Hello Epic,
First of all let me thank you for (finally) implementing planar reflections
we have been asking that for ages.
Secondly it would be great if the following could be implemented:
1) Be able to manually update the planar reflection captures rather than every frame.
Setting bool CaptureEveryFrame to false doesn't have any effect (is this a bug in Preview1?).
We should have the option to do this via blueprints.
I have seen games (like GTA V for instance) that update reflections in half the framerate in some cases which greatly helps with performance.
You may get slightly unaligned reflections if the camera moves quickly but it's certainly a good option to have.
2) Allow us to (optionally) set a render target manually so we can use it in the material as we like.
I can somewhat understand why this is not done by default (ease of use and all that) but I'm sure many artists would appreciate having some actual control over the reflections.
As it is right now (in Prev1) a planar reflection actor seems to effect every object in the scene! which results in incorrect/weird reflections. What if I want it effecting only 1 wall or floor for example?
3) Enable optional use of the clip plane in the regular scene capture 2d component so we can make our own custom planar reflections.
Again, this would give us more control (which is basically what I'm asking for
).
Thanks in advance and keep up the greatness!
First of all let me thank you for (finally) implementing planar reflections

Secondly it would be great if the following could be implemented:
1) Be able to manually update the planar reflection captures rather than every frame.
Setting bool CaptureEveryFrame to false doesn't have any effect (is this a bug in Preview1?).
We should have the option to do this via blueprints.
I have seen games (like GTA V for instance) that update reflections in half the framerate in some cases which greatly helps with performance.
You may get slightly unaligned reflections if the camera moves quickly but it's certainly a good option to have.
2) Allow us to (optionally) set a render target manually so we can use it in the material as we like.
I can somewhat understand why this is not done by default (ease of use and all that) but I'm sure many artists would appreciate having some actual control over the reflections.
As it is right now (in Prev1) a planar reflection actor seems to effect every object in the scene! which results in incorrect/weird reflections. What if I want it effecting only 1 wall or floor for example?
3) Enable optional use of the clip plane in the regular scene capture 2d component so we can make our own custom planar reflections.
Again, this would give us more control (which is basically what I'm asking for

Thanks in advance and keep up the greatness!
Comment