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    https://docs.unrealengine.com/en-US/...des/index.html
    This link only takes you to an table of contents page and has nothing to do with ViewModes as described. I've also had this happen with other links of this type. Getting answers from the unreal site is very difficult.

    Comment


    • echo_four commented
      Editing a comment
      Hey dmoyes2019. Well that's no good. I've passed this along to the rest of the team so we can look into fixing that link.

    https://docs.unrealengine.com/en-US/...are/index.html

    The image is no longer displayed. Instead I see this text boxed in red:

    [![An example hardware layout with three render nodes](incameravfxdiagram.jpg)(h:600)](incameravfxdiagram.jpg)

    Thank you

    Comment


    • echo_four commented
      Editing a comment
      Hey there FabioA. Well that's no good. I'll see what we can do about fixing that image. Please let us know if you come across any more images like this that look broken.

    Originally posted by FunAndFriendly View Post
    Hey guys, the code formatting seems whack on these macros: https://docs.unrealengine.com/en-US/...ast/index.html
    Hey Echo_Four, I could have been more specific. The code samples appear to have been HTML encoded. This is a declaration that compiles:

    DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDramaWithFriends_OnEventConfig, const FDramaEventConfig&, NewEventConfig);

    Comment


    • echo_four commented
      Editing a comment
      Ah gotcha. Thanks for clearing that up for me. I'll pass along a ticket to the rest of the team so we can look into this.

    Howdy - just noting a broken/missing video link, step 11 from this page - https://docs.unrealengine.com/en-US/...Sub/index.html

    and again same error at step 14

    Cheers!
    Last edited by jc_cornwell; 01-30-2021, 11:21 AM.

    Comment


    • echo_four commented
      Editing a comment
      Hey jc_cornwell! Thanks for reaching out to us. I've passed along your feedback so we can look into fixing those videos. Please let us know if you spot any other videos like this that look off.

    Hi there, you might want to double-check this, but I think the module name is incorrect on this page:

    https://docs.unrealengine.com/en-US/...ule/index.html

    It is not HttpServer. It is HTTPServer, like the folder in the include file. HttpServer would compile for me but not package. HTTPServer packaged.

    If you look in the file HttpServer.Build.cs, you'll see the module declared: `public class HTTPServer : ModuleRules`. It's a mixed case aerial turkey-romp, but the packager needs the class name.
    Last edited by FunAndFriendly; 01-31-2021, 08:03 PM.

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    • echo_four commented
      Editing a comment
      Hey FunAndFriendly, thanks for reaching out to us about this. I've passed this along to the rest of our team so we can take a look. Please let us know if you spot any thing else like this that looks off.

    It should be great to comment every page to ask precision !
    Thanks for all
    Julien

    Comment


    • echo_four commented
      Editing a comment
      Hey JDARRAS, thanks for reaching out to us. I'm not sure I understand your suggestion. Would you mind telling me a bit more about what you're looking for?

    HI, suggestion at least for newbies to Source Control.
    Under source control and perforce there isn't much info on what 'files' to add to server ( local host here), given:

    "To submit something, first right-click on the change list and then select Submit. Then enter a change list description and click".

    Doing this all for the first time literally, that's very vague. Many of us are creating landscapes , some small games etal, so something using those at least as an EX, would be very helpful, bc atm I ve no idea where to even start , for sure.

    Being unsure isn't healthy in this game.

    ty
    Solo but Seismic - feel free to apply
    https://neighborlee1.wixsite.com/theheartseed

    Comment


    • echo_four commented
      Editing a comment
      Hey neighborlee, thanks for reaching out to us. I agree that documentation could be a little clearer. I'll pass along your feedback to the rest of the team so we can look into updating this document.

    Originally posted by sprime2019 View Post
    Can't find anywhere in the documentation how to get ProRes to appear in the Sequencer Capture Settings drop down. Very much appreciate a heads ups.
    I've followed the steps on that page (https://docs.unrealengine.com/en-US/...dia/index.html), but it still doesn't show up as an option:

    Click image for larger version

Name:	Screen Shot 2021-02-04 at 1.39.13 PM.png
Views:	112
Size:	88.0 KB
ID:	1859372

    I've also followed the docs for using the Movie Render Queue Output Formats (https://docs.unrealengine.com/en-US/...ats/index.html), and these instructions don't work, either. I'm using 4.26.1, though it wasn't working in 4.26 either. Here's what I see for output options inside the Movie Render Queue (note that Final Cut Pro XML is not the same as ProRes):
    Click image for larger version

Name:	Screen Shot 2021-02-04 at 1.44.13 PM.png
Views:	76
Size:	121.9 KB
ID:	1859373

    Comment


      The networking overview page: https://docs.unrealengine.com/en-US/...iew/index.html

      Has a "Multiplayer Programming Quick Start" link in "See Also" that is currently broken: https://docs.unrealengine.com/en-US/...art/index.html

      Comment


      • echo_four commented
        Editing a comment
        Hey Chkoupinator, thanks for pointing this out to us. I've passed this issue along to the rest of the team so we can look into fixing that link.

      Originally posted by FabioA View Post
      https://docs.unrealengine.com/en-US/...are/index.html

      The image is no longer displayed. Instead I see this text boxed in red:

      [![An example hardware layout with three render nodes](incameravfxdiagram.jpg)(h:600)](incameravfxdiagram.jpg)

      Thank you
      Hello, the image is still not available, it still says [![An example hardware layout with three render nodes](incameravfxdiagram.jpg)(h:600)](incameravfxdiagram.jpg)

      Thank you

      Comment


      • echo_four commented
        Editing a comment
        Hey Dareckd. We actually just fixed this recently, but the change hasn't been published yet. Check back in a couple of days and it should be updated.

      After I had open any image and then close it, I am not able anymore to scroll page until refresh

      Comment


      • echo_four commented
        Editing a comment
        Hey Profit37, thanks for reaching out to us about this. This is actually a known issue that we're continuing to investigate. In the meantime, you should be able to refresh your browser and that will resolve the issue.

      Originally posted by Abgaryan FX View Post
      Nothing has changed in a year ...
      are you sure that feedback isn't useless ?

      Comment


      • Angus.Losier commented
        Editing a comment
        Hey Abgaryan FX, I just checked and there is a ticket in the backlog to create examples for that page. The doc team has a lot going on right now with everything detailed in the 2020 recap and 2021 preview we posted recently, so we haven't gotten to it yet, but rest assured it hasn't been forgotten.

      Wrong image for step 6:

      https://docs.unrealengine.com/en-US/...art/index.html

      This image is supposed to show how you decrement ammo, but it is a repeat of the previous step.

      Comment


      • Angus.Losier commented
        Editing a comment
        Hey akeNaTIVEp, thanks for pointing this out! I've submitted a bug ticket to the docs team about this error.

      How are people supposed to learn the engine and how to use it when the basic how to documents like character movement are not even up to date?

      Comment


      • Angus.Losier commented
        Editing a comment
        Hey Oasis VR Life, thanks for reaching out. I'm sorry you're having difficulty with the docs. The docs team is currently doing an audit of our existing documentation, as described in the stickied post about the 2020 recap and 2021 preview, and as we proceed with it you should see many problematic pages brought up to date.

      https://docs.unrealengine.com/en-US/...ers/index.html

      Code on this page is untested and probably not even read after writing. There are errors like "TArray UVTransforms" and "TArray<type>"

      Also, weird style of writing "class" in member variables declarations

      UPDATE: someone finished the code already and it seems to work: https://github.com/Luis24989/SkeletalMeshMerger I only had to remove lines 83 and 84 from header to make it compile and replace AddInitialized with AddDefaulted in cpp to prevent it from crashing
      Last edited by Rasie1; 02-17-2021, 06:57 AM.

      Comment


      • Angus.Losier commented
        Editing a comment
        Hey Rasie1, thanks for pointing this out. I'll make sure to pass this on to the team so we can get the code snippet corrected.
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