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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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  • replied

    Originally posted by Cmcginn View Post
    Anything good in the update today?

    Thanks

    Patch sent, I'm waiting for response from Epic.

    Originally posted by tero83 View Post
    i solved that resolution problem but last and final problem is that level progress not working in packaged version, it works normally in standalone mode, but when packaged game finish level and in next level i go back to menu, all levels, expect level 1 is locked
    Hello Tero. Sorry for late reply. I was out of town for last few days (weekend plus 2 days) and didn't have a way to respond.
    I'm responding to all comments and questions very quickly, as you can see in history. Again, sorry for inconviance.

    What was wrong with resolution?

    Back to issue with saving - I will look at it today. That's really odd because I didn't change regarding saving for very long time and even more weird is it works fine in standalone version.
    Maybe it's something related with saving permisions. Can you tell me what did you change in package?
    Since you added new levels, did you add level BP_Finish_level
    and set correct level at the end? https://i.postimg.cc/y6npcHF7/image.png
    Remember to name your levels same as in enum Level_01, Level_02 etc.
    Here's tutorial how to add a new level to project:
    https://1drv.ms/b/s!ArQ2o4Lr9uLggVHc3Hhg_w9lcMjJ Its for side scroller but logic is the same.
    I will check it and get back to you as soon as possible.
    Last edited by hamsterPL; 01-30-2019, 03:29 AM.

    Leave a comment:


  • replied
    i think that is this asset any support, no answers for messages, emails etc. And not know is it bug or what as earlier mentioned unlocked level system not work in packaged version, it may depends on some settings not know. But would like to know some asnwers, or then i need refund it, unlocked level system is one thing why i bought this and not working for me

    Leave a comment:


  • replied
    Anything good in the update today?

    Thanks

    Leave a comment:


  • replied
    i solved that resolution problem but last and final problem is that level progress not working in packaged version, it works normally in standalone mode, but when packaged game finish level and in next level i go back to menu, all levels, expect level 1 is locked

    Leave a comment:


  • replied
    windowed mode not work in packaged version, all resolution and windowed modes works well in standalone mode but not in packaged version, always fullscreen and i can say that is not ue bug it is some stuff in asset, because it works in several different assets

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  • replied


    Originally posted by vali.olteanu View Post
    A new week, a new question: is there a way to make the bots attack other chararcters, other NPCs? Or other player chararcter class?
    Not at the moment. It's pretty on high demand feature but very hard to do, but not impossbile. I will put it into my road map for kit extension.

    Originally posted by tero83 View Post
    asset is great but i have one strange problem. resolution change works normally in standalone mode, but when i package project it is always fullscreen, is there some settings or packaging stuff i need change or some bug. i use 4.20 version
    To which resolution you want change? Some time ago, Epic changed how fullscreen is handle. For example 1920x1080 can't be set to window mode, it automatically goes full screen. So it's egnine design.
    Try much lower rosolution to see results.

    Originally posted by theProfessor View Post

    Great work. I been thinking about getting "Character Interaction" package. Do you know about it? Thanks.
    Thank you. Update is waiting for Epic's approval. Yes, I know Character Interaction kit and it's features.

    Leave a comment:


  • replied
    A new week, a new question: is there a way to make the bots attack other chararcters, other NPCs? Or other player chararcter class?

    Leave a comment:


  • replied
    asset is great but i have one strange problem. resolution change works normally in standalone mode, but when i package project it is always fullscreen, is there some settings or packaging stuff i need change or some bug. i use 4.20 version

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    It's done. I'm adding this alongside bug fixes and Mixamo mapping bones file plus tutorial.
    After update you will be able to enable AI as NPC which don't react to player and/or shots and stealth kill. Patch and tutorial should be live early next week. Also along with that, bigger annoucement about kit updates.
    Great work. I been thinking about getting "Character Interaction" package. Do you know about it? Thanks.

    Leave a comment:


  • replied
    Originally posted by theProfessor View Post
    hamsterPL would take one of the mixamo characters and make it into a non-combatant enemy(bystander) ? Do video. Thanks. How is the update coming?
    It's done. I'm adding this alongside bug fixes and Mixamo mapping bones file plus tutorial.
    After update you will be able to enable AI as NPC which don't react to player and/or shots and stealth kill. Patch and tutorial should be live early next week. Also along with that, bigger annoucement about kit updates.

    Leave a comment:


  • replied
    hamsterPL would take one of the mixamo characters and make it into a non-combatant enemy(bystander) ? Do video. Thanks. How is the update coming?

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    Did you add nav mesh bound volume? Check this video.


    yes! ITS WORK ! Great !!

    Leave a comment:


  • replied
    Originally posted by banzai79 View Post
    Hi ! Please help with AL setup, in the mode of patrol and cover, I did everything as in documentation at me it is impossible
    https://youtu.be/IIQHyC_vbz0
    Did you add nav mesh bound volume? Check this video.


    Last edited by hamsterPL; 01-16-2019, 07:23 PM.

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  • replied
    Hi ! Please help with AL setup, in the mode of patrol and cover, I did everything as in documentation at me it is impossible
    https://youtu.be/IIQHyC_vbz0

    Leave a comment:


  • replied
    Originally posted by vali.olteanu View Post
    That was my first attempt, is all nice and fun until i press right mouse button (aim) and then it switches back to 3rd person view and doesn"t comes back.
    Also I notice something funny, bots can shoot me through walls, if they get close to the wall the weapon goes on the other side, I;ll se now if enabling collision on weapon mesh fixes this or not.
    Nope, doesnt fix it. Weapon mesh with Block all collision, walls with block all colision, I even attached a colision capsule to the rifle to no avail, weapon still goes through the wall.
    Try to unpin nodes responsible for that.
    Look into normal and cover aiming for that.

    Click image for larger version

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    Click image for larger version

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    Originally posted by DDDesigns View Post
    Hi I was able to fix my Update problem and wanted to say that this is still one of the best values on the marketplace!
    Thank you! I'm glad you like it!

    Leave a comment:

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