one other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?
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Originally posted by Sulli View PostCan you give a guide on how to make the AI more aggressive?
I'm really not liking the way they'll just stand still aiming at you for 5+ seconds or not chase you up a flight of stairs after losing sight (even with navmesh).
I don't know they just seem really passive - can you help?
I cant check exact variable name right now, but on AI character in behavior settings section, should be variable for run interval. Try to look for variable with interval name in it.
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by razmaz51 View Postone other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by razmaz51 View Postone other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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ok thanks. yea somehow I need to tie in the health reaching 0 to the character dying. Update ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------So I got this part working , I called the " Player Get Damage " event and it took care of it so he dies at 0 health now . So for now some help with this >>>>>>>>>, I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------would be appreciated. thanksLast edited by razmaz51; 07-28-2018, 08:59 PM.
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Third Person Shooter Kit is now compatible with version 4.20 of Unreal Engine.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by razmaz51 View Postok thanks. yea somehow I need to tie in the health reaching 0 to the character dying. Update ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------So I got this part working , I called the " Player Get Damage " event and it took care of it so he dies at 0 health now . So for now some help with this >>>>>>>>>, I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------would be appreciated. thanks
Look inside of BP_ThirdPersonShooterAI and look for `Receive X Damage?` variables. Work from there regarding character not damaging the enemy.
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Originally posted by Sulli View PostCan you give a guide on how to make the AI more aggressive?
I'm really not liking the way they'll just stand still aiming at you for 5+ seconds or not chase you up a flight of stairs after losing sight (even with navmesh).
I don't know they just seem really passive - can you help?
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by razmaz51 View Posthow do you set up so when you walk near a button panel or something , it displays " press F to use". I wanted to try to add that function to a water switch. thanks
Check how it is done in features level, section 26.A
https://s22.postimg.cc/f5mnvd7ld/image.png
https://s22.postimg.cc/6altkw8j5/image.pngGame frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by razmaz51 View Postone other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?
Please use some numeration.
Question 1 - did you setup correctly bones names for tracing?
Check this video: https://youtu.be/vaEfUna5imE?t=46m55s
Question 2 - I don't quite know what you do. If you want to damage player, call dispatcher "Player get damage" https://s22.postimg.cc/kh1kgcgw1/image.png If you want player kill instantly, just put very high value for damage.
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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yea for the timer countdown I called player get damage and that's all good and working. For the claw character I haven't done anything , it was free , comes with some AI in it already , so I just put it on the level and it already walks around , sees tpp character , chases him and attacks with claw swing. it just that it don't do any damage to tpp character , and if I shoot him , it don't do any damage to it. So I am trying to figure how to get the two characters to hit and damage each other. I'm thinkin in some ways it may be similar to the Zombie AI tutorial. at least parts of it.Last edited by razmaz51; 08-01-2018, 08:48 AM.
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Originally posted by razmaz51 View Postyea for the timer countdown I called player get damage and that's all good and working. For the claw character I haven't done anything , it was free , comes with some AI in it already , so I just put it on the level and it already walks around , sees tpp character , chases him and attacks with claw swing. it just that it don't do any damage to tpp character , and if I shoot him , it don't do any damage to it. So I am trying to figure how to get the two characters to hit and damage each other. I'm thinkin in some ways it may be similar to the Zombie AI tutorial. at least parts of it.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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well he comes with all the anim blueprints and everything and he already reacts to the tpp character and chases and attacks him. I mean , the zombie originally came from somewhere else also.but you made him attack character.i have the collisions set up the same, his mesh is a blocking volume for me, just his swinging claw arm goes through me. he smart enough to go around things. I got him from the Community Content, Tools and Tutorials section of the forums. He is this >>>>>>>> ASSETS] [FREE] AAA Quality Horror Game Monster (Animations and AI Included)Last edited by razmaz51; 08-02-2018, 08:15 PM.
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