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  • replied
    NO EXAMPLES IN DOCS !!!

    https://docs.unrealengine.com/en-US/...ame/index.html

    Leave a comment:


  • replied
    Hi, this documentation (and the screenshots) are out of date for 4.24. Thanks!
    https://docs.unrealengine.com/en-US/...ile/index.html

    Leave a comment:


  • replied
    I've just started to use unreal engine and I'm following some tutorials on your website when strangely the blueprint quickstart didn't work. I tryed to do it several times but it still doesn't work. can someone try it and tell me if it's my problem or the tutorial is outdated

    Leave a comment:


  • replied
    Ohh, yeah, I forgot about dark color schemes. Thanks.

    Leave a comment:


  • replied
    Originally posted by presto423 View Post
    Why did you use light grey text? Is colored text applicable for any posts or parts of posts? It was a darker, easier to read color. I almost missed your text saying not to use colored text because it's such a light grey.

    Click image for larger version

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    Page head banner says

    As of Unreal Engine 4.24, we recommend using Take Recorder instead of Sequence Recorder.
    https://docs.unrealengine.com/en-US/...der/index.html

    But Take Recorder is not a replacement for the Sequence Recorder.

    Leave a comment:


  • replied
    Slider Compare windows sometimes are collapsed to 18px tall.
    https://docs.unrealengine.com/en-US/...Fog/index.html
    I've asked several users on Discord to confirm the issue. It happens on Firefox/Chrome/Edge.

    Click image for larger version

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    Leave a comment:


  • replied
    Well, I re-read it, and the part of "that shader path" isn't gramatically wrong. It could be either, and actually sounds more correct without "the" in it. Why did you use light grey text? Is colored text applicable for any posts or parts of posts? It was a darker, easier to read color. I almost missed your text saying not to use colored text because it's such a light grey.

    Leave a comment:


  • replied
    Originally posted by presto423 View Post
    In the "From Material Expression" entry, at the bottom of the page, is a bullet point of Additional Information about the Unlit Shading Model. It says, " There is a lot of information that is compiled out, which means means that shading path cannot be properly supported without introducing regressions." A few things in the sentence need correcting. One is the word "means" is written twice. Two is in reference to "that shading path", which is grammatically wrong, so needs to read "that the shading path..." and the rest is alright in terms of grammar. The third is the term "regressions", which is certified jargon for those heavily familiar with the engine's material editor and shader system and the engine's programmers. Perhaps giving an example, or being more descriptive about it in easier to comprehend terms would be a way to correct it.
    Please don't use colored text. Even if you think that will be a good idea.


    The Material Domain's list is outdated. Volume and Virtual Texture are missing.
    https://docs.unrealengine.com/en-US/...1_5/index.html
    Last edited by S-ed; 03-24-2020, 11:17 AM.

    Leave a comment:


  • replied
    Hi,

    at this page: https://docs.unrealengine.com/en-US/...put/index.html

    Set Up the SteamVR Input System,

    there is a tip: While SteamVR is stopped, you may also need to edit C:\Program Files (x86)\Steam\config\steamvr.vrsettings to remove the block caching the action manifest settings generated for the Unreal Editor.

    It will be good to have more instructions about how to do it. and is no so clear if it is a tip since it says: "you may also need" sound more like a needed step

    Leave a comment:


  • replied
    Can't find anywhere in the documentation how to get ProRes to appear in the Sequencer Capture Settings drop down. Very much appreciate a heads ups.

    Leave a comment:


  • replied
    Typo

    https://docs.unrealengine.com/en-US/...ion/index.html

    Is it worth sending such feedbacks? I just want to improve docs (don't want to nitpick)
    Attached Files
    Last edited by mousesanya; 03-23-2020, 12:56 AM.

    Leave a comment:


  • replied
    https://docs.unrealengine.com/en-US/...nts/index.html

    There are no images at the bottom.

    Volumetric Correction - no images as well. https://docs.unrealengine.com/en-US/...ion/index.html
    Attached Files
    Last edited by mousesanya; 03-23-2020, 12:52 AM.

    Leave a comment:


  • replied
    Originally posted by presto423 View Post

    For 1, those are simply a list of features, so shouldn't be links to other parts of the page because those parts don't exist on the page.
    But they are clickable I know it's a minor bug, but still.

    Leave a comment:


  • replied
    In the "From Material Expression" entry, at the bottom of the page, is a bullet point of Additional Information about the Unlit Shading Model. It says, " There is a lot of information that is compiled out, which means means that shading path cannot be properly supported without introducing regressions." A few things in the sentence need correcting. One is the word "means" is written twice. Two is in reference to "that shading path", which is grammatically wrong, so needs to read "that the shading path..." and the rest is alright in terms of grammar. The third is the term "regressions", which is certified jargon for those heavily familiar with the engine's material editor and shader system and the engine's programmers. Perhaps giving an example, or being more descriptive about it in easier to comprehend terms would be a way to correct it.

    Leave a comment:


  • replied
    In the programming quick start im getting a list of errors after copying the code correctly that is not letting me compile my code. Here's The List of Errors.Please Help.
    IntelliSense errors

    pointer to incomplete class type is not allowed
    name followed by :: must have a class or namespace name(ConsturctorHelpers dosen't work)
    Expected a semicolon after <UStaticMesh>(The line is not complete there is mroe after <UStaticMesh>
    Identifier CubeVisualAsset is not defined
    Pointer to incomplete class type is not allowed 2 times
    no instance of Constructor FVector::FVector matches the Argument List

    Build Errors
    Member variable declaration: Missing variable type
    The Command (fileLocations) exited with code 5. Please verify that you have sufficient rights to run this command.

    Totally 9 errors(7 intellisense from VS 2019 and 2 build errors)
    I even tryed to compile manually in the editor but the compile failed with error 1 in build errors.






    Leave a comment:

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