Normally, in a multi document application, when you close a tab with a document, you are being asked if you want to discard all changes or save the document first.
Unreal instead allows us to close an edited blueprint and keep it in the back, edited and changed until it is eventually saved.
There are often cases where you want to discard changes. Some edits can not be undone, for instance when you change an asset in a BP node's drop down box. If you make those changes and you eventually realize that you messed up, you usually close the document and discard all changes. That is not an option in UE. It should be however!
Unreal instead allows us to close an edited blueprint and keep it in the back, edited and changed until it is eventually saved.
There are often cases where you want to discard changes. Some edits can not be undone, for instance when you change an asset in a BP node's drop down box. If you make those changes and you eventually realize that you messed up, you usually close the document and discard all changes. That is not an option in UE. It should be however!
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