Announcement

Collapse
No announcement yet.

Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Hey there! I just bought this awesome pack and I wanted to know how to do a first person view, like in Character Interaction thanks

    Comment



      Originally posted by pablopopo View Post
      Hey hamsterPL is possible to change VR Player instead third person character? I'm interested only in AI
      It's hard to say for me. I've never worked with VR. If your VR character would have same class (or inherit) form player character class, it should work.

      Originally posted by weares View Post
      Hey there! I just bought this awesome pack and I wanted to know how to do a first person view, like in Character Interaction thanks
      No but I think it would not be very hard to add this. For example you can change location of camera for aiming, to head location, so you would have third/fist person hybrid like in Metal Gear Solid game.
      Game frameworks on Unreal Marketplace:

      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

      Support Discord channel: https://discord.gg/6rgv5Tj

      Comment


        hi, I followed your youtube tutorial to replace the character with UE skeleton, but it seems the material is twisted on the back, is there any way to fix that? Thank you.

        Comment


          karfu

          If you go into the SK_Mannequin skeleton and change the retargeting options to set all recursively to skeleton, then change pelvis to animation scaled and root to animation it should fix the issues. This pack includes a ton a animations which is awesome....Some of the anims have been keyed from within unreal to match a particular style. If you change the retargeting to above, then go in and delete the keyframed additive layer tracks in some of the animations. Then it will be like normal skeleton usually is....

          Be warned when you change the retargeting options, the arms in the some of the animations will be too high up until you delete the mentioned keyed additive layer tracks in the animations that have them....





          Attached Files

          Comment


            Originally posted by karma4jake View Post
            karfu

            If you go into the SK_Mannequin skeleton and change the retargeting options to set all recursively to skeleton, then change pelvis to animation scaled and root to animation it should fix the issues. This pack includes a ton a animations which is awesome....Some of the anims have been keyed from within unreal to match a particular style. If you change the retargeting to above, then go in and delete the keyframed additive layer tracks in some of the animations. Then it will be like normal skeleton usually is....

            Be warned when you change the retargeting options, the arms in the some of the animations will be too high up until you delete the mentioned keyed additive layer tracks in the animations that have them....




            karma4jake,

            Thank you for your explanation, one thing I want to say additionally is more bones needed to set to animation from ik_foot_root to ik_hand_r on the bottom of Skeleton Tree, otherwise most of interactive animations look weird. Merry Christmas!

            Comment


              Hey Just wanted to say great work on this, looks well worth the money.

              Wanted to ask. If there is any tutorials or anything out there regarding making the player start without any weapons (even if they scroll up/down), I know I can set a default weapon, and I saw the tutorial for picking up weapons.

              Sorry in advance for the super newguy kinda question.

              Comment


                Originally posted by Conrad Tokyo View Post
                Hey Just wanted to say great work on this, looks well worth the money.

                Wanted to ask. If there is any tutorials or anything out there regarding making the player start without any weapons (even if they scroll up/down), I know I can set a default weapon, and I saw the tutorial for picking up weapons.

                Sorry in advance for the super newguy kinda question.
                Yes, here is a tutorial for it

                 
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Support Discord channel: https://discord.gg/6rgv5Tj

                Comment


                  Hey Hamster, please I beg you to do a tutorial of how properly retarget AI characters. I've tried but with a bunch of problems.

                  P.S: I've watched Side Scroller Shooter Kit but still need a new one. Thanks!

                  EDIT: With trooper model it worked but for a custom one based in ue4 default skeleton I don't know why I get a deformed character...

                  EDIT2: My character is T-Pose based and trooper is A-Pose based. That matters?

                  EDIT3: Solved!
                  Last edited by weares; 01-17-2018, 05:21 PM.

                  Comment


                    Does this have multiplayer capabilities? Like steam sdk ability?

                    Comment


                      Originally posted by Nomad1986 View Post
                      Does this have multiplayer capabilities? Like steam sdk ability?
                      No, but you can easly find documentation for it online, like this one https://wiki.unrealengine.com/Steam,...ng_Development
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        does anyone know how to use the keycard AI in this? I want to setup some doors that need keycards but I don't see any keycard spawns or anything. in the demo level there is a door that needs keycard and a guy above it that just drops a keycard when killed. thanks

                        Comment


                          Cool ill give it a go thanks, but having multiplayer functionality which can be turned on and off in defaultengine.ini would sell your kit more imo but still an alright kit by the looks so far.

                          Comment


                            Thank you for all of your support on this kit, This alone has everything for really learning Unreal. I'm wondering for the guys using DENT how I would go about getting this set up for the AI to destroy your cover and how to make them more agressive in general? I set them to random fight which seems to work for a bit but I'd like them to keep shooting the player even if you crouch or go behind a wall. I have it set up so the player's weapons effect DENT walls correctly. Where in the AI blueeprints would be the best place for setting up the ai to destory dent walls the player hides behind?

                            Comment


                              Originally posted by razmaz51 View Post
                              does anyone know how to use the keycard AI in this? I want to setup some doors that need keycards but I don't see any keycard spawns or anything. in the demo level there is a door that needs keycard and a guy above it that just drops a keycard when killed. thanks
                              As I've responded via store page:
                              Keycard is static mesh actor. It is named "keycard" on level. Take a look https://s14.postimg.org/638k3fov5/key_card_object.jpg Last screen was from level blueprint from Demo_Map. It is not attached to AI. Just when AI dies, it is moved to death loaction which is shown here https://postimg.org/image/ixxo0d6vx/
                              Game frameworks on Unreal Marketplace:

                              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                              Support Discord channel: https://discord.gg/6rgv5Tj

                              Comment


                                For your kit to be working with Dent,from where do you bring nodes into Damaged Actor, Hits from Direction, Hit info? You cut that in image and I cant manage to get working: https://forums.unrealengine.com/file...tch?id=1349217

                                Comment

                                Working...
                                X