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    Good to point that out about things following the generated body. FYI, from looking into it I found that the former term used "GENERATED_UCLASS_BODY" does include a "public" declaration so things following it are public. But "GENERATED_BODY" does not have that so things after it are the usual default of private, which is probably better as it looks odd to have things be public when they are not (visibly) marked as such.
    Last edited by Badger Bone; 01-17-2016, 11:21 PM.

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      Strange, I didn't have to add SetMobility() to the code and it worked for me. The constructor of USceneComponent has "Mobility = EComponentMobility::Movable;" as its first line.
      Last edited by Badger Bone; 01-17-2016, 11:46 PM.

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        This might not be much but I found a self referencing link in the Sprite Collision documentation (http://docs.unrealengine.com/latest/...ion/index.html) where in the end of the documentation in the [Related topics] section Sprite Collision is there (Was a bit confusing and found it a bit redundant).

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          Engine version: 4.10

          Detailed description of the issue:
          From doc page: https://docs.unrealengine.com/latest...ticsandhelpers

          Issue: ConstructorHelpers::CreateComponent simply does not exist.
          As per my VS 2015 error msg:
          error C2039: 'CreateComponent': is not a member of 'ConstructorHelpers'

          As far as I can tell from google this is REALLY old yet the page is listed as updated to 4.9.

          Thanks!

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            In compression section, is wrote "Minimum Texture Size", and I think that is "Maximum Texture Size". Sorry for be that fussy

            https://docs.unrealengine.com/latest...ies/index.html

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              Originally posted by YousefBuHazza View Post
              This might not be much but I found a self referencing link in the Sprite Collision documentation (http://docs.unrealengine.com/latest/...ion/index.html) where in the end of the documentation in the [Related topics] section Sprite Collision is there (Was a bit confusing and found it a bit redundant).
              Thanks for the report! We will get this fixed.
              Unreal Engine Documentation
              Bored? Follow me! @ffejnosliw

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                Originally posted by DanaFo View Post
                Engine version: 4.10

                Detailed description of the issue:
                From doc page: https://docs.unrealengine.com/latest...ticsandhelpers

                Issue: ConstructorHelpers::CreateComponent simply does not exist.
                As per my VS 2015 error msg:
                error C2039: 'CreateComponent': is not a member of 'ConstructorHelpers'

                As far as I can tell from google this is REALLY old yet the page is listed as updated to 4.9.

                Thanks!
                This page is clearly out of date and not for 4.9. Sorry about that. We will be updating this page to make sure it is actually useful. In the meantime, I will adjust the version number appropriately.
                Unreal Engine Documentation
                Bored? Follow me! @ffejnosliw

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                  Originally posted by nah19 View Post
                  In compression section, is wrote "Minimum Texture Size", and I think that is "Maximum Texture Size". Sorry for be that fussy

                  https://docs.unrealengine.com/latest...ies/index.html
                  Definitely looks like it should be Maximum. We will fix it. Thanks for the report!
                  Unreal Engine Documentation
                  Bored? Follow me! @ffejnosliw

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                    I was recently looking into how I could cut down on some of my BSP stairs until i get some actual models done, and wasn't sure how to properly use the Geometry Editing Mode and using its Brush Clipping mode - so I went on a documentation hunt.

                    What turned up was Geometry Brush Actors - Geometry Editing Mode which sends me elsewhere for details:
                    For more information about Geometry Editing Mode and how to use it to modify Brushes, see the Level Editor Modes page.
                    Following the link, I end up in Level Editor Modes which only has this brief info in the table:
                    Toggles Geometry Editing mode for modifying Brushes to geometry. Shift + 5
                    Those two are sending users in a loop and never actually tell anything about the details of Geometry Editing mode.
                    Either the Link for details on the Geometry Editing Mode is wrong, or the Editor Modes page lost some of its content somewhere along the way.

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                      Originally posted by BhaaL View Post
                      I was recently looking into how I could cut down on some of my BSP stairs until i get some actual models done, and wasn't sure how to properly use the Geometry Editing Mode and using its Brush Clipping mode - so I went on a documentation hunt.

                      What turned up was Geometry Brush Actors - Geometry Editing Mode which sends me elsewhere for details:


                      Following the link, I end up in Level Editor Modes which only has this brief info in the table:


                      Those two are sending users in a loop and never actually tell anything about the details of Geometry Editing mode.
                      Either the Link for details on the Geometry Editing Mode is wrong, or the Editor Modes page lost some of its content somewhere along the way.
                      Thanks for the report! That is definitely undesirable behavior due to changes made to those pages a while back. We have a task entered to fix it.
                      Unreal Engine Documentation
                      Bored? Follow me! @ffejnosliw

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                        Engine Version: 4.10.4
                        Issue: Out of date information
                        Documentation Link: Slate Details Panel Customization
                        Detailed description of the issue I am looking at implementing Detail Panel customizations. Having looked at how the Landscape Editor module does this, compared to the documentation it seems the documentation is out of date due to interface changes.

                        The ILayoutDetails interface seems to be superseded by IDetailCustomization.

                        The function to implement is void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)

                        The rest of it seems on point however so far.

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                          Documentation Link: RPCs
                          Detailed description of the issue: There are a bunch of little errors in the code on this page
                          Click image for larger version

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                            Originally posted by thekumaking View Post
                            Documentation Link: RPCs
                            Detailed description of the issue: There are a bunch of little errors in the code on this page
                            [ATTACH=CONFIG]83395[/ATTACH]
                            Howdy thekumaking,

                            Thank you for pointing out the errors on this Doc Page. I have go into this page and cleaned up the errors that were showing. These fixes will show live after the next publishing, which should be later this week.

                            Thanks again and have a great day!

                            Comment


                              Engine version: 4.10.2

                              Detailed description of the issue: There is a limit on the number of APEX chunks enforced by UE4, but there is no documentation of this fact, nor how to change it. Nor is there any warning when the limit is reached, so it manifests as a bug. This is controlled by the settings p.APEXMaxDestructibleDynamicChunkIslandCount and p.APEXMaxDestructibleDynamicChunkCount. Furthermore, it's unclear exactly which of these two settings are doing what. There is also no documentation regarding the reasoning behind having this limit, which is not enforced by default by the PhysX/APEX SDKs, but rather by UE4 itself.

                              Screenshots: n/a

                              See this thread for more detail: https://answers.unrealengine.com/que...n-many-in.html

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                                I currently cant access the documentation page:

                                https://docs.unrealengine.com/latest/INT/

                                It gets stuck loading from the Unreal Engine 4 landing page. I had a few of our folks try as well.. from different locations and they couldn't either. I didnt find any announcements about it being down, any ideas?

                                Thanks
                                Level Designer

                                Boilerplate Studios

                                https://twitter.com/DBBoilerplate

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