mixamo to mannequin skeleton with root motion.

                Third Person Shooter Kit is still 30% off for couple days!

                https://www.unrealengine.com/marketp...on-shooter-kit

                New combo trailer:

                Last edited by hamsterPL; 11-25-2018, 03:20 PM.
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Support Discord channel: https://discord.gg/6rgv5Tj

                Comment


                  hamsterPL, could you do a tutorial on this video https://www.youtube.com/watch?v=TIcCd4Hq2Gk . thanks . Need to see how to create Paragon enemy.

                  Comment


                    Originally posted by theProfessor View Post
                    hamsterPL, could you do a tutorial on this video https://www.youtube.com/watch?v=TIcCd4Hq2Gk . thanks . Need to see how to create Paragon enemy.
                    I managed to put the Wrath char into an enemy. If you have time the tutorial would be good. Thanks.

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                      Hello everyone.I´m having some troubles to do a simple thing. I want to stop hands or arms blending with the camera movement, I only need the spine to do that.I tryed to take out clavicles from blending at ABP but nothing happens.Can someone help me with that?Thanks.

                      Comment



                        Originally posted by theProfessor View Post

                        I managed to put the Wrath char into an enemy. If you have time the tutorial would be good. Thanks.
                        Video is uploading to youtube.


                        Originally posted by ErBrews View Post
                        Hello everyone.I´m having some troubles to do a simple thing. I want to stop hands or arms blending with the camera movement, I only need the spine to do that.I tryed to take out clavicles from blending at ABP but nothing happens.Can someone help me with that?Thanks.

                        I guess you want to block upperbody rotation? Use variables UpdateAimYawOnNoAiming and UpdateAimPitchOnNoAiming in player character BP. You can also play with variables HipsAimYawAngleMin and HipsAimYawAngleMax in player BP (BP_TPPCharacter)

                        ​​​​​​​
                        Game frameworks on Unreal Marketplace:

                        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                        Support Discord channel: https://discord.gg/6rgv5Tj

                        Comment


                          So I am using 4.19 and my own main character in my project. I see there is an update for the kit. If I update it , will it mess anything up in my current project?

                          Comment


                            Originally posted by hamsterPL View Post


                            Video is uploading to youtube.





                            I guess you want to block upperbody rotation? Use variables UpdateAimYawOnNoAiming and UpdateAimPitchOnNoAiming in player character BP. You can also play with variables HipsAimYawAngleMin and HipsAimYawAngleMax in player BP (BP_TPPCharacter)
                            ​​​​​​​Having trouble with the animation bp for the Wrath char. Download the Wrath char to the kit first. Then if you could create the animation bp. Thanks.

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                              hamsterPL I don't see your video on your site?

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                                Originally posted by razmaz51 View Post
                                So I am using 4.19 and my own main character in my project. I see there is an update for the kit. If I update it , will it mess anything up in my current project?
                                Hard to say. It depends what you changed. Mainly in player character references to animation blueprint has changed. Also few things regarding strafe movement. Nothing very ground breaking. Make a copy of your project, update it with my patch and check what's working and what's not.

                                Originally posted by theProfessor View Post
                                hamsterPL I don't see your video on your site?
                                Well it's still uploading.
                                Game frameworks on Unreal Marketplace:

                                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                                Support Discord channel: https://discord.gg/6rgv5Tj

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