Originally posted by razmaz51
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Then you use "save game" function (from blueprints library) where you can make struct and give there your value. You do the same for loading. Saving game is pretty simple in UE 4 - https://docs.unrealengine.com/en-us/...ame/Blueprints
When I say level end I mean level end BP, which is a volume at the end of every level.
Originally posted by CarlsbergAdam
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