No announcement yet.

Open World RPG tutorial

  • Filter
  • Time
  • Show
Clear All
new posts

    [LEARNING RESOURCES] Open World RPG tutorial

    I have searched UE4s videos, Udemy, YouTube, etc. and its missing a good, solid, foundation "Open World RPG" tutorial.
    Please allow me to give an example and explain.

    1: Conan Exiles was developed with UE4 by Funcom.
    They have been out a year, and keep getting request to
    a: Expand the Map
    b: Have mounts

    Let me explain the latter first.
    * For mounts they say its impossible as they 'fall through the map' due to how they built it to begin with (Keep this in mind in regards to my request about a decent tutorial for UE4)
    They apparently built the grid incorrectly from the foundation, (PC worked, and it seems they assumed it would for console, but it didn't so no one gets it now until they figure out something)

    And the first... They cant expand it, as it was said UE4 is not built for open world and that the map acts weird, etc. on the edges.
    a: they put all their dungeons in the blank places of the map (why could they not just put them as separate levels as a new map, is this a limitation?)
    While you may say "ask Funcom" this all leads up to my humble request to Epic.
    - Also I read that there is a way around the map size limitation now in UE4, (apparently they don't know - and this stuff is hidden) :P

    Please, Epic, review the above, realize this is an issue for SEASONED DEVELOPERS who release actual games...
    *** (i.e., starting off building with the wrong perimeters, so now they cant retroactively fix it)
    And therefore, realize that to a complete newbie, who wants to get into it - it feels overwhelmingly impossible (as I want to grasp the fundamentals and understand how to go about tackling making my own Skyrim, Conan, etc. for example.

    I realize that everyone is pretty content, they have what they want, and make do with what they have... and say "figure it out" - above was an example of what has happened with one team of people - so as an individual I hope this helps highlight the benefit of UE4 doing such a detailed tutorial to enable the correct building of such a game.

    * oh, Epic, if you are listening, please send a dev to Oslo to help them fix this... (they have been struggling for over a year of release with the above two, and not only that - with just bugs in general - I really love the game, but anyone having watched the dev. process, while appreciating the effort they have put into it - might be scared away from ever touching UE4.

    Thanks for the listen!

    Hi Dhaylen,

    Thanks,for the feedback! For simple examples, you may want to check out our Example Game Projects section of the documentation. You may also want to keep an eye on our Online Learning resources, as we're investing a lot of effort in that area moving forward. I'm not sure where an "Open World RPG" tutorial ranks in their priority, but there's definitely some interesting stuff going on over there. In the meantime, I will file an internal request to consider developing an Open World RPG sample.
    If Funcom needs game design/development assistance, I would suggest that they simply leverage the many partner-level resources that we have available at Epic Games.

    Last edited by Jim.Bradbury; 05-13-2019, 07:48 PM.
    Jim Bradbury | Learning Resources | Epic Games


      Originally posted by Jim.Bradbury View Post
      Hi Dhaylen,

      In the meantime, I will file an internal request to consider developing an Open World RPG sample.

      Thank you!


        Hey Dhaylen! I know it's been a little bit, but I wanted to followup with you on this.

        First off thanks again for your suggestions. We really appreciate you reaching out to us, and we agree that an Open World RPG tutorial is a great idea. It may take a bit of time for us to draft a quality tutorial, so in the meantime I wanted to point out some resources that might help.

        Although it's a few years old at this point, the Boy and His Kite demo ( is a good resource for creating vast terrains in UE4. You can also check out our World Composition User Guide ( for help with creating larger-scale projects.

        We also have a pretty great tutorial on creating Action RPGs ( which I think can help get you started.

        Lastly we have internal support and evangelist teams who are happy to help licencees with specific UE4 issues. So rest assured, if a studio reaches out to us with an issue, we are happy to help.

        Thanks again,