Announcement

Collapse
No announcement yet.

Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Awesome kit and I am really happy finding this- Would it be possible to adjust the settings or the blueprints to be able to destroy destructible meshes when shooting at them? Still new at UE4 and am learning the engine. Thank You.

    Comment


      Originally posted by Martymations View Post
      Awesome kit and I am really happy finding this- Would it be possible to adjust the settings or the blueprints to be able to destroy destructible meshes when shooting at them? Still new at UE4 and am learning the engine. Thank You.
      I am attaching a pic. Modify BP_BulletTrace with the 3 nodes. You now have the ability blow up DM's. PhysX and DENT helps also. They are in the marketplace. Not very costly. Marcin you should make this mode a part of the Kit.
      Attached Files

      Comment


        Hey Thanks!

        Comment


          Marcin, when are going to make the 3 nodes part of the Shooter?

          Comment


            Can someone explain to me the process of changing out the skeletal mesh in the character bp? I've tried a lot of stuff but it always ends up messing everything up

            Comment


              Originally posted by DarkInigma View Post
              Can someone explain to me the process of changing out the skeletal mesh in the character bp? I've tried a lot of stuff but it always ends up messing everything up

              Have you tried this?

              https://www.youtube.com/watch?v=7jQhoSwYzOU

              Do you have a different skeleton the default manequinn?

              Originally posted by theProfessor View Post
              Marcin, when are going to make the 3 nodes part of the Shooter?
              Update is uploading.

              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/6rgv5Tj

              Comment


                Is there any way to limit the characters upper body twist? Seems bit like an owls head to me

                Comment


                  Originally posted by hamsterPL View Post


                  Have you tried this?

                  https://www.youtube.com/watch?v=7jQhoSwYzOU

                  Do you have a different skeleton the default manequinn?
                  I’m at work, but I’ll try the tutorial when I get home. Yes I am using a different skeleton. I’m using a character I rigged with Mixamo and retargeted.

                  Comment


                    Originally posted by DarkInigma View Post

                    I’m at work, but I’ll try the tutorial when I get home. Yes I am using a different skeleton. I’m using a character I rigged with Mixamo and retargeted.
                    If it's different skeleton, you have to also retarget animation blueprint for it (that will create new class of animation blueprint) and swap references for your new anim BP class.

                    Originally posted by theProfessor View Post
                    Marcin, when are going to make the 3 nodes part of the Shooter?
                    Patch is now live. Now bullets should also apply damage to destructables.


                    Originally posted by jmcgstp View Post
                    Is there any way to limit the characters upper body twist? Seems bit like an owls head to me

                    Yes. To disable look for variables "UpdateAimYawOnNoAiming" and "UpdateAimPitchOnNoAiming" in BP_TPPCharacter.

                    If you want clamp to certain angle, look into graph "Mouse Input and gamepad right thumbstick input" in BP_TPPCharacter.
                    There is function UpdateAimPitchAndYaw. By default it is set to 178 degrees. Look at attachement.

                    Game frameworks on Unreal Marketplace:

                    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                    Support Discord channel: https://discord.gg/6rgv5Tj

                    Comment


                      Originally posted by hamsterPL View Post

                      If it's different skeleton, you have to also retarget animation blueprint for it (that will create new class of animation blueprint) and swap references for your new anim BP class.



                      Patch is now live. Now bullets should also apply damage to destructables.





                      Yes. To disable look for variables "UpdateAimYawOnNoAiming" and "UpdateAimPitchOnNoAiming" in BP_TPPCharacter.

                      If you want clamp to certain angle, look into graph "Mouse Input and gamepad right thumbstick input" in BP_TPPCharacter.
                      There is function UpdateAimPitchAndYaw. By default it is set to 178 degrees. Look at attachement.
                      I did exactly as you indicated, but the character still turns very strongly in one direction

                      Attached Files

                      Comment


                        Good afternoon, I have a question, how to insert TPPCharacter in the level that I created. When I insert into the level of the Player Start , then some of the functions are not transmitted Character.

                        Comment



                          Originally posted by banzai79 View Post
                          Good afternoon, I have a question, how to insert TPPCharacter in the level that I created. When I insert into the level of the Player Start , then some of the functions are not transmitted Character.
                          I'm not quite sure what do you mean, but to use TPPCharacter you have to use TPSGameMode in your level, or place TPPCharacter into level and enable auto posses.


                          Originally posted by banzai79 View Post

                          I did exactly as you indicated, but the character still turns very strongly in one direction

                          Well I've checked it yestarday and it was working as intended. Did you try setting lower values? Bear in mind that there is seperate setup when you use gamepad (little lower, same graph)
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/6rgv5Tj

                          Comment


                            Third Person Shooter Kit is now 20% off!
                            https://www.unrealengine.com/marketp...on-shooter-kit
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/6rgv5Tj

                            Comment


                              Hey hamsterPL is possible to change VR Player instead third person character? I'm interested only in AI

                              Comment


                                Thank you for your package, it's very good to make games with it.
                                 

                                Comment

                                Working...
                                X