Hi!
I am fairly new to UE4, but I have some node base scripting background (VOPs in SideFX Houdini)
I noticed there is no direct way to bypass a node in Material editor or Blueprints.
Sometimes I simply need to turn a node off and on to see the effect instead of rewiring my network or adding a switch.
In Houdini each node has a yellow flag to deactivate that node. I wish we could have it in UE4 as well.
It will be a great thing to add in the next update.
I am fairly new to UE4, but I have some node base scripting background (VOPs in SideFX Houdini)
I noticed there is no direct way to bypass a node in Material editor or Blueprints.
Sometimes I simply need to turn a node off and on to see the effect instead of rewiring my network or adding a switch.
In Houdini each node has a yellow flag to deactivate that node. I wish we could have it in UE4 as well.
It will be a great thing to add in the next update.
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