Announcement

Collapse
No announcement yet.

Plugin Object Pool Component

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by SaOk View Post
    After latest plugin update, pawn-pool component dosent seem to be working correctly. If trying to create spawn from pool from blueprint using that class as parent, the node connection gets deleted instanlty and you cant reconnect it even it shows green. Blueprint compile with spawn pawn from pool cause editor to crash.
    Can you show me a screenshot of node and component and send me a crash log?

    _____

    Edit:

    Oh okay, I did a mistake.
    In Pawn K2Node_ there is this:
    Code:
    PoolPinName(TEXT("ObjectPool"));
    That is wrong, the pin name is "PawnPool"... That's why you get a crash.
    I messed up, sorry! I fixed the mistake on K2Node_SpawnPawnFromPool and sending to Epic to update files on Marketplace

    Leave a comment:


  • replied
    After latest plugin update, pawn-pool component/Pool Pawn dosent seem to be working correctly. If trying to create spawn from pool, the node connection gets deleted instanlty and you cant reconnect it even it shows green. Blueprint compile with spawn pawn from pool cause editor to crash.
    Last edited by SaOk; 06-29-2019, 08:06 AM.

    Leave a comment:


  • replied
    Okay... based on changes for the 1.9.0 plugin I am submitting for review today, for Unreal 4.22+, I rewrote the whole original post covering a lot of things that was not mentioned previously:

    https://forums.unrealengine.com/unre...ent#post104929

    Leave a comment:


  • replied
    Moved into the plugin from a project, a custom component to fire projectiles along Splines components...
    Now need documentation :s


    Leave a comment:


  • replied
    Originally posted by BrUnO XaVIeR View Post
    Video tutorials are always welcome

    From my POV is difficult to see "things that I take for granted", but new devs find difficult dealing with.
    Yeah, I could totally see that which is why I thought maybe a tutorial written by a newb for other newbs might provide the missing context. (that or I'll end up making things worse!)

    Leave a comment:


  • replied
    By the way, I have scheduled this next sunday to review these same 10 pages of questions and add relevant info into the main thread.

    Leave a comment:


  • replied
    Video tutorials are always welcome

    From my POV is difficult to see "things that I take for granted", but new devs find difficult dealing with.

    Leave a comment:


  • replied
    Got it working! Phew! (Bruno, you can disregard that error message request for help)
    Really nice plugin, very much appreciate you putting this together now that I finally grasp how it works.

    That said...some constructive advice? It could really benefit from better documentation, scanning through 25 pages of forum posts to figure out my issues wasn't the easiest way to learn something. I know it's not fun to write out instructions but some really important stuff about projectiles, shared pools, etc. is all buried 7-8 pages deep in this thread. In the long run it would probably save you a lot of time dealing with support issues from noobs like myself.

    Hopefully that didn't come off as too negative because this thing literally saved my project and I owe you. As a way of paying it forward would anyone be interested in a quick video tutorial so they can grasp the basics? Let me know and I'll try and put something together!

    Leave a comment:


  • replied
    Yeah I have the 1.8.2 version of the plugin and it was installed on 4.22.3 so that would explain why 4.20 was crashing.

    I hate to be that guy who is a pain in the *** but the 4.22 project you linked doesn't seem to want to load, error attached. Would it just be easier for me to create a new project and import the content from your zip file?

    Attached Files
    Last edited by rustbucket1971; 06-19-2019, 04:50 PM.

    Leave a comment:


  • replied
    Here is demo project for Unreal & plugin version 4.22:

    https://www.dropbox.com/s/8urovvv6c7...E4.22.zip?dl=0

    Leave a comment:


  • replied
    Originally posted by rustbucket1971 View Post
    Hi Bruno,
    I just purchased your plugin, I'm trying to open the 4.20 demo project so I can better understand how to implement but Unreal crashes
    You probably installed the plugin for one engine version while using demo project for another.
    You can right click the downloaded project and switch engine version if you have visual studio installed. If you don't have VS, make sure in Launcher you installed the plugin to the Unreal Engine 4.20 the same of the demo project.

    Leave a comment:


  • replied
    Hi Bruno,

    I just purchased your plugin, I'm trying to open the 4.20 demo project so I can better understand how to implement but Unreal crashes when I try to open it. Any suggestions?
    I'm getting a bit lost trying to get this to work. (I have an actor with the pool component set up and I've redone the class parenting but can't figure out next steps)

    Thanks in advance!

    Leave a comment:


  • replied
    I've added this to my notes to not forget when I submit another update.

    Leave a comment:


  • replied
    I process game-specific stuff in C++ child. That's all

    Leave a comment:


  • replied
    What is the code you need in the native function body?

    Leave a comment:

Working...
X