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    unable to package, AutomationTool exiting with ExitCode=5

    Hello there! I'm super new to unreal (and game engine in general) and I intend to use unreal mostly to export archiViz models.
    I did a very simple scene but when I try to package using the 4.12.5 (I aslo tried with the blank opening scene, same result), I get this error:

    Code:
    LogPlatformFile: Not using cached read wrapper
    LogInit:Display: RandInit(-2095238361) SRandInit(-2095238359).
    LogTaskGraph: Started task graph with 4 named threads and 9 total threads with 1 sets of task threads.
    LogStats: Stats thread started at 0.090682
    LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
    LogInit: API Version: 2992821
    LogInit: Net Version: 3039270
    LogDevObjectVersion: Number of dev versions registered: 13
    LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
    LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
    LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
    LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
    LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
    LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
    LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
    LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    LogInit: Compiled (64-bit): Jul  6 2016 09:09:46
    LogInit: Compiled with Visual C++: 19.00.23026.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.12
    LogInit: Command line: -EpicPortal 
    LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Using libcurl 7.41.0
    LogInit:  - built for x86_64-pc-win32
    LogInit:  - supports SSL with WinSSL
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_IDN
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogInit: Computer: 5820K
    LogInit: User: marc
    LogInit: CPU Page size=65536, Cores=6
    LogInit: High frequency timer resolution =3.221806 MHz
    LogMemory: Memory total: Physical=31.9GB (32GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 192.05 MB used, 192.05 MB peak
    LogMemory: Process Virtual Memory: 197.61 MB used, 197.61 MB peak
    LogMemory: Physical Memory: 12608.54 MB used, 32661.62 MB total
    LogMemory: Virtual Memory: 517.51 MB used, 8388608.00 MB total
    LogTextLocalizationManager: No translations for ('fr-CH') exist, falling back to 'en' for localization and internationalization data.
    LogD3D11RHI: D3D11 adapters:
    LogD3D11RHI:    0. 'NVIDIA GeForce GTX 750 Ti' (Feature Level 11_0)
    LogD3D11RHI:       4034/0/16074 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI:     GPU DeviceId: 0x1380 (for the marketing name, search the web for "GPU Device Id")
    LogWindows: EnumDisplayDevices:
    LogWindows:    0. 'NVIDIA GeForce GTX 750 Ti' (P:1 D:1)
    LogWindows:    1. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0)
    LogWindows:    2. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0)
    LogWindows:    3. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0)
    LogWindows:    4. 'RDPDD Chained DD' (P:0 D:0)
    LogWindows:    5. 'RDP Encoder Mirror Driver' (P:0 D:0)
    LogWindows:    6. 'RDP Reflector Display Driver' (P:0 D:0)
    LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
    LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 750 Ti
    LogD3D11RHI:   Driver Version: 364.72 (internal:10.18.13.6472, unified:364.72)
    LogD3D11RHI:      Driver Date: 3-21-2016
    LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
    LogD3D11RHI: Async texture creation enabled
    LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
    LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Intermediate/Shaders/WorkingDirectory/2988/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/marc/AppData/Local/Temp/UnrealShaderWorkingDir/1BD19AA741186493D951569635AFD1F9/'.
    LogShaderCompilers:Display: Using Local Shader Compiler.
    LogTemp:Display: Loaded TP AllDesktopTargetPlatform
    LogTemp:Display: Loaded TP WindowsClientTargetPlatform
    LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
    LogTemp:Display: Loaded TP WindowsServerTargetPlatform
    LogTemp:Display: Loaded TP WindowsTargetPlatform
    LogTemp:Display: Loaded TP AndroidTargetPlatform
    LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
    LogTemp:Display: Loaded TP Android_ATCTargetPlatform
    LogTemp:Display: Loaded TP Android_DXTTargetPlatform
    LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
    LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
    LogTemp:Display: Loaded TP Android_MultiTargetPlatform
    LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
    LogTemp:Display: Loaded TP HTML5TargetPlatform
    LogTemp:Display: Loaded TP IOSTargetPlatform
    LogTemp:Display: Loaded TP TVOSTargetPlatform
    LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
    LogTemp:Display: Loaded TP LinuxServerTargetPlatform
    LogTemp:Display: Loaded TP LinuxTargetPlatform
    LogTargetPlatformManager:Display: Building Assets For Windows
    LogDerivedDataCache:Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/marc/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/marc/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path C:/Users/marc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogInit: Selected Device Profile: [Windows]
    LogContentStreaming: Texture pool size is 0.00 MB
    LogMeshUtilities: No automatic mesh reduction module available
    LogMeshUtilities: No automatic mesh merging module available
    LogMeshUtilities: No distributed automatic mesh merging module available
    LogAssetRegistry: FAssetRegistry took 0.0206 seconds to start up
    LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.006803 seconds
    LogUObjectArray: 28739 objects as part of root set at end of initial load.
    LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    LogEngine: Initializing Engine...
    LogHMD: SteamVR failed to initialize.  Err: 110
    LogHMD: SteamVR failed to initialize.  Err: 110
    LogAIModule: Creating AISystem for world NewWorld
    LogInit: XAudio2 using 'Speakers (2- USB Audio CODEC )' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogDerivedDataCache: Saved boot cache 0.04s 50MB C:/Users/marc/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Enabled
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: Editor Load
    LocalizationService: Info Localization service is disabled
    LogCook:Display: Max memory allowance for cook 8192mb
    LogCook:Display: Mobile HDR setting 1
    LogFileCache: Scanning file cache for directory 'C:/Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/' took 0.02s
    SourceControl: Info Source control is disabled
    LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files (x86)/Epic Games/4.12/FeaturePacks/StarterContent.upack)
    LogPackFactory: Finished extracting 8 files (including 0 errors).
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Floor_400x400.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Pillar_50x500.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_400x200.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_400x300.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_400x400.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_500x500.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Collapse01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Collapse02.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Collapse_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Explosion01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Explosion02.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Explosion_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Fire01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Fire01_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Fire_Sparks01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Light01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Light01_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Light02.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Light02_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Smoke01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Smoke01_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Starter_Birds01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Starter_Music01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Starter_Wind05.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Starter_Wind06.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Steam01.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Audio/Steam01_Cue.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Maps/Advanced_Lighting.umap"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Maps/Minimal_Default.umap"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Maps/StarterMap.umap"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Materials/M_AssetPlatform.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Materials/M_Basic_Floor.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Materials/M_Basic_Wall.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset"
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    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Water_M.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Water_N.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
    LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
    LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2).
    LogSavePackage: Save=12.39ms
    LogSavePackage: Moving '../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Saved/Floor_400x4006626C4DB4312F12835EDAD9A0C73D544.tmp' to '../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Floor_400x400.uasset'
    LogSavePackage:Display: Finished SavePackage ../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Architecture/Floor_400x400.uasset
    LogFeaturePack:Warning: Inserted 1 feature packs
    Cmd: MAP LOAD FILE="../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: Lighting Build
    MapCheck: New page: Map Check
    LightingResults: New page: Lighting Build
    LogAIModule: Creating AISystem for world Minimal_Default
    LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 42.451ms to complete.
    LogFileHelpers: Loading map 'Minimal_Default' took 0.474
    ModoMaterialImporter: Starting Extension logic
    LogCollectionManager: Loaded 0 collections in 0.001904 seconds
    LogFileCache: Scanning file cache for directory 'C:/Users/marc/Documents/Unreal Projects/MyProject21 4.12/Saved/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'C:/Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/Developers/marc/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'C:/Users/marc/Documents/Unreal Projects/MyProject21 4.12/Content/Collections/' took 0.01s
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0185 seconds. Added 2047 classes and 369 folders.
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0010 seconds. Added 12 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0010 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
    LogCrashTracker: Crashtracker disabled due to settings.
    LogUObjectGlobals:Warning: Failed to find object 'Class None.'
    LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
    LogLoad: Full Startup: 9.08 seconds (BP compile: 0.05 seconds)
    LogExternalProfiler: Found external profiler: VSPerf
    LogExternalProfiler: Using external profiler: VSPerf
    LogOcInput: OculusInput pre-init called
    LogContentStreaming: Texture pool size now 1000 MB
    LogRenderer: Reallocating scene render targets to support 1216x524 (Frame:3).
    LogAssetRegistry: Asset discovery search completed in 5.9715 seconds
    LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.000026 seconds (updated 0 objects)
    LogSavePackage: Save=107.98ms
    LogSavePackage: Moving '../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Saved/UEDPCMinimal_Default25733A404C9001F4EF5FEEB4930E135C.tmp' to '../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Saved/Autosaves/Game/StarterContent/Maps/UEDPCMinimal_Default.umap'
    LogSavePackage:Display: Finished SavePackage ../../../../../../Users/marc/Documents/Unreal Projects/MyProject21 4.12/Saved/Autosaves/Game/StarterContent/Maps/UEDPCMinimal_Default.umap
    LogEditorTransaction: Undo Spawn Play From Here Start
    MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
    MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/marc/Documents/Unreal Projects/MyProject21 4.12/MyProject21.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/marc/Documents/Unreal Projects/M
    MainFrameActions: Packaging (Windows (64-bit)): yProject21 4.12/MyProject21.uproject -cook -stage -archive -archivedirectory=C:/DEPOT -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
    MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
    MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
    MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\marc\Documents\Unreal Projects\MyProject21 4.12\MyProject21.uproject
    MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
    MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping   -remoteini="C:\Users\marc\Documents\Unreal Projects\MyProject21 4.12" -noxge -generatemanifest -NoHotReloadFromIDE
    MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
    MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
    MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8310476s to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping   -remoteini="C:\Users\marc\Documents\Unreal Projects\MyProject21 4.12" -noxge -g
    eneratemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.08.07-16.18.46.txt' 
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Bu
    MainFrameActions: Packaging (Windows (64-bit)): ildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
     Dictionary`2 InTargetToManifest)
    MainFrameActions: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
    MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
    MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error
    Last edited by Tim Hobson; 08-08-2016, 08:18 AM.

    #2
    First of all this should be posted better in anwerhub, second try to use the next time a code or quote box or something to see that in a smaller zone.

    Is the project only BP or have C++ or plugins too ?

    Are you using a project made by you, is someone from the marketplace ?

    Looks like you have a problem with Visual Studio 2015, try to install the Visual Studio 2015 with the bool VC++ checked to install the headers and the C++ compilers for the engine.
    Try too to update or install the .exe that come with the engine with the minimum libs for the OS
    Last edited by Hevedy; 08-07-2016, 03:09 PM.
    Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
    Hevedy - Image Tools: https://hevedy.itch.io/imagetools

    Comment


      #3
      Hello. Sorry, my first post here, I'll be careful next time.
      The project is all mine, it's not even a game or anything fancy. I just opened the starting empty scene, removed the furniture, added my fbx model from Modo, fixed all the textures / surfaces, removed collision from my mesh and added some hidden primitive (that works fine) and I'm just able to move around my scene, which (for now) is all I need to visit the room.
      So, no BluePrint or C++ or plugins. Not even sure you can be more basic that this.
      I'm going to try to re-install visual studio (just did this morning) and see if that fixes the problem.

      Thank you for your answer.

      Comment


        #4
        Updated visual studio 2015 with all the c++ and extras... still the same.
        Not sure what you mean by
        "Try too to update or install the .exe that come with the engine with the minimum libs for the OS"
        (sorry, I'm pretty good with Modo but totally virgin with games engines.)

        Comment


          #5
          Ok, someone from the Staff found the culprit: you need to disable the Modo material importer plugin if you have It installed, It messes up the packaging.

          Comment

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