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  • commented on 's reply
    Hey doomsdαy! Thanks for pointing this out to us. I've passed this along so we can take a closer look. Please reach out if you spot anything else we should look into.

  • replied
    Detailed description of the issue:

    Working with Modular Characters
    https://docs.unrealengine.com/en-US/...shmergeexample

    All TArray types are missing in the Mesh Merge Example section .h code sample


    Additional info that is helpful: Firefox & Chrome in Desktop & mobile




    Leave a comment:


  • commented on 's reply
    Hey Phyronnaz! Thanks for pointing this out to us. I've updated the page and you should see the change when it's published in a few days. Thanks again and please let us know if you spot anything else we should look into.

  • replied
    Engine version: probably 4.15+

    Description: Out-of-date information

    Details: In https://docs.unrealengine.com/en-US/...cts/index.html GENERATED_BODY should be used instead of GENERATED_USTRUCT_BODY.

    Leave a comment:


  • commented on 's reply
    Hey mss10001! Thanks for letting us know. We're still looking into what appears to be a bug that's causing this. I hope to have more info soon.

  • replied
    The link for creating Interfaces (https://docs.unrealengine.com/en-US/...ces/index.html) does not work anymore

    Best regards,

    Siggi

    Leave a comment:


  • commented on 's reply
    Hey Elvince! I see what you're talking about. It looks like they all loop back to the main page. Let me see what I can do to fix that. Thanks again for the heads up.

  • replied
    Hi,

    All sub link of https://docs.unrealengine.com/en-US/...tes/index.html are dead.

    https://docs.unrealengine.com/en-US/...ast/index.html
    https://docs.unrealengine.com/en-US/...nts/index.html
    https://docs.unrealengine.com/en-US/...mic/index.html

    thanks for the quick fix!

    Leave a comment:


  • commented on 's reply
    Hey theRPGmaster! Thanks for pointing this out to us. I've passed your feedback along so we can look into updating that page.

    Also, I understand your recommendation for improved change-tracking for newer versions of UE. I'll pass along your recommendation. In the meantime (if you don't already do so) I'd recommend checking out the release notes to see what new (https://docs.unrealengine.com/en-US/..._25/index.html).

  • replied
    Out-of-date information on Actor net roles (Role/RemoteRole docs page) - please update ASAP

    The use of AActor::Role - which is required for networking - has changed in UE4.25, now we are required to use GetLocalRole() and SetRole() instead, since Role has been changed to private, and thus cannot be accessed in derived classes. This change is mentioned in the UE4.24 version of the AActor class. I think it's very important to add the correct information to that docs page (docs.unrealengine.com/en-US/Gameplay/Networking/Actors/)

    Side note: To my knowledge, a central source for finding changes like these for new versions of the engine does not exist, this would be an immensely helpful addition to the documentation.

    - RPG

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  • commented on 's reply
    Hey avasopht! Thanks for reaching out to us. That's correct, the project recommendation are more meant to narrow down which type of game you are looking to make. That said, I'm happy to pass along the recommendation for a Blueprints vs. C++ pros and cons page.

  • commented on 's reply
    Hey EngineProgrammer! Thanks for pointing this out. I've passed this along so we can take a closer look. Please let us know if you spot anything else you think we should take a look at.

  • commented on 's reply
    Hey Rainoxer! Maybe this will help "ContructorHelpers is a special namespace defined in ObjectBase.h that contains helper templates that are used to perform common actions specific to constructors. For instance, there are helper templates for finding references to assets or classes as well as creating and finding components."

    Find more info here: https://docs.unrealengine.com/en-US/...ses/index.html

  • commented on 's reply
    Hey presto423! Glad to hear it. Please let us know if you spot any other issues we should look into.

  • replied
    Those slider image types work now.

    Leave a comment:

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