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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    yea I select the purple thing and move it using the gizmo

    Comment


      Originally posted by razmaz51 View Post
      yea I select the purple thing and move it using the gizmo
      I've put it on level and it seems to work fine. Are you using it the same as I on video? Did you add something to panel button BP ?

      Game frameworks on Unreal Marketplace:

      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

      Support Discord channel: https://discord.gg/6rgv5Tj

      Comment


        No I didn't add anything to button bp or elevator bp. I pretty much use it that way , but if elevator goes up to next level then the up button panel will be put on the level above. Sometimes the elevator is set to move horizontally straight out , in which case the button panel will be where the elevator ends.I cannot yet go to 4.20 or higher because of some plugins or assets that don't do well in that version. or are just a huge pain to migrate to that version.

        Comment


          Originally posted by razmaz51 View Post
          No I didn't add anything to button bp or elevator bp. I pretty much use it that way , but if elevator goes up to next level then the up button panel will be put on the level above. Sometimes the elevator is set to move horizontally straight out , in which case the button panel will be where the elevator ends.I cannot yet go to 4.20 or higher because of some plugins or assets that don't do well in that version. or are just a huge pain to migrate to that version.
          Hard to say for me what's wrong. Can you reproduce it on clean project and give me repro steps? Thanks


          Latest update regarding incoming patch - Twinblast from Paragon as a player, strafing and turning improvememnts




          Last edited by hamsterPL; 11-13-2018, 01:00 AM.
          Game frameworks on Unreal Marketplace:

          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

          Support Discord channel: https://discord.gg/6rgv5Tj

          Comment


            Originally posted by hamsterPL View Post

            Hard to say for me what's wrong. Can you reproduce it on clean project and give me repro steps? Thanks


            Latest update regarding incoming patch - Twinblast from Paragon as a player, strafing and turning improvememnts



            Will the patch have a Paragon enemy?

            Comment


              Originally posted by theProfessor View Post

              Will the patch have a Paragon enemy?
              Yes, here's a video:




              Also Third Person Shooter Kit is now compatible with version 4.21 of Unreal Engine.
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/6rgv5Tj

              Comment


                Originally posted by hamsterPL View Post

                Yes, here's a video:




                Also Third Person Shooter Kit is now compatible with version 4.21 of Unreal Engine.
                Is the patch on unreal`s site?

                Comment


                  Originally posted by hamsterPL View Post

                  Yes, here's a video:




                  Also Third Person Shooter Kit is now compatible with version 4.21 of Unreal Engine.
                  hamsterPL, do a video on the video and use a mic. OBS. Be explicit if possible. Thanks.

                  Comment


                    question - I am using a different save system now except for your trap state saving (which is done on the level blueprint). is there a pin or some pins I can disconnect to disable your save system (progress save), without breaking anything else? If so , where? thanks

                    Comment



                      Update regarding patch and Paragon characters:

                      Sorry it took so long, but finally I've send update to marketplace, and I hope it will be online this week. I had to upload 3 times because I just found some last minute bugs to fix.
                      What's new:
                      - Animation system rework - now you can easily add new skeletal meshes. For example for Paragon character with humanoid skeleton is like 2 minutes. No logic change is required. It works both for player and AI.
                      - Strafing - as dozen of people asked about, I've added option to enable strafing movement for non aiming running. Before strafing was enabled only in aiming. Now strafing is enabled by default.
                      - New example characters from Paragon - Twinblast (now it is default mesh) and Wraith. When patch will be online I will upload video how to add new meshes from Paragon.
                      - Bugfixing - fixed (among other things) reported issue regarding AI upperbody "jumpy" turning when playing on low FPS.

                      Other news - my packs are on sale!

                      Third Person Shooter Kit store site: https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit store site: https://www.unrealengine.com/marketp...er-shooter-kit

                      Click image for larger version

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                      Demo level with Twinblast (coming in patch)




                      Originally posted by theProfessor View Post

                      hamsterPL, do a video on the video and use a mic. OBS. Be explicit if possible. Thanks.
                      Thank you for feedback. On this video I had nothing to say, I wanted just show my progress on working Paragon character as AI.

                      Originally posted by razmaz51 View Post
                      question - I am using a different save system now except for your trap state saving (which is done on the level blueprint). is there a pin or some pins I can disconnect to disable your save system (progress save), without breaking anything else? If so , where? thanks
                      I think quickest would be just delete variables from struct 'ThirdPersonKit/Blueprints/S_Player_Progress_Struct.S_Player_Progress_Struct'
                      Attached Files
                      Last edited by hamsterPL; 11-20-2018, 06:21 PM.
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        I think in some ways i am still using the struct, as i have lot of stuff in it, like even for the trap state saving. Or am i actually using the other struct and it is tied in with the S_Player_Progress_Struct?So the S_Player_Progress_Struct is not needed?Whats happening is in my other save menus it is popping up an “error” named save slot. Does your save system have an auto save that enacts on its own ? A progress save? ——————————————Great job on your update so far!
                        Last edited by razmaz51; 11-20-2018, 05:06 PM.

                        Comment


                          Originally posted by razmaz51 View Post
                          I think in some ways i am still using the struct, as i have lot of stuff in it, like even for the trap state saving. Or am i actually using the other struct and it is tied in with the S_Player_Progress_Struct?So the S_Player_Progress_Struct is not needed?Whats happening is in my other save menus it is popping up an “error” named save slot. Does your save system have an auto save that enacts on its own ? A progress save? ——————————————Great job on your update so far!
                          I didn't make any autosave - progress is save at the end of level. Use the same structs - what I meant was to delete variables inside struct, not struct itself.

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                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/6rgv5Tj

                          Comment


                            I have 98 variables in the struct now.The reason I ask is if I delete all save files and then play a couple of seconds , and not save at all , these files pop up in the save game folder, then the error save slot pops up. Click image for larger version

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                            Last edited by razmaz51; 11-20-2018, 07:46 PM.

                            Comment


                              maybe they from the menu starter kit save system.

                              Comment


                                Originally posted by razmaz51 View Post
                                maybe they from the menu starter kit save system.
                                Players_progress and options are from shooter kit. What error you are getting?
                                Game frameworks on Unreal Marketplace:

                                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                                Support Discord channel: https://discord.gg/6rgv5Tj

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