Hey there! I just bought this awesome pack and I wanted to know how to do a first person view, like in Character Interaction thanks
Announcement
Collapse
No announcement yet.
Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!
Collapse
X
-
Originally posted by weares View PostHey there! I just bought this awesome pack and I wanted to know how to do a first person view, like in Character Interaction thanks
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
Comment
-
karfu
If you go into the SK_Mannequin skeleton and change the retargeting options to set all recursively to skeleton, then change pelvis to animation scaled and root to animation it should fix the issues. This pack includes a ton a animations which is awesome....Some of the anims have been keyed from within unreal to match a particular style. If you change the retargeting to above, then go in and delete the keyframed additive layer tracks in some of the animations. Then it will be like normal skeleton usually is....
Be warned when you change the retargeting options, the arms in the some of the animations will be too high up until you delete the mentioned keyed additive layer tracks in the animations that have them....
Comment
-
Originally posted by karma4jake View Postkarfu
If you go into the SK_Mannequin skeleton and change the retargeting options to set all recursively to skeleton, then change pelvis to animation scaled and root to animation it should fix the issues. This pack includes a ton a animations which is awesome....Some of the anims have been keyed from within unreal to match a particular style. If you change the retargeting to above, then go in and delete the keyframed additive layer tracks in some of the animations. Then it will be like normal skeleton usually is....
Be warned when you change the retargeting options, the arms in the some of the animations will be too high up until you delete the mentioned keyed additive layer tracks in the animations that have them....
Thank you for your explanation, one thing I want to say additionally is more bones needed to set to animation from ik_foot_root to ik_hand_r on the bottom of Skeleton Tree, otherwise most of interactive animations look weird. Merry Christmas!
Comment
-
Hey Just wanted to say great work on this, looks well worth the money.
Wanted to ask. If there is any tutorials or anything out there regarding making the player start without any weapons (even if they scroll up/down), I know I can set a default weapon, and I saw the tutorial for picking up weapons.
Sorry in advance for the super newguy kinda question.
Comment
-
Originally posted by Conrad Tokyo View PostHey Just wanted to say great work on this, looks well worth the money.
Wanted to ask. If there is any tutorials or anything out there regarding making the player start without any weapons (even if they scroll up/down), I know I can set a default weapon, and I saw the tutorial for picking up weapons.
Sorry in advance for the super newguy kinda question.
Basic walkthrough how to extend weapon mechanics in Third Person Shooter Kit Marketplace: https://www.unrealengine.com/marketplace/third-person-shooter-kit F...Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
Comment
-
Hey Hamster, please I beg you to do a tutorial of how properly retarget AI characters. I've tried but with a bunch of problems.
P.S: I've watched Side Scroller Shooter Kit but still need a new one. Thanks!
EDIT: With trooper model it worked but for a custom one based in ue4 default skeleton I don't know why I get a deformed character...
EDIT2: My character is T-Pose based and trooper is A-Pose based. That matters?
EDIT3: Solved!Last edited by weares; 01-17-2018, 05:21 PM.
Comment
-
Originally posted by Nomad1986 View PostDoes this have multiplayer capabilities? Like steam sdk ability?Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
- 1 like
Comment
-
Thank you for all of your support on this kit, This alone has everything for really learning Unreal. I'm wondering for the guys using DENT how I would go about getting this set up for the AI to destroy your cover and how to make them more agressive in general? I set them to random fight which seems to work for a bit but I'd like them to keep shooting the player even if you crouch or go behind a wall. I have it set up so the player's weapons effect DENT walls correctly. Where in the AI blueeprints would be the best place for setting up the ai to destory dent walls the player hides behind?
Comment
-
Originally posted by razmaz51 View Postdoes anyone know how to use the keycard AI in this? I want to setup some doors that need keycards but I don't see any keycard spawns or anything. in the demo level there is a door that needs keycard and a guy above it that just drops a keycard when killed. thanks
Keycard is static mesh actor. It is named "keycard" on level. Take a look https://s14.postimg.org/638k3fov5/key_card_object.jpg Last screen was from level blueprint from Demo_Map. It is not attached to AI. Just when AI dies, it is moved to death loaction which is shown here https://postimg.org/image/ixxo0d6vx/Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
Comment
-
For your kit to be working with Dent,from where do you bring nodes into Damaged Actor, Hits from Direction, Hit info? You cut that in image and I cant manage to get working: https://forums.unrealengine.com/file...tch?id=1349217
Comment
Comment