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Specify format for CreateRenderTarget2D blueprint node

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    [FEATURE REQUEST] Specify format for CreateRenderTarget2D blueprint node

    Currently CreateRenderTarget2D blueprint node only accepts Width and Height parameters. I'd like to have format parameter as well. That's because created render target is used as height map and I only need one channel.

    I'm using UE 4.13
    Post Processing material packs:
    ScreenFX Distortions and Blurs Marketplace | Website | Video
    ScreenFX Damage and Shield Effects Marketplace | Website | Video
    HomePage: deststudio.com
    Twitter: devast3d
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