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Shader complexity problem in Android preview mode , bug

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    [RENDERING] Shader complexity problem in Android preview mode , bug

    Shader complexity in android mode shows all objects in red , even those have very basic materials(basic materials in mobile starter content). is this a bug ?

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    #2
    Wondering the exact same thing. Is this feature broken for Android preview mode?

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      #3
      This still seems to be an issue even with materials that are unlit and have just a simple colour in the emissive.
      Piranhi

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        #4
        Originally posted by Piranhi View Post
        This still seems to be an issue even with materials that are unlit and have just a simple colour in the emissive.
        still doesnt seem to be fixed or I'm I missing something?

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          #5
          Originally posted by ryanucas View Post

          still doesnt seem to be fixed or I'm I missing something?
          sadly still not fixed so i am doing forum necromancy.
          I have a range of materials from simple colors to layer landscapes and EVERYTHING is red.
          watched a couple videos and went through documents. ANYTHING that said it reduced the shader count I set it to that setting.

          obviously i'm missing something as an attempt to load still tries to compile 25K+ shaders (does 800 when I build/play on PC) ugh

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