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    https://docs.unrealengine.com/en-US/...ast/index.html
    this page has tow markup error.

    DECLARE_MULTICAST_DELEGATE<div class="errorhighlight" id="Error1">[_RetVal, etc.]( DelegateName )</div>

    Creates a multi-cast delegate.

    DECLARE_DYNAMIC_MULTICAST_DELEGATE<div class="errorhighlight" id="Error3">[_RetVal, etc.]( DelegateName )</div>

    Creates a dynamic multi-cast delegate.

    Comment


    • echo_four commented
      Editing a comment
      Hey lychnis! Thanks for pointing this out to us. I've made a ticket so we can look into fixing those errors asap. Please let us know if you spot anything else that looks off.

    I'm looking for a class diagram for Datasmith scene but I can not find it.
    Such schema could be very convienent to jump in faster : http://www.tinysg.de/img/tg/assimp/assimpClasses.jpg

    Comment


    • echo_four commented
      Editing a comment
      Hey ChristopheKohler! Thanks for reaching out to us and thanks for the recommendation. I've made a ticket and passed this along so we can look into including more diagrams.

    Hello.

    In the Niagara QuickStart
    https://docs.unrealengine.com/en-US/...art/index.html

    In section 2, some pictures are not showing.
    Please kindly confirm it.


    Comment


    • echo_four commented
      Editing a comment
      Hey s_Armst! I'm seeing some images under section 2 step 4 that look to be broken. Thanks for pointing this out to us. I'll pass this along so we can look to update it asap.

    • echo_four commented
      Editing a comment
      Hello again s_Armst. I've made some edits that should fix this. You should see the edits once they're published in a couple days. Thanks again for the help!

    Hey team, this page has an old method signature for constructor.

    https://docs.unrealengine.com/en-US/...ies/index.html

    I think the new signature is in the constructors section here:

    https://docs.unrealengine.com/en-US/...tor/index.html

    Comment


    • echo_four commented
      Editing a comment
      Hey FunAndFriendly! Thanks for pointing this out to us. I'll pass your feedback along to the team.

    in this tutorial https://docs.unrealengine.com/en-US/...2/6/index.html the file "GenericMale.fbx" is referenced like anybody have it in our computers, but not specifying where to download it/where to find it. This prevent anybody to go further in the tutorial.

    Comment


    • echo_four commented
      Editing a comment
      Hey Axes_Prodigy! It's under the note at the top of the page "Download and extract the sample mesh from the following link: * Sample Mesh." We are currently updating this tutorial, which should hopefully make it clearer.

    Originally posted by s_Armst View Post
    Hello.

    In the Niagara QuickStart
    https://docs.unrealengine.com/en-US/...art/index.html

    In section 2, some pictures are not showing.
    Please kindly confirm it.

    Yes, I've run into this issue as well. I checked the HTML for the pages to see if I could find any direct links, but this entire section is missing.

    Thanks,
    -Kirk



    Images missing from section 2.4 of the Niagara Quickstart documentation ( https://docs.unrealengine.com/en-US/Engine/Niagara/QuickStart/index.html )

    Comment


    • echo_four commented
      Editing a comment
      Yeah, I've made some edits on the back-end that should fix this. Thanks for the help in pointing this out!

    I’ve also discovered similar issues with “How to Create a Mesh Particle Effect in Niagara” and a broken video in “Create a GPU Sprite Effect” at:

    https://docs.unrealengine.com/en-US/...ect/index.html
    https://docs.unrealengine.com/en-US/...les/index.html

    Thanks,
    -k


    Click image for larger version  Name:	Screenshot 2020-08-17 at 16.57.54.png Views:	2 Size:	612.1 KB ID:	1802260

    Comment


    • echo_four commented
      Editing a comment
      Good eye Penfold. I've made tickets to look into those pages asap.

    Hello!

    The entire look of Animation Montages has been updated from what the documentation shows.
    Could you please update the docs so it matches?

    It's not 100% possible to follow along.

    Thx for the best docs-page I'v ever seen though!

    Comment


    • echo_four commented
      Editing a comment
      Hey felixmagnusson! Thanks for pointing this out to us. I've passed along your request for us to update docs around Animation Montages.

    There are a few issues with this page:
    https://docs.unrealengine.com/en-US/...art/index.html

    Click image for full size. is repeated in a burst, not sure why exactly.

    The video at the end is not a video. somehow the video is at the top but not at the "end result".

    The guide itself being wrong.
    Having the emitter update "infinite" will cause the attached Niagara effect to persist on Idle or anything else, at the rate at which you spawn it.

    I get that the "curve" of the material parameter sort of corrects the display issue. but it doesn't change the fact that you are spawning invisible particles for no reason.
    Having it as a quick start will mean a lot of folks just brainlessly doing as told and possibly having issues at a later time with no idea why...


    As a side node. Can you guys restore the youtube video controls on ALL videos?
    The documentation it's really important to be able to:
    1) Open the youtube video on youtube (you mostly can for this page)
    2) Be able to pause and scrub footage. (You cannot for this page).

    Comment


    • echo_four commented
      Editing a comment
      Hey MostHost LA! Thanks for pointing this out to us. I've been updating the Niagara pages (others look to be a little off) and this is the next one on my list. I hope to take a look at this and fix the issues soon.

    There's some issue with the code in the C++ Tutorial, specifically that on this page: https://docs.unrealengine.com/en-US/...2/8/index.html

    1. In FPSCharacter.h, VS complains about not finding UCameraComponent. Based on googling, adding
    Code:
    #include "Camera/CameraComponent.h"
    fixes that issue
    2. In FPSCharacter.cpp, VS complains about the following line:
    Code:
     FPSCameraComponent->SetupAttachment(GetCapsuleComponent());
    . This seems to be the fix for it
    FPSCameraComponent->SetupAttachment((USceneComponent*)GetCapsuleComponent());
    .

    I *think* these fixes are the right ones but I'm not sure. The reason i say that is that running the provided code (with fixes) doesn't actually hide the 3rd person view mesh, as seen in the image attached. Click image for larger version

Name:	Annotation 2020-08-19 233555.jpg
Views:	59
Size:	271.5 KB
ID:	1803070
    Attached Files

    Comment


    • echo_four commented
      Editing a comment
      Hey alexsb92! Thanks for reaching out to us. I am actually in the process of updating the code and images for the entire FPS tutorial. It might take another week or so, but we're working on it.

    Hello!
    I suggest posting some kind of example for C++ functions.It's really hard for me,a beginner(I don't know about everyone),to understand how to implement some functions and what they are doing.Seems like the Blueprint version of the engine gets more attention than the scripting side.Also I'm trying for hours to get to understand how to add Niagara plugin to scripting,I found what function to use,but how to add the headers file I didn't(it gives me that the source file cannot be found,tried to put it in Build.cs,etc). I'm a beginner to Unreal scripting,but I used C++ before and I understand some things about it,but man it's hard to understand and find suitable answers for my questions.I came from Unity,and I'm not trying to say that they are better or anything (that's why I switched to unreal),but when I needed to understand a function or a class what it does,it was faster and easier to understand...and not because they use C# and C++ is much harder or anything,that's not the problem,the problem it's understanding what to do using what you have.
    I hope you understand what I'm trying to explain,and would like to clarify any misunderstandings if needed.Thank you!

    Comment


    • echo_four commented
      Editing a comment
      Hey TheAx1aL! Thanks for reaching out to us. Let me try and address your concerns individually.

      1. We have a lot of API reference docs that can help explain (and occasionally provide examples of) C++ code in UE (see a list here: https://docs.unrealengine.com/en-US/...ons/index.html). I'd also recommend checking out the Programming Quick Start (https://docs.unrealengine.com/en-US/...art/index.html) for helping getting started using C++ in UE.

      If there are specific functions that aren't covered in our docs, let us know and we will try and add them (alternatively, you can poke around online as another UE user might have posted some info).

      2. Blueprints is an easier place to start for a lot of people using UE. That said Blueprints is a visual scripting language based on C++, and a lot of the ideas should translate between the two development methods. As such we have a number of guides that initially teach a concept using Blueprints, with the intention that you may eventually move towards doing more stuff with C++.

      3. I'd need to do some digging to answer your question about which header files to include with Niagara. If you can find the API reference page associated with the function you're using, it should tell you which header file you need.

      4. We understand that it can be frustrating, and we're sorry if our docs don't have all the information you need. While we encourage users to let us know when they find blind spots in the docs (the docs are a living thing that we are constantly striving to improve), there are other resources that might be able to offer more targeted help. The UE4 Answers Hub (https://answers.unrealengine.com/index.html) is a great place to post specific questions about using the engine, and where other users might be able to offer help. Another great option that offers fee-based support is the Unreal Developer Network (https://udn.unrealengine.com/).

      I hope this helps and again thanks for reaching out to us. Please let us know if you have any other questions or suggestions specifically pertaining to UE documentation.

    This site seems to be Out of date quite a bit
    https://docs.unrealengine.com/en-US/...iew/index.html

    Comment


    • echo_four commented
      Editing a comment
      Hey Dominic.BW. Yeah, it looks like this page hasn't been touched in a bit. I'll pass it along to the rest of the group to see if we can prioritize updating it.

    CameraAnim seems deprecated in 4.25. Where we can find a migration guide?

    https://docs.unrealengine.com/en-US/...ion/index.html
    https://docs.unrealengine.com/en-US/...ons/index.html
    Twitter | MinimalUI UE4 Editor Theme
    Dark Themes for: Forum | AnswerHub | Everything else

    Comment


    • echo_four commented
      Editing a comment
      Hey S-ed. Thanks for pointing this out to us. Let me ask around and get back to you.

    Hello!

    https://docs.unrealengine.com/en-US/...als/index.html

    This page has a diagram of material graph with numbers designating elements. There are two issues with it.
    1. The elements go from right to left, contrary to normal graph flow.
    2. The legend text has all numbers replaced with "1"s.

    Comment


    • echo_four commented
      Editing a comment
      Hey arkhovan! Thanks for pointing this out to us. I've made a ticket and passed this along to the rest of the team. We'll take a look and work to get this updated asap.

    Hello dear epic games team,

    in the First Person Shooter Tutorial 1.3 is a small mistake ->

    This function declaration allows you to override the StartPlay() function (inherited from the AActor class)
    The StartPlay is inherited from AGameModeBase not from AActor.

    Kind regards
    Martin

    Comment


    • echo_four commented
      Editing a comment
      Hey M_PoLO_! Thanks for pointing this out to us. We're currently in the process of updating the FPS tutorial. I'll make sure to add your notes to our project.
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