Announcement

Collapse
No announcement yet.

Feedback on the new docs site

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

    On this page: https://docs.unrealengine.com/en-US/.../AI/index.html

    It looks like those lines should be links, but they aren't. I'm not sure how to get to those pages.

    Comment


    • Ro-Su- commented
      Editing a comment
      Thanks! we fixed that one up.

    The left menu navigation can't be scrolled when extended beyond screen height. Only the page content scrolls, even when scrolling over the side menu. This make parts of the documentation inaccessible.

    Click image for larger version  Name:	2019_09_04_09_50_36_Greenshot.png Views:	1 Size:	451.2 KB ID:	1660547

    Comment


    • Jeff Wilson commented
      Editing a comment
      There must be an error on the page that is preventing the scripts from running. If you hit F12, do you see any errors in the console?

    Originally posted by KristofMorva View Post

    The multiple variables are not linked to the first parameter, but to the Target, for which multiple inputs is allowed. You might have accidentally linked them to NewMasterBoneComponent instead?
    Hi, I see what you mean, my post on the signature is actually not relevant , as you are right, we are linking to the Target, which is not part of the signature. But I checked, I linked the right one "New Master Bone Component" my root, and multiple meshes to Target. It doesnt work for me, only the first one is used. While if I have 7 "Set Master Pose Component" nodes, and then link all my 7 meshes individually, it works. So for what I see "Set Master Pose Component" cannot take multiple variables in the Target pin.

    Comment


      On this page: https://docs.unrealengine.com/en-US/...iew/index.html

      The video under the section titled "Painting On Your Cloth" is not working.

      Click image for larger version

Name:	unreal_cloth_docs_video_error.PNG
Views:	1
Size:	36.2 KB
ID:	1661188

      Comment


      • Ro-Su- commented
        Editing a comment
        Fixed! Thank you for reporting it!

      In Step 1 of https://docs.unrealengine.com/en-US/...art/index.html
      'Remote Control' says it is listed under 'Virtual Production'.

      It appears to be under 'Messaging' and named 'Remote Control API'

      Comment


      • Ro-Su- commented
        Editing a comment
        You're right! It changed in one of the later previews. I've updated the doc in our source repo; the update should be live soon.

      This page appears to try to link to slides with more info but the link appears broken:

      https://docs.unrealengine.com/en-US/Programming/Rendering/RenderDependencyGraph/index.html

      "
      For a crash course on using RDG with many examples, see the following Power Point slide deck: RDG 101: A Crash Course"

      "This shared file or folder link has been removed or is unavailable to you."
      [Game] Hyper Jam - Neon-soaked arena brawler
      [Plugin] Auto Settings - Game options and input binding toolkit
      [Plugin] [Free] Inline Styling Decorator - Allow inline styling on RichTextBlock

      Comment


      • Ro-Su- commented
        Editing a comment
        Hi, we believe this access issue to be fixed. Could you try it again and let us know if it is still not working? Thanks!

      i loss Blueprint Third Person pleeeeeeeeeeeeeeeees help

      Comment


        Search in documentation doesn't work since last weekend.
        Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
        And random stuff at Youtube

        Comment


        • Jeff Wilson commented
          Editing a comment
          Can you provide some more information about what you are seeing? The search is working as expected for me and we haven't had any other reports of this that I am aware of.

        Hi!

        Would be great if there was a feedback box for each page where we can give specific feedback and report any errors.

        I feel this forum might be a bit too general to post feedback for specific pages, but I'll go anyway:

        On this page, https://docs.unrealengine.com/en-US/...ink/index.html, the info about where to get the Maya LiveLink plug-in is outdated, as it's now available on the Marketplace instead, here: https://www.unrealengine.com/marketp.../maya-livelink

        All the best,
        Anton
        https://www.artstation.com/artist/apq

        Comment


          Jeff Wilson
          Seems that it only affects Firefox.

          Request: https://www.unrealengine.com/en-US/b...word=some+text
          Result: https://sun9-37.userapi.com/c853624/...9RDQwZaMAw.jpg
          Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
          And random stuff at Youtube

          Comment


            Hello
            I'm newbie and read this instruction.
            I try use that in clion, but have resolving errors:

            Comment


              wrong text for “Set Color Scale and Offset”
              https://docs.unrealengine.com/en-US/...set/index.html

              Comment


              • Ro-Su- commented
                Editing a comment
                Thanks - I filed this one for the dev team to fix in the code so that it will be correct in the Blueprint Editor tooltip as well. cheers!

              Hey there The https://docs.unrealengine.com/en-US/...ers/index.html section has some broken code on the Mesh Merge Example part

              Comment


                I am trying to launch my game to my android device but i am getting an error saying Android toolchain NDK r20b not supported. I tried r18 with no luck. It only works with r14b. Is there any way i can launch the game using r20 or r18 ndk?

                Comment


                  On the Behavior Tree Quick Start Guide page, in step 5: Task Setup - Find Random Patrol, you mention promoting the blackboard key to a variable, but fail to mention making it instance editable, and also to then set it as PatrolLocation on the behavior tree. This results in the PatrolLocation being invalid despite following the instructions exactly:

                  Click image for larger version

Name:	RandomPatrolLocation.jpg
Views:	1
Size:	12.7 KB
ID:	1664414

                  Comment

                  Working...
                  X