yea I select the purple thing and move it using the gizmo
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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!
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Originally posted by razmaz51 View Postyea I select the purple thing and move it using the gizmo
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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No I didn't add anything to button bp or elevator bp. I pretty much use it that way , but if elevator goes up to next level then the up button panel will be put on the level above. Sometimes the elevator is set to move horizontally straight out , in which case the button panel will be where the elevator ends.I cannot yet go to 4.20 or higher because of some plugins or assets that don't do well in that version. or are just a huge pain to migrate to that version.
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Originally posted by razmaz51 View PostNo I didn't add anything to button bp or elevator bp. I pretty much use it that way , but if elevator goes up to next level then the up button panel will be put on the level above. Sometimes the elevator is set to move horizontally straight out , in which case the button panel will be where the elevator ends.I cannot yet go to 4.20 or higher because of some plugins or assets that don't do well in that version. or are just a huge pain to migrate to that version.
Latest update regarding incoming patch - Twinblast from Paragon as a player, strafing and turning improvememnts
Last edited by hamsterPL; 11-13-2018, 01:00 AM.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by theProfessor View Post
Will the patch have a Paragon enemy?
Also Third Person Shooter Kit is now compatible with version 4.21 of Unreal Engine.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Update regarding patch and Paragon characters:
Sorry it took so long, but finally I've send update to marketplace, and I hope it will be online this week. I had to upload 3 times because I just found some last minute bugs to fix.
What's new:
- Animation system rework - now you can easily add new skeletal meshes. For example for Paragon character with humanoid skeleton is like 2 minutes. No logic change is required. It works both for player and AI.
- Strafing - as dozen of people asked about, I've added option to enable strafing movement for non aiming running. Before strafing was enabled only in aiming. Now strafing is enabled by default.
- New example characters from Paragon - Twinblast (now it is default mesh) and Wraith. When patch will be online I will upload video how to add new meshes from Paragon.
- Bugfixing - fixed (among other things) reported issue regarding AI upperbody "jumpy" turning when playing on low FPS.
Other news - my packs are on sale!
Third Person Shooter Kit store site: https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit store site: https://www.unrealengine.com/marketp...er-shooter-kit
Demo level with Twinblast (coming in patch)
Originally posted by theProfessor View Post
hamsterPL, do a video on the video and use a mic. OBS. Be explicit if possible. Thanks.
Originally posted by razmaz51 View Postquestion - I am using a different save system now except for your trap state saving (which is done on the level blueprint). is there a pin or some pins I can disconnect to disable your save system (progress save), without breaking anything else? If so , where? thanksLast edited by hamsterPL; 11-20-2018, 06:21 PM.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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I think in some ways i am still using the struct, as i have lot of stuff in it, like even for the trap state saving. Or am i actually using the other struct and it is tied in with the S_Player_Progress_Struct?So the S_Player_Progress_Struct is not needed?Whats happening is in my other save menus it is popping up an “error” named save slot. Does your save system have an auto save that enacts on its own ? A progress save? ——————————————Great job on your update so far!Last edited by razmaz51; 11-20-2018, 05:06 PM.
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Originally posted by razmaz51 View PostI think in some ways i am still using the struct, as i have lot of stuff in it, like even for the trap state saving. Or am i actually using the other struct and it is tied in with the S_Player_Progress_Struct?So the S_Player_Progress_Struct is not needed?Whats happening is in my other save menus it is popping up an “error” named save slot. Does your save system have an auto save that enacts on its own ? A progress save? ——————————————Great job on your update so far!
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by razmaz51 View Postmaybe they from the menu starter kit save system.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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