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Documentation request for more information relating to mounting pak files in the editor

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    [FEATURE REQUEST] Documentation request for more information relating to mounting pak files in the editor

    In the 4.25 changenotes, this changenote stuck out to me:

    New: Pak platform file changes to support mounting pak files in the editor.

    Always look for pak files in the standard locations to determine whether we should create the platform layer.

    When looking up a decryption key, check the registered list for all guids, even empty ones. We want to support pak mounting in non-monolithic builds where we don't have an embedded key.

    Remove the initialization-time check that the decryption key exists for pak files with an encrypted index. The condition to test is more complex when considering editor pak mounting, and we will get a meaningful error almost immediately afterwards anyway.

    Some details about how this works, and maybe an example would be nice. Are we able to mount pak files in the editor and index them/view them in the asset browser? Stuff like that. I would also like to know what this feature is intended for, and if it can be used for modding (by mounting mod pak files in editor and view them there, even reference those assets in your own assets for custom maps and asset packs and stuff).

    Thanks!

    #2
    Hey RoyAwesome! Thanks for reaching out to us. I've passed this along so we can look into adding more details (and maybe some examples) around pak file mounting. Thanks again and let us know if you find anything else you'd like more documentation on.

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