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    Hello! just reporting some broken links to your png files. (near the bottom of the doc)

    https://docs.unrealengine.com/en-US/...als/index.html

    Comment


    • echo_four commented
      Editing a comment
      Hey Pompompela! Thanks for reaching out to us. I've added your comments to a ticket and passed it along to the rest of the Docs team. We'll look into fixing those images. In the meantime, please let us know if you find anything else that looks off.

    The introduction is missing

    Comment


    • echo_four commented
      Editing a comment
      Hey Goddrad, thanks for reaching out to us. I've passed your feedback along so we can look into that page. Thanks again and please let us know if you spot anything else that looks off.

    The description of most the functions of FCompression is outdated or from deprecated functions.
    https://docs.unrealengine.com/en-US/...ion/index.html

    Comment


    • echo_four commented
      Editing a comment
      Hey there solarisx, thanks for pointing this out to us. We'll take a look at that page and see what we can do to update it.

    There is a typo on this page: https://docs.unrealengine.com/en-US/...tor/index.html
    what do when you get errors in the material statistics window and more
    should be
    what to do when you get errors in the material statistics window and more
    I know it has been brought up a few times, but I think it would be great to make the source of the documentation available on github, so the community can fix errors like this and submit PRs. It is much more streamlined than coming to a forum, and writing a comment about it...

    Comment


    • echo_four commented
      Editing a comment
      Hey asztalosdani, thanks for passing this along. I've created a ticket and we should have this fixed soon. As for the GitHub suggestion, we'll continue to take it under consideration.

    I've got two more for you
    https://docs.unrealengine.com/en-US/...tor/index.html
    1. The page also contains this sentence twice.
    As an example, consider the example below, in which we have a panning texture of an awesome rocket hull being multiplied by a vector parameter, which is supplying color.
    2. The video below the
    Double-click on a connection wire to insert a new Reroute node inline.
    section does not work.

    Comment


      Every time there is a clickable image (E.g: https://docs.unrealengine.com/en-US/...lor/index.html) when you click on it, then close it, you cannot scroll the page anymore. It also throws this error 62 times:
      Code:
      tracking.js:6 Uncaught TypeError: Invalid attempt to iterate non-iterable instance.
      In order to be iterable, non-array objects must have a [Symbol.iterator]() method.
        at u (tracking.js:6)
        at Object.__blockIframes (tracking.js:6)
        at MutationObserver.observe.childList (tracking.js:6)
      Tested in Chrome 88.0.4324.96 and Edge 87.0.664.75.

      Comment


      • echo_four commented
        Editing a comment
        Hey asztalosdani, thanks for the heads up. We're actually already looking into this. I'll let you know if I hear anything.

      UMG Designer Quickstart docs appear to be out of date. UI does not match 4.26. Difficult to proceed. Looks like docs are 4.23 and Blueprint editor has changed significantly. Any ref to new UI?
      Last edited by LordOfRadiance; 01-21-2021, 02:40 PM.

      Comment


      • echo_four commented
        Editing a comment
        Hello LordOfRadiance. Yes, it appears this document was last updated around 4.23. I'll reach out to the team so they can prioritize updating this page.

      • echo_four commented
        Editing a comment
        Hello again LordOfRadiance. Just following up now that one of my colleagues has had a chance to look into this. After taking a look, it does look like some of the UI is out of date, but not so much that the steps are completely different. Would you mind giving us some more insight into where you're having trouble? Just looking to see what we can update to improve this doc.

      The title on page https://docs.unrealengine.com/en-US/...gin/index.html
      should probably read
      Documentation for the Vivox Plugin, which enables developers to integrate voice and text communication into their games.

      Comment


      • echo_four commented
        Editing a comment
        Hey asztalosdani. You're probably right. I've logged a ticket so we can look into that.

      • echo_four commented
        Editing a comment
        Hello again asztalosdani. I just wanted to follow-up with you and to let you know that I've made this change. You should see it on the live page in a few days once we've published an update.

      On the bottom of this page: https://docs.unrealengine.com/en-US/...hod/index.html
      under
      The following image slider shows the results that each of the three Normal Calculation Methods can achieve. First you will see Angle Weighted then Area Weighted and finally Equal Weighted.
      there is no image slider.

      Comment


      • echo_four commented
        Editing a comment
        Hello again asztalosdani. Yup, probably something on the back end that's hiding it. We'll take a look.

      Epic games, please could you add bit more documents on this page: https://docs.unrealengine.com/en-US/...des/index.html

      How to use generate files.
      How to patch using DLC. please!

      Comment


      • echo_four commented
        Editing a comment
        Hey vkumar99, thanks for reaching out to us. I've passed along your request to the rest of the team. We'll see what we can do about adding more information to that page.

      Hi Epic Games, I was loking at some images on the docs.unrealengine.com website and when I come out of image fullscreen I cannot seem to scroll up and down on the page. I dont know if anybody else is getting this issue but the only way to get out of ir is to refresh the page.

      Thanks, RBL Dripz

      Comment


      • echo_four commented
        Editing a comment
        Hey RBL Dripz, thanks for reaching out to us. This is actually something we're already aware of and looking into. Please let us know if you have any additional details regarding this issue so we can add it to our ticket.

      https://docs.unrealengine.com/en-US/...ata/index.html

      The documentation is misleading or outdated. In the last code example it states that "// Unreal Header Tool (UHT) will create GetMySparseClassData automatically." which UHT doesn't actually do. The documentation also doesn't specify whether classes with SparseData actually create the sparse data at runtime, which is what I assumed when I read the documentation. I ended up having to use "GetClass()->GetOrCreateSparseClassData()" which does exactly what I thought the UHT "GetMySparseClassData" would do. Some clarification is needed.

      Comment


      • echo_four commented
        Editing a comment
        Hey MarkJG, thanks for the heads up. I've passed along your feedback to the rest of the Docs team. We'll take a look at the page and see what we can do to update it.

      Hey guys, the code formatting seems whack on these macros: https://docs.unrealengine.com/en-US/...ast/index.html

      Comment


      • echo_four commented
        Editing a comment
        Hey FunAndFriendly. Are you just saying how the font is different? If so that's on purpose. Let me know if something else is up that I'm not seeing.

      Exporting a cubemap with NVIDIA's Photoshop tool has changed quite a bit, might be worth updating this article, the interface is much different now. https://docs.unrealengine.com/en-US/...aps/index.html

      Comment


      • echo_four commented
        Editing a comment
        Hey Fantastic_Soil, thanks for reaching out to us. You're right, we need to update that page. I see we already have ticket opened requesting for someone to take a look at that page. I'm going to add your comments and bump that request so we can hopefully speed things up.

      Hi,

      I don't know any other right place where I have to note and I'm newcomer in Unreal engine and If I'm wrong just ignore my post.

      It seems like, on the documentation https://docs.unrealengine.com/en-US/...era/index.html in the First step code isn't working. We need to add the next lines code:

      Code:
      #include "Camera/CameraComponent.h"
      #include "GameFramework/SpringArmComponent.h"
      It should look like below:

      Code:
      #pragma once
      
      #include "CoreMinimal.h"
      #include "GameFramework/Pawn.h"
      #include "Camera/CameraComponent.h"
      #include "GameFramework/SpringArmComponent.h"
      #include "PawnWithCamera.generated.h"
      
      UCLASS()
      class FPSPROJECT_API APawnWithCamera : public APawn
      {
      Please, fix the documentation.

      Thank you.

      Comment


      • echo_four commented
        Editing a comment
        Hey AyratKhisamiev, thanks for pointing this out to us. I've made a ticket so we can look into updating that page. Please let us know if you spot anything else like this that looks off.
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