Hello there,
This has been suggested before but I would like to hear what are the current (short term) plans with .usf support in plugins (and plugins in general).
Is there going to be better plugin support in the near feature? meaning 4.13 - 4.14.
Currently it is almost impossible to release a plugin with custom .usf files in the marketplace (unless replacing .usf files in Engine's directory is considered acceptable, but in my opinion this is really messy).
I think some attention is needed in the shader and plugin side of things as soon as possible, I'm happy that plugins are finally being released in the marketplace (thanks for that Epic!) but custom shader support is unfortunately still not a thing.
Custom lighting models are also not possible via plugins at all since it requires modifying the engine's source code, which really sucks
that's a huge limitation in my opinion.
I'm basically stuck on this and there is no solution other than submit a pull request, but then we are not talking about a plugin anymore but an engine feature.
It's a wasted opportunity.. a lot of cool plugins could be made if there was better shader support.
I'm sure with a few engine changes plugins can be way more powerful and less restrictive.
Empower your plugin creators! this can only lead to awesome things.
Thanks for reading
This has been suggested before but I would like to hear what are the current (short term) plans with .usf support in plugins (and plugins in general).
Is there going to be better plugin support in the near feature? meaning 4.13 - 4.14.
Currently it is almost impossible to release a plugin with custom .usf files in the marketplace (unless replacing .usf files in Engine's directory is considered acceptable, but in my opinion this is really messy).
I think some attention is needed in the shader and plugin side of things as soon as possible, I'm happy that plugins are finally being released in the marketplace (thanks for that Epic!) but custom shader support is unfortunately still not a thing.
Custom lighting models are also not possible via plugins at all since it requires modifying the engine's source code, which really sucks

I'm basically stuck on this and there is no solution other than submit a pull request, but then we are not talking about a plugin anymore but an engine feature.
It's a wasted opportunity.. a lot of cool plugins could be made if there was better shader support.
I'm sure with a few engine changes plugins can be way more powerful and less restrictive.
Empower your plugin creators! this can only lead to awesome things.
Thanks for reading

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