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    Originally posted by falcon.cali View Post
    Thanks, falcon.cali! I've updated the text to fix that typo.

    Comment


      Description:Wrong Picture?
      Link:https://docs.unrealengine.com/en-US/...UMG/QuickStart
      Detail:
      Click image for larger version

Name:	pic.png
Views:	1
Size:	73.3 KB
ID:	1600901

      Comment


        Thanks for reporting the issue! I've corrected the image reference, and barring any replication issues this should be fixed now.

        Thanks again!
        Jim Bradbury | Learning Resources | Epic Games

        Comment


          Description: Confused comparison
          Link: https://docs.unrealengine.com/en-US/...Guide/Clipping
          Detail:
          Click image for larger version

Name:	aaa.png
Views:	1
Size:	56.2 KB
ID:	1602427

          Comment


            Originally posted by falcon.cali View Post
            Description: Confused comparison
            Link: https://docs.unrealengine.com/en-US/...Guide/Clipping
            Detail:
            Click image for larger version

Name:	aaa.png
Views:	1
Size:	56.2 KB
ID:	1602427
            Looks like image sliders may be broken. There's a little disconnected slider bar off to the side. I'll inform the page owner. Thanks!

            Comment



              Thanks for reporting the issue! I was looking at the page at the same time as Richard, and may have inadvertently fixed the issue . The slider should be working now!
              Jim Bradbury | Learning Resources | Epic Games

              Comment


                The APK file size limit for the Google Play Store is incorrect.

                Detailed Description of the issue: The APK file size limit is stated to be 50MB for the Google Play Store here, when it is actually 100MB now.
                Finished projects:

                Speedrun: The Game

                Comment


                • Jim.Bradbury commented
                  Editing a comment
                  Thanks for reporting the issue! I've corrected the APK file size limit to 100MB, and barring any replication issues this should be fixed now.

                Incorrect property name used on the Reduce APK Package Size page.

                Engine Version: 4.22

                Detailed Description of the issue: The documentation mentions a property in the Package tab called 'Max Dynamic Point Lights', however it has since been renamed to 'Max Movable Spotlights / Point Lights'

                Links/Screenshots: https://docs.unrealengine.com/en-us/...educingAPKSize
                https://prnt.sc/n6zcl3
                Finished projects:

                Speedrun: The Game

                Comment


                • Jim.Bradbury commented
                  Editing a comment
                  Thanks for reporting the issue! I've filed an internal ticket to investigate this issue (and grab some new screenshots).

                Originally posted by Sly.DW View Post
                Hi! A friend of mine was confused by the documentation example about the While Loop on the Flow Control Page. Looking at it I saw that the example for the while is completely wrong. You should update the picture of the graph
                Here is the link, look at the last picture: https://docs.unrealengine.com/en-us/...de/FlowControl
                The doc has been updated to clarify the info about BP While Loop, thanks.

                Comment


                  I know that it has already been posted before but https://docs.unrealengine.com/en-US/...nce/Interfaces doesn't work and the previous posts had no response from Epic.

                  As a hotfix, we can still use the former implementation of the 4.11. (https://wiki.unrealengine.com/Interfaces_in_C++)

                  Engine version: 4.18 to 4.22

                  Detailed description of the issue: The code simply doesn't compile. Here are the errors :

                  - LogCompile: Error: Blueprint implementable interfaces cannot contain BlueprintCallable functions that are not BlueprintImplementableEvents. Use CannotImplementInterfaceInBlueprint on the interface if you wish to keep this function.

                  Additional info that is helpful:

                  - The documentation doesn't tell you HOW to implement and use the interface in your classes.
                  - The interface is not obligated to return a bool. And it's not specified.
                  - In the code view, the UINTERFACE specifier is (Blueprintable) but in the specifiers's list it doesn't appears
                  - It miss the meta's key/values available

                  And that's it

                  Best regards,

                  Alex

                  PS : It could be also great to grade the documentation or to make some "pull requests" to improve the documentation.

                  Comment


                  • Jim.Bradbury commented
                    Editing a comment
                    Thanks for reporting this issue! I will pass this along to the appropriate contact here at Epic Games.

                    RE PS: Thanks for the suggestions! We are looking at adding a feedback mechanism to the documentation, and also looking at better ways to collaborate with UE developers/users. Unfortunately, it can take a while for such efforts to get off the ground. In the meantime, we're here in the forums collecting information, making immediate changes for small issues, and filing tickets for the larger issues.

                  Originally posted by falcon.cali View Post
                  Engine Version : 4.21.2
                  Description : Sample Code has Bugs.
                  Links : https://docs.unrealengine.com/en-us/...ion/Blueprints
                  Detail :
                  • In The Run On Owning Client section, there are 2 bugs :
                    • In Step 3, The "Inventory" Variable should not be set to Replicated, becourse it should be edit in a Event (e.g, AddItem or RemoveItem)which is called from server and run on Owning Client.
                    • In Step 15 to 19, the Event "AddItem" and "RemoveItem" should write in ThirdPersonCharacter Blueprint, not in the Level Blueprint.
                    • The Video at the buttom of the page is also wrong, because the AddItem and RemoveItem event always run on server, and then be replicated to clients. It should be called from server, and run on Owning Client.
                  Hi guys,

                  Any progress on this?

                  Comment


                  • Jim.Bradbury commented
                    Editing a comment
                    There's is a bug filed for this issue. It's in our backlog, and will get picked up as time/resources allow. There's quite a bit going on right now, so progress against our backlog is a little slow, but there is some progress.

                  Engine version: 4.22

                  Description: Incorrect Chinese Translation

                  Details: In link http://api.unrealengine.com/CHN/Prog...rence/Classes/, it says "因此在 ClassName.h 的顶端不许出现以下行", meaning the following line shouldn't appear in ClassName.h. But actually, in English doc, it says "So, at the top of ClassName.h, the following line must appear:"

                  Comment


                    Engine version: 4.22

                    Issue: Typo on this page https://docs.unrealengine.com/en-us/...ing/RayTracing
                    • Also, you have to consider that more ray tracing features are being used, such *** reflections and translucency

                    Comment


                    • Jim.Bradbury commented
                      Editing a comment
                      Thanks for reporting this issue! I took a quick look at the page, and it appears that the issue (***) has been fixed already. (I know the author has been doing some updates in that area, so he may have simply fixed the issue before I took a look.)
                      Thanks for pointing this out!

                    Originally posted by SlothSimon View Post
                    Engine version: 4.22

                    Description: Incorrect Chinese Translation

                    Details: In link http://api.unrealengine.com/CHN/Prog...rence/Classes/, it says "因此在 ClassName.h 的顶端不许出现以下行", meaning the following line shouldn't appear in ClassName.h. But actually, in English doc, it says "So, at the top of ClassName.h, the following line must appear:"
                    Hey, SlothSimon. I've referred this to our localization team, and they'll review the translation. Thanks!

                    Comment


                      https://docs.unrealengine.com/en-us/...Guide/MathNode

                      in the first example some html mixed with the code, look:
                      <code class="language-cpp">(1+x)*sin(myVar)-2.4/rand()</code>
                      Snap Plugin for EditorSnap Plugin for GamesModular Japanese House
                      TwitterBlogYoutubeitch.io

                      Comment


                      • Jim.Bradbury commented
                        Editing a comment
                        Thanks for reporting this issue. I'll pass this along to the appropriate contact here at Epic.
                        Note: We're doing some content migration at the moment, so this could take a week or so. I'll make sure that there's an internal bug to track the issue.
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