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In-Camera VFX

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    In-Camera VFX

    hey guys, this is probably a silly question, but I found this quote in the unreal engine documentation, in "Unreal Engine 4.25 Release Notes":

    "New: In-Camera VFX Updates (Beta)
    Since our In-Camera VFX tools were first introduced, we've worked with numerous partners to bring the Unreal Engine into real-world film and TV development projects, filming live action scenes in front of LED screens. We've taken all that experience and turned it into several improvements to the existing workflows and tools "

    but where do I find the documentation for these "In-Camera VFX tools"? Or any other reference, example projects on how to use or implement these tools. Can anyone tell me what I'm missing?

    In-Camera VFx basically means using nDisplay to render from Unreal to a wall of LED panels. You get the benefit of live compositing your actors on the virtual background, with light and reflections already applied from the screens instead of having to add them in post.
    It's the workflow you see shown in this project spotlight:
    We're working on documenting the whole process of setting up a stage, but it involves a lot of considerations that aren't just about how to use the engine (like for example the best ratios between the pitch of the LED screens and the distance of the camera). Look for a white paper on the subject coming out soon.