Not sure if this is the best place to post such a request, but it would be incredibly useful if Epic could provide a tutorial for VR asynchronous multiplayer - i.e. One player in VR using motion controllers (Oculus+Touch / Vive), the second using the PC screen and gamepad.
I've tried a variety of setups with no luck. Sometimes the HMD is detected, other times not (when playing in editor). Trying to possess the second player (client) fails, but I'm not convinced I'm doing this correctly.
Knowing the right way to go about this (don't really care what the Pawns are, but they should be unique so the VR player can be customised further).
Once people have tried games like Robot Rescue in PSVR PlayroomVR, I'm sure they'll see how much value such a setup has.
Thanks.
I've tried a variety of setups with no luck. Sometimes the HMD is detected, other times not (when playing in editor). Trying to possess the second player (client) fails, but I'm not convinced I'm doing this correctly.
Knowing the right way to go about this (don't really care what the Pawns are, but they should be unique so the VR player can be customised further).
Once people have tried games like Robot Rescue in PSVR PlayroomVR, I'm sure they'll see how much value such a setup has.
Thanks.
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