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Mobile (Android/Oculus) DLC (creation, packaging and playing) training stream and docs - when ?

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    [LEARNING RESOURCES] Mobile (Android/Oculus) DLC (creation, packaging and playing) training stream and docs - when ?

    Is there any way we could have a training stream about creating, packaging and then playing DLC for mobile (Android/Oculus) platform ?

    I am sure people would like to learn how to set up main project/game so that it would be easier to add multiple DLCs after the release; how to package (into separate DLCs) additional content added to the project after the main game was completed and the game was released; how to have main game to accept DLC content (also where it needs to be placed in relation to already installed game on Android device or Oculus Go/Quest) after it was acquired by the user.

    Ideally Blueprint-only, but if C++ has to be used, it would be nice to accommodate UE4 developers who don't really code in C++ and are mostly Blueprints developers.

    Thanks beforehand

    P.S. I assume models/anims/levels/textures/etc. (assets) would be in DLC packages, but the additional gameplay functionality would have to be coded (Blueprints) into the main game. Please correct me if I am wrong.
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