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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    Hello. First thank you for your package, is really amazing. Second I would like to ask a noob question, how can I change the key icon displayed with the "to use" text. I've changed the key mapping from F to E and although I took a look at almost all blueprints I couldn't find how to change the Icon.

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      Click image for larger version  Name:	pole-and-cogs-in-viewport.png Views:	1 Size:	265.3 KB ID:	1514145Also this pole and cogs pops up in the viewport and even on level at times, I have no idea what this is. but it moves around. Actually I think its the eye mesh. LOL! Also now I can shoot and kill him but I cant have sphere collision attached to his claw and to the mesh, then he starts walking around funny and swinging in different direction , like he cant see me properly. so he cant damage me.
      Last edited by razmaz51; 08-11-2018, 03:33 PM.

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        Originally posted by razmaz51 View Post
        Click image for larger version Name:	pole-and-cogs-in-viewport.png Views:	1 Size:	265.3 KB ID:	1514145Also this pole and cogs pops up in the viewport and even on level at times, I have no idea what this is. but it moves around. Actually I think its the eye mesh. LOL!
        Did you retarget you mesh to manequinn? Does you demon mesh has a different skeleton then manequinn? These bug occur because your skeleton is different then default manequinn so meshed don't know to which bone attach to.

        Originally posted by vali.olteanu View Post
        Hello. First thank you for your package, is really amazing. Second I would like to ask a noob question, how can I change the key icon displayed with the "to use" text. I've changed the key mapping from F to E and although I took a look at almost all blueprints I couldn't find how to change the Icon.
        Thank you! You can either replace asset or make your own icon and replace reference.
        F keyboard key icon is here - Texture2D'/Game/ThirdPersonKit/Textures/UI/Input_Icons/T_F_keyboard_key.T_F_keyboard_key'

        You can also look for reference for that texture and replace references

        Or you can replace reference in widget - WidgetBlueprint'/Game/ThirdPersonKit/Blueprints/User_Interface/WB_Game_HUD_widget.WB_Game_HUD_widget'
        https://s22.postimg.cc/6txhi7bj5/image.png
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/6rgv5Tj

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          yea I looked at that but he demon skeleton only has a couple bones as UE 4 skeleton. most are missing , so that might be above my current ability. the only problem I have is when putting a sphere collision on his claw and attaching it to mesh to do overlap damage from claw swing. otherwise if i don't add that he works normally , chases me down and such and I can shoot and kill him. if I could find another way for him to damage me (since he inherits from your shooter AI logic now) , it would work.

          Comment


            Originally posted by razmaz51 View Post
            yea I looked at that but he demon skeleton only has a couple bones as UE 4 skeleton. most are missing , so that might be above my current ability. the only problem I have is when putting a sphere collision on his claw and attaching it to mesh to do overlap damage from claw swing. otherwise if i don't add that he works normally , chases me down and such and I can shoot and kill him. if I could find another way for him to damage me (since he inherits from your shooter AI logic now) , it would work.
            So if you want just damage player with melee attack of your custom AI, you use same logic as for enviromental damage.
            Look in for example Blueprint'/Game/ThirdPersonKit/Blueprints/BP_Damage_Area_Blueprint.BP_Damage_Area_Blueprint'
            https://s22.postimg.cc/of9ni1skh/image.png
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Support Discord channel: https://discord.gg/6rgv5Tj

            Comment


              This is one of my favorite assets. If I may suggest a tutorial would be replacing the character with a female character including female animation.
              One of the best female characters would be https://www.unrealengine.com/marketp...-287-character
              Raed Abbas
              IMDB
              FACEBOOK
              Circle Of Time the game
              Dynamic Shared Camera

              Comment


                Originally posted by Raed Abbas View Post
                This is one of my favorite assets. If I may suggest a tutorial would be replacing the character with a female character including female animation.
                One of the best female characters would be https://www.unrealengine.com/marketp...-287-character
                Thank you! Looks like this mesh use the same skeleton as manequinn so you can use this tutorial for exmaple https://youtu.be/7jQhoSwYzOU or you can check out my zombie tutorial where I do also the retargeting. https://youtu.be/vaEfUna5imE
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Support Discord channel: https://discord.gg/6rgv5Tj

                Comment


                  so I got all that stuff working , thanks for help. your asset definitely has a lot to offer and work with.

                  Comment


                    hamsterPL When I try to play a project a New editor window, the window comes up and immediately shifts to full screen. I would like to run the project in a window. Help.

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                      Originally posted by theProfessor View Post
                      hamsterPL When I try to play a project a New editor window, the window comes up and immediately shifts to full screen. I would like to run the project in a window. Help.
                      When I use the first person temp it allows the windowed screen.

                      Comment


                        Originally posted by theProfessor View Post

                        When I use the first person temp it allows the windowed screen.
                        Marcin this is a simple question? Has anyone else tried a windowed screen in 4.20 with the kit?

                        Comment


                          Originally posted by theProfessor View Post

                          Marcin this is a simple question? Has anyone else tried a windowed screen in 4.20 with the kit?
                          I kind of know what do you mean. It looks like Epic fixed bug.
                          It goes to full screen/change resolution because it loads options where you have setup full screen mode/big resolution. Before it happen only once per editor launch.
                          Look in player character BP for "load options" bool, maybe I've added it - I can't check it now.
                          If not, open pause menu, go to options and set smaller resolution.
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/6rgv5Tj

                          Comment


                            Originally posted by hamsterPL View Post

                            I kind of know what do you mean. It looks like Epic fixed bug.
                            It goes to full screen/change resolution because it loads options where you have setup full screen mode/big resolution. Before it happen only once per editor launch.
                            Look in player character BP for "load options" bool, maybe I've added it - I can't check it now.
                            If not, open pause menu, go to options and set smaller resolution.
                            I don't see the bool. I did put execute console command r.setres 1440x900 in the player character. But it didn't work. When I pause the project it works. Let me know when you fix it. Thanks.

                            Comment


                              Originally posted by theProfessor View Post

                              I don't see the bool. I did put execute console command r.setres 1440x900 in the player character. But it didn't work. When I pause the project it works. Let me know when you fix it. Thanks.
                              Do not do it through console command. When you start a game, options are loaded, so you need to change it in options and it will work. Take a look - https://youtu.be/YWKvbZ_ZU5o
                              Game frameworks on Unreal Marketplace:

                              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                              Support Discord channel: https://discord.gg/6rgv5Tj

                              Comment


                                Originally posted by hamsterPL View Post

                                Do not do it through console command. When you start a game, options are loaded, so you need to change it in options and it will work. Take a look - https://youtu.be/YWKvbZ_ZU5o
                                How do I get the options menu to come up?

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