Originally posted by Panda Studios
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I would suggest that if all creators worked in a voluntary fashion to expose data in a consistent way, (which they would of course have to agree upon in advance, not an easy thing) then implementing the db functions would be a simple matter instead of having to tailor the solution for each purchased system.
My impression at this time is that the majority of Marketplace content is aimed at the casual hobbyist who is creating a single player game. If that is the case, most creators would see no point in extending their system functionality to include MMO type play.
It does save your stats and reputation based on your User ID, so as long the system stays on one server the player will always have their own settings.
We have encountered problems with systems that we have bought from the Marketplace. Clients running on a single pc play nice, but clients on different PC's don't.
We have to save and load all character data at each server swap and it appears that your stats would also require this?
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