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Relevant warning on ShooterGame

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  • replied
    This has been fixed on the most current version of ShooterGame

    Leave a comment:


  • replied
    Nice to see you solved it : )

    Leave a comment:


  • replied
    Here is my solution! Willing to see better ones!

    Before:
    Code:
         void AShooterWeapon::StopFire()
         {
             if (Role < ROLE_Authority)
             {
                 ServerStopFire();
             }
    
             if (bWantsToFire)
             {
                 bWantsToFire = false;
                 DetermineWeaponState();
             }
         }

    After:
    Code:
         void AShooterWeapon::StopFire()
         {
             if (Role < ROLE_Authority && MyPawn && MyPawn->IsLocallyControlled())
             {
                 ServerStopFire();
             }
    
             if (bWantsToFire)
             {
                 bWantsToFire = false;
                 DetermineWeaponState();
             }
         }
    Last edited by vorixo; 11-28-2018, 08:20 PM.

    Leave a comment:


  • replied
    I get this as well. Been going on for several builds now.

    Leave a comment:


  • started a topic [LEARNING RESOURCES] Relevant warning on ShooterGame

    Relevant warning on ShooterGame

    Hi!

    I found the following warning on a clean vanila ShooterGame:
    Code:
    LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapGun_C_1. Function ServerStopFire will not be processed.



    How to replicate it[Listen Server]:
    1.- Open 2 Clients with DC Server setting turned off
    2.- Meet them at any point of the map
    3.- On the player which is the server swap weapon
    4.- The warning will appear
    5.- This warning won't appear if the swap weapon is executed on the client

    How to replicate it [DCServer]:
    1.- Open 2 Clients with DC Server setting turned on
    2.- Meet them at any point of the map
    3.- On one of the clients swap weapon
    4.- The warning will appear

    Known information about the bug:
    - It appeared on 4.16.0 +-
    - It happens when the weapon is "OnUnEquip" (line 133 on ShooterWeapon.cpp)
    - Cheap workaround: Not replicate this function on this situation.
    - This warning will produce very large log files on a normal gaming session
    Last edited by vorixo; 07-10-2017, 12:24 PM.
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