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    in the "Connecting Unreal Engine 4 to Maya with Live Link" Documentation there are folders and different files in github......seems like there is a new way to connect maya with unreal....need help on how to do it with these files https://github.com/ue4plugins/MayaLi.../master/Source thx in advance

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      https://docs.unrealengine.com/en-US/...ons/index.html

      "Editor Utility Blueprint" does not show up in the content browser as shown in that doc. I am on 4.22.3. I have enabled the Editor Scripting Utilities plugin. It's still not there. Apparently, you need to enable this feature in Editor Settings (which the doc doesn't mention) and then it will appear, but it is bamed Blutility and not Editor Utility Blueprint as stated in the doc.
      Last edited by JayRockets; 11-12-2019, 01:07 AM.

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        https://docs.unrealengine.com/en-US/...nts/index.html

        The custom events link redirects to the Korean language version.

        Comment


          Is "DeterminesOutputType" a new meta data specifier which is not found in https://docs.unrealengine.com/en-US/...ata/index.html

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            Hello there
            Just reporting a typo
            "Whilee"
            https://docs.unrealengine.com/en-US/...ion/index.html
            Under Calling Functions across the C++ and Blueprint Boundary

            Screenshot: https://i.imgur.com/yw74Jq9.png

            Comment


              The images on https://docs.unrealengine.com/en-US/...iew/index.html are broken. (![](AddNewLayerElement.png), etc)

              Comment


              • Jeff Wilson commented
                Editing a comment
                That’s strange. I’ll take a look and see what’s going on there.

              I see In someplace in the Chinese Document, "Level" is translated into “等级”, which is similar to "Grade" in English.That will confuse Chinese user,please correct it.

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                Chinese people can't watch all the YouTube Videos in the document,

                This is not conducive to Chinese developers' learning of software

                It is recommended to upload the video to youku.com or bilibili.com



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                Comment


                • Jeff Wilson commented
                  Editing a comment
                  We’re working on moving all of the embedded videos to a platform that is accessible everywhere. It will take a little time to get that in place, but it should be a better experience for everyone.

                Can we add to the documentation for UGameplayStatics::ParseOptions:

                https://docs.unrealengine.com/en-US/...ion/index.html

                that the ParseOptions method takes FString Options, and in order to get that you have to use the following:

                where GEngine is found on "Engine.h" and GetWorld is on #include "Engine/World.h"

                #include "Engine/World.h"
                #include "Engine.h"

                ...
                FWorldContext* CurContext = GEngine->GetWorldContextFromWorld(GetWorld());
                ...

                Or even better, add a method for us to use instead on the UGameplayStatics called "GetOptions"

                Thanks in advance!
                Last edited by jimmyt1988; 11-21-2019, 12:08 PM.

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                  https://docs.unrealengine.com/en-US/...iew/index.html
                  in the first collision preset example, why is world static circled out when they're talking about world dynamic?

                  Comment


                    The video website of youtube cannot be accessed in China. I hope the video tutorial of the document can be published and launched on the website of China
                    (国内访问不了youtube视频网站,希望文档的视频教程能在国内的网站发布展开)
                    Attached Files

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                      A fairly minor one, but I was looking at the Vector API's Normalize function and I wasn't quite sure if I did what I thought it did, so I checked the documentation. Unfortunately, the documentation doesn't actually say what it does either, and I had to look up the definition of normalising a vector on Mathworld, and try running the function to make sure that it actually matched that definition.

                      It would be nice if pages like that specified what the operation actually means (e.g. "scales the vector so that its length is 1.0").

                      Comment


                        Hi there, this function is essentially undocumented because it doesn't describe it's return value:

                        https://docs.unrealengine.com/en-US/...een/index.html

                        Could you please either describe the return or link to the code? Thank you!

                        Comment


                          https://docs.unrealengine.com/en-US/...ild/index.html

                          Redirects to the Chinese language version.

                          Comment


                          • Jeff Wilson commented
                            Editing a comment
                            Can you try deleting cache and all cookies for unrealengine.com in your browser. This is a known issue, it we haven’t found a solution yet. Deleting cookies and cache seems to fix it in most cases.

                          [Symptom]
                          The link to "Localization Overview" leads to the Korean page. You can not change to other languages.

                          [Procedure]
                          1. Open this URL: https://docs.unrealengine.com/en-US/...ion/index.html
                          2. Click "Localization Overview" link button

                          Comment


                          • Jeff Wilson commented
                            Editing a comment
                            Can you try deleting cache and all cookies for unrealengine.com in your browser. This is a known issue, it we haven’t found a solution yet. Deleting cookies and cache seems to fix it in most cases.
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