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Dynamic Grass System

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    #31
    faetell Hello, I didn't get any notification regarding your post here, sorry for the late reply.

    Sure, this could be a useful option, I'll add that soon.

    As for the issue: Yes, it may be a UE bug with the GetInstanceTransform node, but I'm not sure, I'll investigate that. So using the Array Element Start Transform instead seems like a good fix.
    I can't reproduce that in a clean demo scene though (I guess that some conditions need to be met, maybe an instance that is half-way from start to target transform, when player interacts with it...? Not sure.)

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