We submitted our game to iOS Store this week expecting it to pass with flying colours, but it keeps being rejected because of In-App Purchases not working over IPv6 networks. We followed all the instructions as provided here.
There is already an existing post both on Answerhub and the Forums on this issue, so far with no official response.
Seems like this issue isn't isolated to just us, and we don't really have a way of fixing it. Any chance for some official feedback on this issue?
Our feedback from the App Store, just for proof:
There is already an existing post both on Answerhub and the Forums on this issue, so far with no official response.
Seems like this issue isn't isolated to just us, and we don't really have a way of fixing it. Any chance for some official feedback on this issue?
Our feedback from the App Store, just for proof:
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