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    In the Behaviour Tree Quick Start Guide, Section 5 Step 7 shows a Blueprint setup that's impossible since it has two Patrol Location variables. When you try to set it up that way, you get an error that says "PatrolLocation is in use by another variable or function!" If there's a way to make this work, it's not described in the tutorial.

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    • echo_four commented
      Editing a comment
      Hey pulsemeat! Thanks for pointing this out to us. I've made a ticket and passed this along. I'll try and post a reply once this is fixed.

    Hi, there are formatting errors in the macro example code here:

    https://docs.unrealengine.com/en-US/...your%20object.

    e.g. DECLARE_MULTICAST_DELEGATE{div class="errorhighlight" id="Error1">[_RetVal, etc.]( DelegateName ){/div>

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    • echo_four commented
      Editing a comment
      Hello again FunAndFriendly! Thanks for passing this along. I've ticketed this so we can look into it. Please let us know if you spot anything else that looks off.

    Hi, I am getting broken image links on every page of the C++ API Reference.
    See the attached image for reference. (Image taken from https://docs.unrealengine.com/en-US/...ule/index.html)

    Image is taken from the latest version of Chome, but this issue happens on Internet Explorer and Firefox as well.

    Trying to open the broken URL https://docs.unrealengine.com/Images...***_public.png in a separate window or tab takes me back to the top page of the documentation.
    Attached Files

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    • echo_four commented
      Editing a comment
      Hey Srider! Thanks for reaching out to us. Someone reported something similar recently, and we're already looking into fixing it! I hope to have an update soon.

    echo_four It might have been a misinformation, thanks for clarifying. I think I've seen it here: https://answers.unrealengine.com/que...-outdated.html
    Basically I couldn't figure out how to display the interface, might have been due to my non-english keyboard. Right now I don't need it anymore, but I might at a later time.

    Comment


    • echo_four commented
      Editing a comment
      Hello again Eskel! I'm happy to help and I'm glad you're making progress. Please let me know if there's anything else I can clear up.

    On this page https://docs.unrealengine.com/en-US/...hon/index.html it refers to "readme file under Engine\Plugins\Experimental\PythonScriptPlugin\SphinxDocs". This readme file does not exist.

    Comment


    • echo_four commented
      Editing a comment
      Hey JSwigart! Thanks for pointing this out to us. I've made a ticket so we can take a closer look. I'll try and give you an update when I have more info.

    • Ro-Su- commented
      Editing a comment
      Thank you for pointing this out! That file can be found in source code distributions -- if you have access to GitHub you can find it here: https://github.com/EpicGames/UnrealE...gin/SphinxDocs

      I am following up with engineering to see if there's a reason why it's not distributed publicly.

    Hi, im fairly new to UE4 and i did this tutorial documentation word for word but it doesnt work. Im not sure if im on the right subject but maybe this can help, im trying to make a game that can take real world photos (mostly selfies) from your phone while youre playing the game. please help, thank you!

    Comment


    • echo_four commented
      Editing a comment
      Hey TwinPact1985! Thanks for reaching out to us. I'm sorry to hear you're having trouble. Which tutorial were you using?

    Hello,
    I am trying to follow the programming quick start guide (https://docs.unrealengine.com/en-US/...art/index.html) and it does not compile. It says that quite a few things are undefined and nowhere in the guide does it have code that would define them. What is missing?

    Code:
    Error (active) E0020 identifier "RootComponent" is undefined
    Error (active) E0020 identifier "GetActorLocation" is undefined
    Error (active) E0020 identifier "GetActorRotation" is undefined
    Error (active) E0020 identifier "GetGameTimeSinceCreation" is undefined 
    Error (active) E0020 identifier "SetActorLocationAndRotation" is undefined
    Error C2065 'RootComponent': undeclared identifier
    Error C3861 'GetActorLocation': identifier not found 
    Error C3861 'GetActorRotation': identifier not found 
    Error C3861 'GetGameTimeSinceCreation': identifier not found 
    Error C3861 'SetActorLocationAndRotation': identifier not found
    Thanks!

    Comment


    • echo_four commented
      Editing a comment
      Hey PSpraggins! I'm sorry you're having trouble. Sounds like there might be a missing header file. I've made a ticket so we can look into this. In the meantime you might be able to search our API reference docs to see if there's a header file you can include to resolve this.

    On,
    https://docs.unrealengine.com/en-US/...ems/index.html
    The code line
    Code:
    UMyEngineSubsystem MySubsystem = GEngine->GetEngineSubsystem<UMyEngineSubsystem>();
    Doesn't compile. However changing it to,
    Code:
    UMyEngineSubsystem* MySubsystem = GEngine->GetEngineSubsystem<UMyEngineSubsystem>();
    does.

    Comment


    • echo_four commented
      Editing a comment
      Hey Boooke! Thanks for reaching out to us. We appreciate the feedback and I've passed it along. Please let us know if you spot anything else that looks off.

    Blackmagic video I/O Quick Start for UE 4.25 with macOS Catalina is not showing some options. Try to keep different documentation for Windows & Mac

    Comment


    • echo_four commented
      Editing a comment
      Hey B2H_STUDIOS! Thanks for pointing this out to us. I've created a ticket and passed this along to the rest of the team. I'll let you know once I have more info.

    Hello, I'd just like to comment that the tutorials and documentation are top notch, best in the industry.

    I'm starting out so I'd really appreciate more tutorials on Modo/Unreal interaction

    For instance the following page details Maya/Max workflow, it would be really nice if modo was an option.

    https://docs.unrealengine.com/en-US/...ials#collision

    Comment


    • echo_four commented
      Editing a comment
      Hey tacomortal! Thanks for the kind words. I've taken your request for more tutorials about Modo/Unreal interactions, and passed it along to the rest of the docs team. Please let us know if there are any other topics you'd like to see more info on.

    Hi, in the Automation Spec page (https://docs.unrealengine.com/en-US/...pec/index.html), inside BeforeEach and AfterEach feature description, at the second example I think that:

    Code:
    BeforeEach([this]()
    {
        RunOrder = TEXT("B");
    });
    Should be changed to (note the +):

    Code:
    BeforeEach([this]()
    {
        RunOrder += TEXT("B");
    });
    Because after it, the test checks if RunOrder is equal to "AB", but it's "B" instead.

    Comment


    • echo_four commented
      Editing a comment
      Hey Floating-Island! Thanks for pointing this out. I'll pass along your feedback so we can look into incorporating it.

    i closed the asset broswer and now i can open it again

    Comment


    • echo_four commented
      Editing a comment
      Hey SonicEngineTime. I'm sorry to hear you're having trouble. You should be able to close and reopen the animation you're working on, or check under the Window tab. I hope this helps!

    The markdown formatting of this page is broken - especially around the lists:

    https://docs.unrealengine.com/en-US/...ion%20process.

    It would be nice if Unreal could include an example of this incredibly important feature.

    Comment


    • echo_four commented
      Editing a comment
      Hello again FunAndFriendly! Thanks for the feedback. I'll pass this along so we can look into it.

    [ATTACH=JSON]n1800222[/ATTACH]

    this is out of date

    Comment


    • echo_four commented
      Editing a comment
      Hey jessebracho! I'm sorry but I'm having trouble locating that text. Could you help by letting me know which document of ours that's in?

    Could we get some documentation going for Chaos Cloth?
    This stuff was all added to the engine as of .25, but basically no one seems to know how to make it work.
    There seems to be 0 documentation on it if not for the function names / files.
    I don't even see a content example map to brake it apart...

    Comment


    • echo_four commented
      Editing a comment
      Hey MostHost LA! For sure. I see we have some API reference docs, but I can see how a dedicated how-to/overview page would be helpful (or at the very least an update to: https://docs.unrealengine.com/en-US/...iew/index.html). I'll make a ticket and pass along your feedback to see what we can do.
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