Making the current one "craftable" is fairly easy I THINK. LOL. Just go to the Data Table and fill in the bottom portion (buildable) parts of the current medikit. Then go to the Player Character and add the receipe to the Craft Manager component on the character (which means adding the ingredient(s) too). If using NEW ingredients, make sure those are added to the data table also. Just use the rocks/wood ingredients as examples since they are the ingredients for the campfire.
Announcement
Collapse
No announcement yet.
Multiplayer TopDown Survival Kit
Collapse
X
-
Originally posted by oldnag View Post"If this doesn't work, does this always happen or only after opening and closing a specific widget?" happens allways
"Do the InputAxis events rotating the camera are called even when the camera isn't rotated or only during the mouse button is pressed?" Only during mouse pressed
"Does this also happen when starting the game in Standalone mode?" yes
both SetInputModeGameOnly or SetInputModeGameAndUI do nothing
ok when i disconnect that pic it works, but then i have no hud? any suggestions
If you want to turn on or off the mouse cursor I used the G key to disable/enable it ( I still need to improve this part so when I access inventories the mouse cursor appears ).
It seems to be working fine for me until now.
I hope it helps u!
Last edited by Exdraz; 03-07-2018, 12:26 PM.
Comment
-
Originally posted by TechSins1 View PostHmmm just can't get it to work and feel like a idiot asking you all the time lol sorry, done everything but just won't show up in the crafting menu....
https://youtu.be/9RDbKCg8UYQ
Comment
-
SOLVED ..Hi, someone thats have this package can tell me how to adjust the equipment like weapon and blue bag to different character? i made a buton to change skelleton and mesh and animation everithing works great, animations blends and montages, but when i equip the weapon and the bag are on the floor instead of the character, when i move the items still on floor but following the char, any idea what i need to adjust? someone?Last edited by zadoch; 10-12-2018, 01:17 PM. Reason: Solved by editing the skelleton of every new char to add the slots for bag and shotgun
Comment
-
Now SOLVED..! Now if someone on this tread knowns how to make the char mesh replicate to every client, i made 2 differents chars, on the machine acting as server lock just great i can even change from one char to another no problem but on the clients connecting to server always spawn the original mannequin, why its happening? where i need to put my set skelletal and anim? please someone help i am new on this thanks and regardsLast edited by zadoch; 10-25-2018, 10:07 AM.
Comment
-
Originally posted by ajjaj View PostHello guys!
Works with 4.20?
Comment
Comment