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Some animations Character "floats" above ground

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    Some animations Character "floats" above ground

    On some animations the character's feet are flat on the ground and others he is "floating" above it?


    Thoughts on what to change? They are both using the same Skeleton and Mesh.

    Any suggestions would be appreciated.

    Thanks
    Attached Files

    #2
    Does the character float when using custom animations?
    Never say Never, Because Never comes too soon. - ryan20fun

    Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
    (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
    Good articles/Series: A trip through the Graphics Pipeline 2011

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      #3
      I just tried importing some and they imported fine. I exported and re-imported one of the trouble ones and the same thing.

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        #4
        It looks like the IK is set wrong maybe. Can I adjust this without it affecting anything other than the selected Animation?Click image for larger version

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          #5
          I don't know, I havent done much with regards to animations.

          But I would make a backup copy (incase something breaks badly) and try moving the IK bones around.

          HTH
          Never say Never, Because Never comes too soon. - ryan20fun

          Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
          (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
          Good articles/Series: A trip through the Graphics Pipeline 2011

          Comment

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