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Shader complexity problem in Android preview mode , bug

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  • replied
    Originally posted by ryanucas View Post

    still doesnt seem to be fixed or I'm I missing something?
    sadly still not fixed so i am doing forum necromancy.
    I have a range of materials from simple colors to layer landscapes and EVERYTHING is red.
    watched a couple videos and went through documents. ANYTHING that said it reduced the shader count I set it to that setting.

    obviously i'm missing something as an attempt to load still tries to compile 25K+ shaders (does 800 when I build/play on PC) ugh

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  • replied
    Originally posted by Piranhi View Post
    This still seems to be an issue even with materials that are unlit and have just a simple colour in the emissive.
    still doesnt seem to be fixed or I'm I missing something?

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  • replied
    This still seems to be an issue even with materials that are unlit and have just a simple colour in the emissive.

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  • replied
    Wondering the exact same thing. Is this feature broken for Android preview mode?

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  • Shader complexity problem in Android preview mode , bug

    Shader complexity in android mode shows all objects in red , even those have very basic materials(basic materials in mobile starter content). is this a bug ?

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