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    https://docs.unrealengine.com/en-US/...ter/index.html talks about various utilities that would allow developers to process their own crash reports:
    • CrashReportReceiver
    • CrashReportProcessor
    • CrashReportWebsite
    There are references to code in /Engine/Source/Programs/CrashReporter/, but as far as I can see the only piece what is left is CrashReportClient that is used to send the crash reports.
    This doc needs to be updated to reflect the current situation.

    Comment


    • echo_four commented
      Editing a comment
      Hey vjudys-kabam! Thanks for reaching out to us. I'll pass along your recommendation for us to update that page. In the meantime, please let us know if spot any other documents that could use some attention.

    Hello ! There's a bug that's haunting the documentation : Dark Skin pages aren't working on Chromium and Brave (they use the same engine). It always use the full bright theme. I remember that this bug happened and got resolved in the past. It's working fine on Firefox tho


    My eyes thanks you all !

    Comment


    • echo_four commented
      Editing a comment
      Hey b3uman! Thanks for reaching out to us. So sorry that dark mode is giving you trouble again. We have a few tickets in our system concerning the topic and we're looking into it. If you don't mind, we'd love to hear more details about the issue. What does it look like when you try to enable dark mode? Is it the same for both browsers/all pages? Would you be able to share any screenshots? Thanks for your help!

    Hi there,
    Thanks for your hard work on this new doc site.

    On the SteamVR chaperone doc page, there is a link to an Example Project on Box. The box link is broken.

    Could you please share or fix this link?

    Thank you!

    Comment


    • echo_four commented
      Editing a comment
      Hey mindframes! Thanks for pointing that out to us. We've made a ticket and someone should be able to look into fixing that link soon. In the meantime, please let us know if you spot anything else that looks off.

    • echo_four commented
      Editing a comment
      Hello again mindframes! Just a heads up that we've fixed that link (it looks like the correct link should be: https://epicgames.box.com/s/wgxl7yxh...4rxs469b37gq4f). The link on the page just be corrected once we've published our updates in a couple of days. Thanks again for you help in bringing this to our attention.

    In this article, the custom task should be called "BTT_SetChaseSpeed" and not "BTT_ChasePlayer", it is confusing to see it next to "MoveTo". The task should be complementing "MoveTo" task, with its current name it is doing the opposite.

    **UPDATE

    Reviewing documentation further, "BTT_ChasePlayer" task should be called "BTT_SetMovementSpeed" and used by both "ChasePlayer" and "Patrol" sequences for consistency. Right now "Petrol" sequence defines "BTT_FindRandomPatrol" task which also calls the "Update Walk Speed" function which is sole purpose of "BTT_ChasePlayer" task.

    The logic/steps should be clear and simple and demonstrate the power of modality.

    For Chase:
    - Face Player
    - Increase Speed
    - Move to Player Location

    For Patrol:
    - Find Random Location
    - Decrease Speed
    - Move to Random Location

    Attached Files
    Last edited by Raccoon456; 11-03-2020, 08:12 AM.

    Comment


    • echo_four commented
      Editing a comment
      Hey Raccoon456! Thanks for taking the time to give this detailed feedback. We've made a ticket so we can take a closer look at this page. Please let us know if you spot anything else that looks off.

    https://docs.unrealengine.com/en-US/...tor/index.html
    https://docs.unrealengine.com/en-US/...ers/index.html
    https://docs.unrealengine.com/en-US/...ler/index.html
    https://docs.unrealengine.com/en-US/...era/index.html
    https://docs.unrealengine.com/en-US/...ens/index.html
    The videos attached are unavailable

    Comment


    • echo_four commented
      Editing a comment
      Hey MagicznaFlet6! Thanks for passing this along. We'll look into those pages to see what's going on.

    Why can I access your QA pages from them being indexed lol

    DM me on Discord at Junction#0001 and I can give you some proof with some stuff if u need

    Comment


    • echo_four commented
      Editing a comment
      Hey JunctionNinja! Thanks for reaching out to us. Sadly, we don't have the ability to reach out to you via Discord at this time. That said, we'd love for you to send us any additional information via DM here on the forums.

    Topic: Referencing Actors in Blueprints

    Section: Direct Blueprint Communication Referencing

    Please update this section. I tried to make a reference between two blueprints by scripting it directly. I know this would make the tutorial much more complicated but could you add additionally the following section, or something similliar:


    Direct Blueprint Communication Referencing on spawned Actors


    In order to reference a spawned actor (in this case the Custom Player Controler should recieve the actor) between two different blueprints, you need to add a cast inside the blueprint spawning the actor.

    Click image for larger version

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    Inside the Custom Player Controler you need to reference it with a cast to select the object you want to extract from. In this case you call it by:
    Click image for larger version

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    Please expand the possible referencing options tutorial. I know that the cast tutorial has already something similar mentioned, but cast is one of the most difficult stuff to understand. I struggeld for hours to understand how this works. It will defenetly help a lot of people.

    Kind regards Kirill
    Attached Files
    We are looking for new members to develop a game in UE4. Have interest, go to:
    https://forums.unrealengine.com/show...c-yet-non-paid

    Comment


    • echo_four commented
      Editing a comment
      Hello and thanks for reaching out to us! We've made a ticket to look into that document. In the meantime, please let us know if you find anything else on the docs site that looks off.

    Hi, the left side bar link for Module API Specifiers (https://docs.unrealengine.com/en-US/...API/index.html) doesn't seem to work.

    Comment


    • echo_four commented
      Editing a comment
      Hey Axemagus! Thanks for pointing this out to us. We've made a ticket and will look into why that's not working.

    Goog time of day. Thank you for great engine. Need the rotation system like in other 3d programs.
    We have this, but missing the rotation in (X,Y,Z) axis at the same time. It is critical important especially for animations in UE4.
    Ctrl + LMB + Drag Rotates the currently selected Actor(s) along the X axis.
    Ctrl + RMB + Drag Rotates the currently selected Actor(s) along the Y axis.
    Ctrl + LMB + RMB + Drag Rotates the currently selected Actor(s) along the Z axis.
    Also, currently making "GameLauncher" with Google drive for my game. Need "GameLauncher" from UE4.

    Comment


    • echo_four commented
      Editing a comment
      Hey ArkadiyT! Thank you so much for reaching out to us. We really appreciate you passing along these recommendations. I'll make sure to pass then along to the rest of the team.

    • echo_four commented
      Editing a comment
      Hey ArkadiyT! I've discussed this feedback with the rest of the Docs team. They agree that it might be better for you to post this on the main feedback forum (since there's not much the docs team can do about this feature for now). You can find the main feedback forum here (https://forums.unrealengine.com/unre...dback-for-epic). Please let us know if there's anything else we can do to help!

    Hey guys, it would be really great to be able to comment and also to read about other people comments straight on the documentation (you have this feedback button, but it is completely unrelated with the document you are reading whenever you click on it).

    Many times I found that the documentation is old, deprecated or confusing, and I was able to overcome the problems without the chance to add what I know after digging. If many people are facing these same kinds of issues, it is very likely that by being able to post comments related to the docs, you would have a fantastic tool to improve the quality of the documentation, reduce forum or knowledge base redundant traffic and make everyone's life way easier.

    I hope you can consider to include a function like this one.

    cheers
    Last edited by dogrush; 11-08-2020, 11:37 PM.

    Comment


    • echo_four commented
      Editing a comment
      Hey dogrush! Thanks for the feedback. We read you loud and clear. We know that our feedback system could be better, and we're currently working on some improvements. That said, it might take some time for us to roll out any updates. In the meantime, please continue to provide us with feedback so we can shape our feedback system to best suit the needs of the users.

    https://docs.unrealengine.com/en-US/...iew/index.html
    The example of using QUICK_SCOPE_CYCLE_COUNTER can not compile successfully in UE4.25

    QUICK_SCOPE_CYCLE_COUNTER(TEXT("Stats::Broadcast"));

    The correct one should be
    QUICK_SCOPE_CYCLE_COUNTER(Stats::Broadcast);

    Comment


    • echo_four commented
      Editing a comment
      Hey windkeyNeo! Thanks for pointing this out to us. We've made a ticket and hope to look into that page soon. In the meantime, please let us know if you spot anything else that looks off.

    Hiya, bug report: On the Scripting The Editor Using Blueprints page, the 'Startup Objects' section's link leads to the Call In Editor page, not the Startup Objects page

    The page with the issue:
    https://docs.unrealengine.com/en-US/...nts/index.html

    The link is under 'Startup Objects' section:
    https://docs.unrealengine.com/en-US/...tor/index.html

    The link that probably ought to be there:
    https://docs.unrealengine.com/en-US/...cts/index.html

    Comment


    • echo_four commented
      Editing a comment
      Hey JChapmanIO. Thank you so much not only for reaching out to us, but for taking the time to provide such detailed notes! We've created a ticket and will look at that page asap. In the meantime, please feel free to let us know about anything else that looks off.

    • echo_four commented
      Editing a comment
      Hello again JChapmanIO. I just wanted to follow up with you on this. I've updated the link on that page, and the fix should go live in a few days once we publish updates. Thanks again for your help!

    Hi - wanted to point out some misformatting/typos on a couple pages about delegates:

    https://docs.unrealengine.com/en-US/...mic/index.html (Declaration Macro table)

    https://docs.unrealengine.com/en-US/...ast/index.html (also Declaration Macro table)


    Appreciate it!

    Comment


    • echo_four commented
      Editing a comment
      Hey xuelong1! Thanks for reaching out to us. We've made a ticket to look into that page, and we'll give you an update once we have. In the meantime, please let us know if you spot anything else that looks off.

    This site could need an update, also more details about performance and shader best practices including Raytracing.
    https://docs.unrealengine.com/en-US/...nes/index.html

    Best
    Dominic

    Comment


    • echo_four commented
      Editing a comment
      Hey Dominic.BW! Thanks for reaching out out to us. I'm happy to pass along your request that we update this doc. That said, the contents of this article do seem to be a little outside our general purview. While we sometimes share our thoughts on guidelines and best practices, our main goal is to help people use the engine. Either way I'll try and provide an update once I've spoken with the rest of the docs team. Thanks again for reaching out!

    The "Control Rig Blueprints" documents are out of date and, for a beginner-learner in control rig, only serve to currently totally confuse rather than teach how to implement.....

    I realise that "Control Rig" is currently in Beta and likely to change with each new version of UE4 released, but please can you keep these documents up to date to match any changes/updates in the Control Rig Beta to avoid total beginner learning confusion as to why certain things are no longer available or have been changed for whatever reason. Thank you.

    Comment


    • echo_four commented
      Editing a comment
      Hey Hawk_UK! Thanks for reaching out to us. I can certainly pass along this request. Thanks for the feedback and please let us know if you spot any other docs that could use some updating.
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