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    The tutorial: https://docs.unrealengine.com/en-US/...kUp/index.html
    cant be done, the version I downloaded does not provide the hambone-stuff.

    Also the first tutorial about adding random number of souls is already implemented.

    Comment


    • echo_four commented
      Editing a comment
      Hey n.ehrhardt-de! Thanks for letting us know. I've passed this along so we can take a closer look. Please let us know if you find anything else we should look into.

    • echo_four commented
      Editing a comment
      Hey n.ehrhardt-de. I've taken a look at this, and the hambone items are all included in the Infinity Blade: Weapons pack, found on the UE marketplace (I was able to find them when going through the tutorial on my machine). Maybe that pack wasn't added to the project you were working on? Sorry again that you were having trouble with this.

    Found issue in documentation here: https://docs.unrealengine.com/en-US/...ule/index.html
    The Description for function: SetMaxReadBufferSiz has copy-paste error from function above.

    Comment


    • echo_four commented
      Editing a comment
      Thanks again n.ehrhardt-de! I've passed this along so we can get it updated.

    • echo_four commented
      Editing a comment
      Hey n.ehrhardt-de! We've drafted an update to this doc incorporating your feedback. The change should be publish in the next few days. Thanks again!

    https://docs.unrealengine.com/en-US/...nce/index.html

    Sub-Graph Input node no longer exists. I believe its suppose to be the Linked Anim Graph node now. Also appears there are some additional steps to get it set up because by default is does not have an input slot. Or maybe its intended to be blended through other blend nodes?

    Comment


    • echo_four commented
      Editing a comment
      Hey Polydox! Thanks for pointing this out to us. I've passed this along so we can look into it. Once I have more info I'll reach out to you. Thanks again, and please let us know if you spot anything else we should look into.

    I'm sorry n.ehrhardt-de, but I didn't understand your answer to my question.
    Anyway, I appreciate your attention.
    Tks

    Comment


      I'm really not sure if this is where I would ask tech questions but the site Feedback bubble took me here so, here it is.

      I am using the A.R.T. v01 and have been for a while, its fantastic. But I recently switch computers and now I have a bug I cannot figure out. Every time I click "Add Character for Animation" I get a pop up box over the "Add Character" window saying "There are no projects to add a character from" But in the window behind it, is my project. I hit "confirm" and get this error line:

      # Error: RuntimeError: file C:/Program Files/Epic Games/UE_4.11/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_addCharacter_UI.py line 215: Object 'addCharacter_UI|columnLayout59|formLayout150|textScrollList3' not found. #

      I have tried re-downloading and replacing the A.R.T v01. I have tried re-installing maya 2019. I have tried older versions of maya.

      I can open older files and find my rig and export files but the "Animation interface" doesn't recognize there is a character for animation and the Picker is the only thing I can use from it.

      Please help. I don't know how to fix this. D:

      Comment


      On the Media Framework Quick Start: https://docs.unrealengine.com/en-US/...art/index.html

      Step 12. Connect the remaining pins as shown below. shows an asset not previously covered, "O" with a single pin connecting to "B". What is it?

      Comment


      • echo_four commented
        Editing a comment
        Hey rraygan! Thanks for reaching out to us. I've passed this along so we can get this cleared up.

      • echo_four commented
        Editing a comment
        Hey rraygan. Thanks for hanging in there while we looked into this. I've updated the image, and you should see the change once it's published in a few days. Please let us know if you spot anything else that looks off.

      Hi. Do these classes not exist in the current 4.24 version of unreal python?

      unreal.ImagePlate
      unreal.ImagePlateFileSequence
      unreal.ImagePlateFileSequenceFactory

      Code:
      import unreal
      
      a = unreal.ImagePlate()
      LogPython: Error: Traceback (most recent call last):
      LogPython: Error:   File "<string>", line 1, in <module>
      LogPython: Error: AttributeError: 'module' object has no attribute 'ImagePlate'
      
      b = unreal.ImagePlateFileSequence()
      LogPython: Error: Traceback (most recent call last):
      LogPython: Error:   File "<string>", line 1, in <module>
      LogPython: Error: AttributeError: 'module' object has no attribute 'ImagePlateFileSequence'
      
      c = unreal.ImagePlateFileSequenceFactory()
      LogPython: Error: Traceback (most recent call last):
      LogPython: Error:   File "<string>", line 1, in <module>
      LogPython: Error: AttributeError: 'module' object has no attribute 'ImagePlateFileSequenceFactory'
      Last edited by manfredima; 04-16-2020, 10:15 AM.

      Comment


      • echo_four commented
        Editing a comment
        Hey manfredima! Thanks for reaching out to us. It looks like those classes are in the plugin named Image Plate. Once you enable that plugin you should be able to find those classes in Python.

      Can you use level and map synonymous?

      I was not able to find out easily how you can package all your levels on Launch:

      Maybe you can add some stuff here, packaging is options for packaging, but not launching?
      https://docs.unrealengine.com/en-US/...ing/index.html

      I understood now, packaging settings are also for launching.

      But wtf until my app is started on handy its over 4 minutes (testbuild).
      The option "Cooking on the fly hook" causes very weird stuff for me... I reported it
      You can also clean your launching on mobile device with:

      adb shell
      rm -r /UE4Game
      exit
      Last edited by n.ehrhardt-de; 04-18-2020, 05:27 PM.

      Comment


      • echo_four commented
        Editing a comment
        Hey n.ehrhardt-de! Glad to hear it sounds like you got things figured out. Please let us know if there's anything else we can do to clear up the docs.

      Hi,

      Good Morning All,

      Recently, I was trying to export SketchUp Model into Unreal 24. In the release notes it says that it supports the datasmith. However, In datasmith plugin it show that is not compatible with the 4.24. Does any one has this problem so far yet? Please provide me a solution for that ?

      Regards,
      Rohan.

      Comment


      • echo_four commented
        Editing a comment
        Hey Rohan5441989! Sorry to hear you're having trouble. I haven't heard of others having that issue. Where exactly does it say that it's not compatible with 4.24 (here is looks like it is: https://www.unrealengine.com/en-US/datasmith/plugins)? Does the incompatibility cause an error and a failure to export?

      Another topic: https://docs.unrealengine.com/en-US/...ion/index.html

      Its strange i created c++-class derived from Blueprint-Function-Library, implemented some functions and compiled it.
      Yes i added macro for function: UFUNCTION(BlueprintCallable, Category="Acc")


      But i cant create Blueprint from it. And when i use functions (that i can find in event-graph), i need an instance of this class, but no constructor was generated
      and i cant create variable of this class ...

      So I played around with this a bit, following article works fine: https://docs.unrealengine.com/en-US/...ies/index.html

      But imagine following scenario:

      I create a C++ class derived from GameModeBase. And I add some functions in C++ to it. Then I will derive BP from it, now I have two classes, and when I update C++ Class, the BP-Class will NOT be updated. And when i want my BP to be updated, I have to create it new? Or is there any update method?

      If theres no update method for such BP you can have a lot of work and trashcode ... its hard to maintain.

      You should give at least a hint about this ...
      Last edited by n.ehrhardt-de; 04-17-2020, 10:23 AM.

      Comment


      • echo_four commented
        Editing a comment
        Hey n.ehrhardt-de! Thanks for reaching out to us. I've passed this along so someone can look into updating that documentation.

      Missing required #include on a C++ tutorial page:

      On the "Player Input and Pawns" tutorial page, a part of the code seems to require an include I had to find on my own, by looking up through the resources. There is no mention of having to add the include, and trying to follow the instructions just leads to errors on my end. Also, while trying to compare code and make sure I try getting it exactly as the tutorial has it, it seems the tutorial's code is slightly outdated, or at least different from the auto-generated code when new projects are created for me now. (I'm using version 4.24.3).

      Link to "Player Input and Pawns": https://docs.unrealengine.com/en-US/...put/index.html
      (I've only gone up to just before the "2 - Configure Game Input" section; The code there is what seems outdated and different from auto-generated code)

      The include I found was [#include "Camera/CameraComponent.h"]. I had to add that for the sample code to compile correctly.
      Please add it to the tutorial!
      I used up a lot of time trying to find out what I did wrong.

      Thanks everyone!

      Comment


      • echo_four commented
        Editing a comment
        Hey ceejvic17! Thanks for pointing this out to us. I've passed it along internally so someone can take a look at it.

      Hi, I can't add Myplayer_video to the image it doesn't appear the asset in Appearance / Brush menu. Please help

      https://docs.unrealengine.com/en-US/...rce/index.html

      Comment


      • echo_four commented
        Editing a comment
        Hey arena360vr! Thanks for reaching out to us. Maybe that piece of content (i.e. Myplayer_video) hasn't been created yet (or is no longer available)? Maybe double check this document first to make sure the file is created and named correctly (step 8): https://docs.unrealengine.com/en-US/...rce/index.html.

        Let me know if you're still having trouble and I can work to clarify the documents.

      https://forums.unrealengine.com/unre...41#post1748141

      I've noticed there's an overlap with the text crossing one of the images. Otherwise, looks good
      LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

      Comment


      • echo_four commented
        Editing a comment
        Yeah I noticed that too when I first loaded the page (refreshing the page seemed to fix it). Either way I'm asking around internally to see why that's happening and what we can do to fix it.
        Last edited by echo_four; 04-21-2020, 03:39 PM.

      I can't see some of the documentation, I tried to look for a solution online but I can't seem to find even the topic as it is always shadowed by my search words

      many of the pages looks like this:

      Click image for larger version

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      Attached Files

      Comment


      • echo_four commented
        Editing a comment
        Hey Itairozen. Sorry you're having some trouble. Is this the page you're trying to look at: https://docs.unrealengine.com/en-US/...ue/index.html? What other pages aren't working? While that one looks OK to me, I've seen similar issues in the past. I'd try zooming in/out, trying another browser, and refreshing the page and see if that helps. Let me know if it's still giving you trouble and I can pass it along.

      • echo_four commented
        Editing a comment
        Hey Itairozen! I just wanted to followup and let you know this should be fixed now. Please let us know if there's anything else we can help with!

      https://docs.unrealengine.com/en-US/...nts/index.html doesn't appear to load. I assume it is redundant information from https://docs.unrealengine.com/en-US/...ame/index.html but the link to the first URL is still listed in the left navigation menu.

      Comment


      • echo_four commented
        Editing a comment
        Hey Ohmless! Thanks for pointing this out to us. I'll pass this along so we can get that link updated.
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