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    one other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?
    Last edited by razmaz51; 07-24-2018, 09:53 PM.

    Comment


      Can you give a guide on how to make the AI more aggressive?

      I'm really not liking the way they'll just stand still aiming at you for 5+ seconds or not chase you up a flight of stairs after losing sight (even with navmesh).

      I don't know they just seem really passive - can you help?

      Comment


        Originally posted by Sulli View Post
        Can you give a guide on how to make the AI more aggressive?

        I'm really not liking the way they'll just stand still aiming at you for 5+ seconds or not chase you up a flight of stairs after losing sight (even with navmesh).

        I don't know they just seem really passive - can you help?
        Hi
        I cant check exact variable name right now, but on AI character in behavior settings section, should be variable for run interval. Try to look for variable with interval name in it.
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/6rgv5Tj

        Comment


          Originally posted by razmaz51 View Post
          one other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?
          I dont have access to project so, I will respond next week.
          Game frameworks on Unreal Marketplace:

          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

          Support Discord channel: https://discord.gg/6rgv5Tj

          Comment


            Originally posted by razmaz51 View Post
            one other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?
            I dont have access to project so, I will respond when I do in next week.
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Support Discord channel: https://discord.gg/6rgv5Tj

            Comment


              ok thanks. yea somehow I need to tie in the health reaching 0 to the character dying. Update ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------So I got this part working , I called the " Player Get Damage " event and it took care of it so he dies at 0 health now . So for now some help with this >>>>>>>>>, I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------would be appreciated. thanks
              Last edited by razmaz51; 07-28-2018, 08:59 PM.

              Comment


                Third Person Shooter Kit is now compatible with version 4.20 of Unreal Engine.
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Support Discord channel: https://discord.gg/6rgv5Tj

                Comment


                  Originally posted by razmaz51 View Post
                  ok thanks. yea somehow I need to tie in the health reaching 0 to the character dying. Update ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------So I got this part working , I called the " Player Get Damage " event and it took care of it so he dies at 0 health now . So for now some help with this >>>>>>>>>, I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------would be appreciated. thanks
                  Please use some better formatting!

                  Look inside of BP_ThirdPersonShooterAI and look for `Receive X Damage?` variables. Work from there regarding character not damaging the enemy.

                  Comment


                    Originally posted by Sulli View Post
                    Can you give a guide on how to make the AI more aggressive?

                    I'm really not liking the way they'll just stand still aiming at you for 5+ seconds or not chase you up a flight of stairs after losing sight (even with navmesh).

                    I don't know they just seem really passive - can you help?
                    I've attached screen shot with parameters

                    Game frameworks on Unreal Marketplace:

                    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                    Support Discord channel: https://discord.gg/6rgv5Tj

                    Comment


                      Originally posted by razmaz51 View Post
                      how do you set up so when you walk near a button panel or something , it displays " press F to use". I wanted to try to add that function to a water switch. thanks
                      You can use Blueprint'/Game/ThirdPersonKit/Blueprints/BP_Button_Panel.BP_Button_Panel' for it.
                      Check how it is done in features level, section 26.A

                      https://s22.postimg.cc/f5mnvd7ld/image.png

                      https://s22.postimg.cc/6altkw8j5/image.png
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        Originally posted by razmaz51 View Post
                        one other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried "player died" and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don't die , he just runs around with 0 health , why?

                        Please use some numeration.
                        Question 1 - did you setup correctly bones names for tracing?
                        Check this video: https://youtu.be/vaEfUna5imE?t=46m55s

                        Question 2 - I don't quite know what you do. If you want to damage player, call dispatcher "Player get damage" https://s22.postimg.cc/kh1kgcgw1/image.png If you want player kill instantly, just put very high value for damage.

                        Game frameworks on Unreal Marketplace:

                        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                        Support Discord channel: https://discord.gg/6rgv5Tj

                        Comment


                          yea for the timer countdown I called player get damage and that's all good and working. For the claw character I haven't done anything , it was free , comes with some AI in it already , so I just put it on the level and it already walks around , sees tpp character , chases him and attacks with claw swing. it just that it don't do any damage to tpp character , and if I shoot him , it don't do any damage to it. So I am trying to figure how to get the two characters to hit and damage each other. I'm thinkin in some ways it may be similar to the Zombie AI tutorial. at least parts of it.
                          Last edited by razmaz51; 08-01-2018, 08:48 AM.

                          Comment


                            Originally posted by razmaz51 View Post
                            yea for the timer countdown I called player get damage and that's all good and working. For the claw character I haven't done anything , it was free , comes with some AI in it already , so I just put it on the level and it already walks around , sees tpp character , chases him and attacks with claw swing. it just that it don't do any damage to tpp character , and if I shoot him , it don't do any damage to it. So I am trying to figure how to get the two characters to hit and damage each other. I'm thinkin in some ways it may be similar to the Zombie AI tutorial. at least parts of it.
                            So you just put enemy AI from other project? It won't work that way. It has to inherit from AI from my project, like zombie does. It has to have same collision setup and so on.
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/6rgv5Tj

                            Comment


                              Hamster did you include the patch for destructibles?

                              Comment


                                well he comes with all the anim blueprints and everything and he already reacts to the tpp character and chases and attacks him. I mean , the zombie originally came from somewhere else also.but you made him attack character.i have the collisions set up the same, his mesh is a blocking volume for me, just his swinging claw arm goes through me. he smart enough to go around things. I got him from the Community Content, Tools and Tutorials section of the forums. He is this >>>>>>>> ASSETS] [FREE] AAA Quality Horror Game Monster (Animations and AI Included)
                                Last edited by razmaz51; 08-02-2018, 08:15 PM.

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