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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    Originally posted by tero83 View Post
    I wonder if there would be easy to add new enemies, those are great, but i consider to add also some bosses, like robots that shoot and behave as boss or like those current enemies. Like adding some kind of this enemy/boss to my project: https://www.unrealengine.com/marketp...ath-robot-pack
    If you want to add bosses with different logic then default one like a robot mech, you would have to add it by yourself.




    Today I've made a tutorial how add zombie enemy with melee attacks logic for Third Person Shooter Kit. It also can be used in Side Scroller Shooter Kit.

    Also I would like to let you know that Third Person Shooter Kit is now on Spring Sale with 20% off!

    Last edited by hamsterPL; 03-10-2018, 11:09 PM.
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

    Comment


      Nice work. Will this also added to this kit, i mean this melee enemy?

      Comment


        Originally posted by tero83 View Post
        Nice work. Will this also added to this kit, i mean this melee enemy?
        No. It's not mine. It's from marketplace - https://www.unrealengine.com/marketp...odel-animation
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/6rgv5Tj

        Comment


          Do you have any plans to add replication to this?

          Comment


            Originally posted by Cleptomania View Post
            Do you have any plans to add replication to this?
            Someday yes, but not in the near future.
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Support Discord channel: https://discord.gg/6rgv5Tj

            Comment


              does anyone know how to adjust the bullet landing position in synch with the circle crosshair(reticle) for the shotgun? I aim the circle at the wall and he shoots the floor. all the other weapons are good , its just the shotgun. I lowered the min and max angle spreads to make it tighter.seems like shotgun aims from the hip while other weapons aim from eye height.cant find a way to adjust just the shotgun crosshair position or have shotgun aim from eye height.
              Last edited by razmaz51; 03-24-2018, 11:48 AM.

              Comment


                Are you upgrading for 4.19?

                Comment


                  Originally posted by theProfessor View Post
                  Are you upgrading for 4.19?
                  hamsterPL are you still supporting the kit?

                  Comment


                    I wanted to ask, and I apologize if this is a dumb question, but what exactly in the bullet trace damages the ai? I'm trying to set up normal objects being able to do damage if thrown and I'm not sure what exactly does the damage. The 3 nodes of damage/point damage/radial damage at the start seem to be for DENT objects. Basically what would be simplest way to allow damage on overlap of something that isn't a bullet?
                    Last edited by Conrad Tokyo; 03-26-2018, 11:31 AM. Reason: Gramatical fixes

                    Comment



                      Originally posted by theProfessor View Post
                      Are you upgrading for 4.19?
                      Yes. It should be upraded to 4.19 by the end of this week. It looks like everything works when migrating from 4.18

                      Originally posted by theProfessor View Post

                      hamsterPL are you still supporting the kit?
                      Yes


                      Originally posted by Conrad Tokyo View Post
                      I wanted to ask, and I apologize if this is a dumb question, but what exactly in the bullet trace damages the ai? I'm trying to set up normal objects being able to do damage if thrown and I'm not sure what exactly does the damage. The 3 nodes of damage/point damage/radial damage at the start seem to be for DENT objects. Basically what would be simplest way to allow damage on overlap of something that isn't a bullet?
                      ​​​​​​​
                      Execute function "AI Recieved Damage" for AI or call dispatcher "Player get damage" for player. Easiest way is to add damage component (Blueprint'/Game/ThirdPersonKit/Blueprints/BP_Damage_Component.BP_Damage_Component'). You can check how it is done there. It's used in various traps, for example in Blueprint'/Game/ThirdPersonKit/Blueprints/BP_Trap_Electric.BP_Trap_Electric'
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        Originally posted by razmaz51 View Post
                        does anyone know how to adjust the bullet landing position in synch with the circle crosshair(reticle) for the shotgun? I aim the circle at the wall and he shoots the floor. all the other weapons are good , its just the shotgun. I lowered the min and max angle spreads to make it tighter.seems like shotgun aims from the hip while other weapons aim from eye height.cant find a way to adjust just the shotgun crosshair position or have shotgun aim from eye height.
                        Like I said in store page:
                        Shot gun aimins from socket + offset. Here you can check traces - from camera and from actual sockets - https://s17.postimg.org/dkxpwjjsv/image.png You can change angle of bullets by tweaking "bullet spread" - https://s17.postimg.org/4pwvm37vz/image.png
                        Game frameworks on Unreal Marketplace:

                        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                        Support Discord channel: https://discord.gg/6rgv5Tj

                        Comment


                          I just wanted to say, I have had this kit for about 6 months and it is fantastic. There is so much content in it that anyone looking to make a TPS will find numerous ways to make a great game!

                          Comment


                            Originally posted by ravenfather View Post
                            I just wanted to say, I have had this kit for about 6 months and it is fantastic. There is so much content in it that anyone looking to make a TPS will find numerous ways to make a great game!
                            Thank you very much!
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/6rgv5Tj

                            Comment


                              hamsterPL I did a conversion of 4.18 to 4.19 and it works.

                              Comment


                                Originally posted by theProfessor View Post
                                hamsterPL I did a conversion of 4.18 to 4.19 and it works.
                                Today I've send update for 4.19 anyway. Changelog:
                                - deleted unused nodes
                                - added null check for pathnode connection when user leave empty reference
                                Game frameworks on Unreal Marketplace:

                                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                                Support Discord channel: https://discord.gg/6rgv5Tj

                                Comment

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