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    In the programming quick start im getting a list of errors after copying the code correctly that is not letting me compile my code. Here's The List of Errors.Please Help.
    IntelliSense errors

    pointer to incomplete class type is not allowed
    name followed by :: must have a class or namespace name(ConsturctorHelpers dosen't work)
    Expected a semicolon after <UStaticMesh>(The line is not complete there is mroe after <UStaticMesh>
    Identifier CubeVisualAsset is not defined
    Pointer to incomplete class type is not allowed 2 times
    no instance of Constructor FVector::FVector matches the Argument List

    Build Errors
    Member variable declaration: Missing variable type
    The Command (fileLocations) exited with code 5. Please verify that you have sufficient rights to run this command.

    Totally 9 errors(7 intellisense from VS 2019 and 2 build errors)
    I even tryed to compile manually in the editor but the compile failed with error 1 in build errors.






    Comment


      In the "From Material Expression" entry, at the bottom of the page, is a bullet point of Additional Information about the Unlit Shading Model. It says, " There is a lot of information that is compiled out, which means means that shading path cannot be properly supported without introducing regressions." A few things in the sentence need correcting. One is the word "means" is written twice. Two is in reference to "that shading path", which is grammatically wrong, so needs to read "that the shading path..." and the rest is alright in terms of grammar. The third is the term "regressions", which is certified jargon for those heavily familiar with the engine's material editor and shader system and the engine's programmers. Perhaps giving an example, or being more descriptive about it in easier to comprehend terms would be a way to correct it.

      Comment


        Originally posted by presto423 View Post

        For 1, those are simply a list of features, so shouldn't be links to other parts of the page because those parts don't exist on the page.
        But they are clickable I know it's a minor bug, but still.

        Comment


          https://docs.unrealengine.com/en-US/...nts/index.html

          There are no images at the bottom.

          Volumetric Correction - no images as well. https://docs.unrealengine.com/en-US/...ion/index.html
          Attached Files
          Last edited by mousesanya; 03-23-2020, 12:52 AM.

          Comment


          • echo_four commented
            Editing a comment
            Hey mousesanya! Thanks for reaching out to us. It looks like this has been fixed. Please let me know if you're still having trouble!

          Typo

          https://docs.unrealengine.com/en-US/...ion/index.html

          Is it worth sending such feedbacks? I just want to improve docs (don't want to nitpick)
          Attached Files
          Last edited by mousesanya; 03-23-2020, 12:56 AM.

          Comment


          • echo_four commented
            Editing a comment
            Hey mousesanya! Thanks for reaching out to us. I've corrected that typo and it should be live in a few days.

            Also, please do let us know about stuff like this! Sometimes they're quick fixes I can knock out asap. Otherwise, I can create a ticket and we'll get to it when we can. Either way we'd like to know!

          Can't find anywhere in the documentation how to get ProRes to appear in the Sequencer Capture Settings drop down. Very much appreciate a heads ups.

          Comment


          Hi,

          at this page: https://docs.unrealengine.com/en-US/...put/index.html

          Set Up the SteamVR Input System,

          there is a tip: While SteamVR is stopped, you may also need to edit C:\Program Files (x86)\Steam\config\steamvr.vrsettings to remove the block caching the action manifest settings generated for the Unreal Editor.

          It will be good to have more instructions about how to do it. and is no so clear if it is a tip since it says: "you may also need" sound more like a needed step

          Comment


            Originally posted by presto423 View Post
            In the "From Material Expression" entry, at the bottom of the page, is a bullet point of Additional Information about the Unlit Shading Model. It says, " There is a lot of information that is compiled out, which means means that shading path cannot be properly supported without introducing regressions." A few things in the sentence need correcting. One is the word "means" is written twice. Two is in reference to "that shading path", which is grammatically wrong, so needs to read "that the shading path..." and the rest is alright in terms of grammar. The third is the term "regressions", which is certified jargon for those heavily familiar with the engine's material editor and shader system and the engine's programmers. Perhaps giving an example, or being more descriptive about it in easier to comprehend terms would be a way to correct it.
            Please don't use colored text. Even if you think that will be a good idea.


            The Material Domain's list is outdated. Volume and Virtual Texture are missing.
            https://docs.unrealengine.com/en-US/...1_5/index.html
            Last edited by S-ed; 03-24-2020, 11:17 AM.
            Twitter | MinimalUI UE4 Editor Theme
            Dark Themes for: Forum | AnswerHub | Everything else

            Comment


              Well, I re-read it, and the part of "that shader path" isn't gramatically wrong. It could be either, and actually sounds more correct without "the" in it. Why did you use light grey text? Is colored text applicable for any posts or parts of posts? It was a darker, easier to read color. I almost missed your text saying not to use colored text because it's such a light grey.

              Comment


                Slider Compare windows sometimes are collapsed to 18px tall.
                https://docs.unrealengine.com/en-US/...Fog/index.html
                I've asked several users on Discord to confirm the issue. It happens on Firefox/Chrome/Edge.

                Click image for larger version

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Views:	125
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ID:	1736480
                Twitter | MinimalUI UE4 Editor Theme
                Dark Themes for: Forum | AnswerHub | Everything else

                Comment


                • echo_four commented
                  Editing a comment
                  Hey S-ed! Thanks for reaching out to us. These look to be working for me. I think this might have been fixed since you posted your comment. Does this still happen to you? If so does it appear to happen more often on certain pages?

                Originally posted by presto423 View Post
                Why did you use light grey text? Is colored text applicable for any posts or parts of posts? It was a darker, easier to read color. I almost missed your text saying not to use colored text because it's such a light grey.

                Click image for larger version

Name:	screenshot.1585099139.png
Views:	137
Size:	74.8 KB
ID:	1736667



                Page head banner says

                As of Unreal Engine 4.24, we recommend using Take Recorder instead of Sequence Recorder.
                https://docs.unrealengine.com/en-US/...der/index.html

                But Take Recorder is not a replacement for the Sequence Recorder.
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                Dark Themes for: Forum | AnswerHub | Everything else

                Comment


                  Ohh, yeah, I forgot about dark color schemes. Thanks.

                  Comment


                    I've just started to use unreal engine and I'm following some tutorials on your website when strangely the blueprint quickstart didn't work. I tryed to do it several times but it still doesn't work. can someone try it and tell me if it's my problem or the tutorial is outdated

                    Comment


                    • echo_four commented
                      Editing a comment
                      Hey Lollothekiller04! I'm sorry to hear you were having trouble. Let me know if you still can't complete the tutorials and I can take a closer look.

                    Hi, this documentation (and the screenshots) are out of date for 4.24. Thanks!
                    https://docs.unrealengine.com/en-US/...ile/index.html

                    Comment


                    • echo_four commented
                      Editing a comment
                      Hey FunAndFriendly! We work hard to keep all of our docs updated, but some tend to get updated sooner than others. I'll pass your feedback along to see if we can prioritize updating this doc.

                    NO EXAMPLES IN DOCS !!!

                    https://docs.unrealengine.com/en-US/...ame/index.html

                    Comment


                    • echo_four commented
                      Editing a comment
                      Hey Abgaryan FX! Thanks for reaching out to us. I've made a ticket for us to add more examples to that page.
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