Announcement

Collapse
No announcement yet.

Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    hamsterPL, I have several paragon chars loaded into the kit. Please, show me how to them into enemies.

    Comment


      Originally posted by theProfessor View Post
      hamsterPL, I have several paragon chars loaded into the kit. Please, show me how to them into enemies.
      I'm polishing patch that will have better animation workflow, example paragon characters and strafing animation. So stay tuned
      Here's video from Twinblast:

      Game frameworks on Unreal Marketplace:

      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

      Comment


        Originally posted by hamsterPL View Post

        I'm polishing patch that will have better animation workflow, example paragon characters and strafing animation. So stay tuned
        Here's video from Twinblast:

        Looks great. I can hardly wait.

        Comment


          hi again. so I have everything else so far saving and now staying destroyed after a save and load. If I want to save the characters current health at any given time (so it saves and loads whatever his health is at that time when I save), am I saving the health variables ," Player's health " , or " Player's Health Max" ? thanks

          Comment


            Originally posted by razmaz51 View Post
            hi again. so I have everything else so far saving and now staying destroyed after a save and load. If I want to save the characters current health at any given time (so it saves and loads whatever his health is at that time when I save), am I saving the health variables ," Player's health " , or " Player's Health Max" ? thanks
            I'm glad that you make things worked out
            You need to save variable "Player's health"
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Comment


              Originally posted by razmaz51 View Post
              hi again. so I have everything else so far saving and now staying destroyed after a save and load. If I want to save the characters current health at any given time (so it saves and loads whatever his health is at that time when I save), am I saving the health variables ," Player's health " , or " Player's Health Max" ? thanks
              Are you using the Paragon chars?

              Comment


                no I haven't yet.

                Comment


                  though I have another question , I am using a demon type creature , (he was free in the - Community Content, Tools and Tutorials) section of the forums. he came with some AI built in. I reparented him to the third person shooter AI, and mostly it is all good , he chases me and attacks and all, except when I shoot him he stops briefly at each bullet hit. So essentially I can just stand there and shoot him (or even if there are 3 say) , I can always shoot the lead one and keep them at bay until they die because they keep stopping. I tried to remove hit reactions but it didn't make a difference. Is there anything I can do so they will keep coming at me when they get hit ? and not pause? It makes them kind of useless or redundant this way.

                  Comment


                    one other issue(not that its the end of the world), but the assault rifle clip size is not working. it wont go above 30. all the other assault rifle settings(max ammo , infinite ammo , etc... ) is working , and all the other weapon's settings , including clip size is working , only the assault rifle clip size is not. I looked in the clip logic but didn't see anything unusual. it seems like all the weapons are tied into the same logic for the most part. can't figure why only the assault rifle clip size is not going above 30.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Ok , so what I found out with this is that it has to do with the demo level. i just created a new third person shooter kit project, and even though the clip is set for 100 , in the demo level it is at 30 and wont change. in your other levels it works normally. So a long time ago when i first started my project(and didn't have a clue what i was doing), i created a landscape under your demo area in your demo level. I gradually built my level under your demo level so i could fly back and forth and see how you were doing things and gradually deleted pieces of your demo level as i went along. now that level is completely different and your demo area is completely gone. And so it is only the first level in my project that is affected. it works normally on the other levels. So something that keeps the clip at 30 in your demo level is the same for me , but only in that first level, as all my other levels were created new.
                    Last edited by razmaz51; 11-06-2018, 09:52 PM.

                    Comment


                      Originally posted by razmaz51 View Post
                      one other issue(not that its the end of the world), but the assault rifle clip size is not working. it wont go above 30. all the other assault rifle settings(max ammo , infinite ammo , etc... ) is working , and all the other weapon's settings , including clip size is working , only the assault rifle clip size is not. I looked in the clip logic but didn't see anything unusual. it seems like all the weapons are tied into the same logic for the most part. can't figure why only the assault rifle clip size is not going above 30.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Ok , so what I found out with this is that it has to do with the demo level. i just created a new third person shooter kit project, and even though the clip is set for 100 , in the demo level it is at 30 and wont change. in your other levels it works normally. So a long time ago when i first started my project(and didn't have a clue what i was doing), i created a landscape under your demo area in your demo level. I gradually built my level under your demo level so i could fly back and forth and see how you were doing things and gradually deleted pieces of your demo level as i went along. now that level is completely different and your demo area is completely gone. And so it is only the first level in my project that is affected. it works normally on the other levels. So something that keeps the clip at 30 in your demo level is the same for me , but only in that first level, as all my other levels were created new.
                      It works fine on my side. How's your setup look like? Is it working fine with setup like on attached picture?
                      Do you change clip size in character that is placed on level or in BP itself? Because I've put character on level and changed it there.
                      Select it and look for clip size.



                      Click image for larger version  Name:	Rifle-ammo-setup.jpg Views:	1 Size:	182.6 KB ID:	1548510

                      Originally posted by razmaz51 View Post
                      though I have another question , I am using a demon type creature , (he was free in the - Community Content, Tools and Tutorials) section of the forums. he came with some AI built in. I reparented him to the third person shooter AI, and mostly it is all good , he chases me and attacks and all, except when I shoot him he stops briefly at each bullet hit. So essentially I can just stand there and shoot him (or even if there are 3 say) , I can always shoot the lead one and keep them at bay until they die because they keep stopping. I tried to remove hit reactions but it didn't make a difference. Is there anything I can do so they will keep coming at me when they get hit ? and not pause? It makes them kind of useless or redundant this way.

                      I've discovered that it's a bug. I will fix it in next patch.
                      Looks like everytime when AI get hit, it goes to alarm mode and stops movement.
                      For current workaround, unpin node StopMovementImmediately in combat graph in AI BP.
                      Thank you for reporting that.

                      Click image for larger version  Name:	Stop-movement-AI.jpg Views:	1 Size:	204.8 KB ID:	1548511


                      Originally posted by theProfessor View Post

                      Looks great. I can hardly wait.

                      Some progress regarding Paragon mesh and animation extending. This time I added turns.



                      Last edited by hamsterPL; 11-06-2018, 11:39 PM.
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Comment


                        Ok , I haven't tried selecting him on the level and changing clip size yet. I will try. The stopping movement thing , I haven't noticed on the human AI , just with the demon AI that I added. maybe because human AI has more movement and is shooting back , demon AI attacks only with melee.I will look at your workaround , thanks. -----------------------------------------------------------------------------------One thing is I am still using 4.19 , since I have plugins and such that are a big struggle to update to 4.20.

                        Comment


                          Oh yea , unpinning that node makes a big difference. he don't stop now, and even one demon can be dangerous as they are fast, I may have to slow their movement a little now. I haven't tried it with the human AI , I will tomorrow as it time to rest for work. thanks

                          Comment


                            yea when you click on the TPP character in the level and set the clip size , it works.

                            Comment


                              Did you ever figure out that issue with the bp_elevators? Where it duplicates panel buttons?Also when I set an elevator and move the up panel where the elevator will end , at some point it moves itself back by the elevator.

                              Comment


                                Originally posted by razmaz51 View Post
                                Did you ever figure out that issue with the bp_elevators? Where it duplicates panel buttons?Also when I set an elevator and move the up panel where the elevator will end , at some point it moves itself back by the elevator.
                                I didn't figure out the issue. I don't occur anymore. Try to compile panel button BP and elevator BP maybe, make a copy of a project or maybe as last resort is engine reinstalation.

                                How do you move panel button? There is exposed variable for that - up panel actor transform. You can select purple rectangle to move it using gizmo.

                                Click image for larger version

Name:	elevator-panel.jpg
Views:	1
Size:	159.8 KB
ID:	1550610
                                Game frameworks on Unreal Marketplace:

                                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                                Comment

                                Working...
                                X