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Ability to change parant class from outside

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    [FEATURE REQUEST] Ability to change parant class from outside

    Hello there,

    Lately I have been working some more with UE4(.10/.11/.12). And there is one big thing that I am missing right now, the abiltiy to reparant a class from outside the blueprints editor, because opening it will crash the editor. I ran into this problem because I deleted my C++ parent class but forgot to reparant my blueprint classes before deleting my C++ files. Luckely I just made myself a backup before I deleted these files. But I still think that this is a major issue. What I would like to see is the option that if you right click on a file you get a option to reparent.

    - Erik
    Last edited by erik321123; 05-02-2016, 12:44 PM.

    #2
    The reparent blueprint class is already there..I dont have the editor handy so I cannot pitpoint the exact location within editor but i have definitely reparented a few classes already.

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      #3
      You can from inside the blueprints editor, but for me it is important to be able to do it from outside because of crashing the editor when opeing a non parranted blueprint

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        #4
        Why not add and empty parent class back?
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