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  • replied
    Why can I access your QA pages from them being indexed lol

    DM me on Discord at Junction#0001 and I can give you some proof with some stuff if u need

    Leave a comment:


  • commented on 's reply
    Hey MagicznaFlet6! Thanks for passing this along. We'll look into those pages to see what's going on.

  • replied
    https://docs.unrealengine.com/en-US/...tor/index.html
    https://docs.unrealengine.com/en-US/...ers/index.html
    https://docs.unrealengine.com/en-US/...ler/index.html
    https://docs.unrealengine.com/en-US/...era/index.html
    https://docs.unrealengine.com/en-US/...ens/index.html
    The videos attached are unavailable

    Leave a comment:


  • commented on 's reply
    Hey Raccoon456! Thanks for taking the time to give this detailed feedback. We've made a ticket so we can take a closer look at this page. Please let us know if you spot anything else that looks off.

  • replied
    In this article, the custom task should be called "BTT_SetChaseSpeed" and not "BTT_ChasePlayer", it is confusing to see it next to "MoveTo". The task should be complementing "MoveTo" task, with its current name it is doing the opposite.

    **UPDATE

    Reviewing documentation further, "BTT_ChasePlayer" task should be called "BTT_SetMovementSpeed" and used by both "ChasePlayer" and "Patrol" sequences for consistency. Right now "Petrol" sequence defines "BTT_FindRandomPatrol" task which also calls the "Update Walk Speed" function which is sole purpose of "BTT_ChasePlayer" task.

    The logic/steps should be clear and simple and demonstrate the power of modality.

    For Chase:
    - Face Player
    - Increase Speed
    - Move to Player Location

    For Patrol:
    - Find Random Location
    - Decrease Speed
    - Move to Random Location

    Attached Files
    Last edited by Raccoon456; 11-03-2020, 08:12 AM.

    Leave a comment:


  • commented on 's reply
    Hey mindframes! Thanks for pointing that out to us. We've made a ticket and someone should be able to look into fixing that link soon. In the meantime, please let us know if you spot anything else that looks off.

  • commented on 's reply
    Hey b3uman! Thanks for reaching out to us. So sorry that dark mode is giving you trouble again. We have a few tickets in our system concerning the topic and we're looking into it. If you don't mind, we'd love to hear more details about the issue. What does it look like when you try to enable dark mode? Is it the same for both browsers/all pages? Would you be able to share any screenshots? Thanks for your help!

  • replied
    Hi there,
    Thanks for your hard work on this new doc site.

    On the SteamVR chaperone doc page, there is a link to an Example Project on Box. The box link is broken.

    Could you please share or fix this link?

    Thank you!

    Leave a comment:


  • replied
    Hello ! There's a bug that's haunting the documentation : Dark Skin pages aren't working on Chromium and Brave (they use the same engine). It always use the full bright theme. I remember that this bug happened and got resolved in the past. It's working fine on Firefox tho


    My eyes thanks you all !

    Leave a comment:


  • commented on 's reply
    Hey vjudys-kabam! Thanks for reaching out to us. I'll pass along your recommendation for us to update that page. In the meantime, please let us know if spot any other documents that could use some attention.

  • replied
    https://docs.unrealengine.com/en-US/...ter/index.html talks about various utilities that would allow developers to process their own crash reports:
    • CrashReportReceiver
    • CrashReportProcessor
    • CrashReportWebsite
    There are references to code in /Engine/Source/Programs/CrashReporter/, but as far as I can see the only piece what is left is CrashReportClient that is used to send the crash reports.
    This doc needs to be updated to reflect the current situation.

    Leave a comment:


  • commented on 's reply
    Hello again Arshis. Thanks for the additional info! We'll take a look at this asap.

  • replied
    Originally posted by Arshis View Post
    link to FBX Asset Metadata Pipeline direct me to home page. I can't find the link. Thank you
    Goto ----> https://docs.unrealengine.com/en-US/...FBX/index.html
    From the left side contents ---> Find ---> FBX Asset Meta Data Pipeline ---> after clicking it shoot you back to the home page instead asset meta data page ( this is what I found in another unreal Russian translation which is correct: http://ue4.su/ru/Engine/Content/FBX/...ine/index.html )
    thanks

    Leave a comment:


  • commented on 's reply
    Hey Doctor_Kannon! Thanks for reaching out to us. I'll put in a ticket to see if we can update that information on that page.

  • replied
    The Documentation Page for Streaming Virtual Textures shows the option to select a Texture Size Threshold as part of the Conversion Menu Option. However, this Texture Size Threshold is not explained anywhere. I would really appreciate it if someone could explain.

    https://docs.unrealengine.com/en-US/...ing/index.html

    Thanks!

    Leave a comment:

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