Announcement

Collapse
No announcement yet.

Real Imposters LOD System for Unreal Engine 4

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [FEATURE REQUEST] Real Imposters LOD System for Unreal Engine 4

    Real Imposters LOD System for Unreal Engine 4

    I found this for Unity: Real Imposters LOD System

    Then I had an idea that I thought was a bit interesting, maybe anything using a modified version for sphere reflection capture!

    A build-in solution in Unreal Engine (a component) capable to turn any geometry inside one configurable / dynamic volume component (Imposter Sprite 'reflection' capture component) into Imposters sprites.


    Regards
    luny◕‿-。
    Last edited by lunyBunny; 04-13-2016, 01:17 PM. Reason: semantic confusion with inside and outside terms
    lunybunny.com
    lunybunny.com

    #2
    Here we go :P
    SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
    Level design and prototyping for newbies

    Comment


      #3
      Hi [MENTION=1445]zeOrb[/MENTION]


      I already know about it since UDK, Including SpeedTree billboards rendering.
      At the time I did not called it as Imposter spritres but billboards.


      What I propose is an automatic and more intuitive method such like used to create reflection in metalic objects (SphereReflectionCapture Component).

      The 3D Object would automatically be converted to Imposter spritres instantly and automatically/dynamicly using a C++ component like SphereReflectionCapture like Component attached or assigned near or around the chosen object(s).

      Such ImposterSpriteComponent would be placed near the object(s) or on it. And would be possible to use various options such as OneButton Instant Bake, Rebake or OneButton Bake Update, Number of Projections (in degrees around the object), the projection quality for image quality, distance for LOD with initial/final in world or relative coordinates to replace object(s) into Imposter sprite, etc.


      luny。◕‿ ◕。
      Last edited by lunyBunny; 04-12-2016, 01:20 PM. Reason: (s)
      lunybunny.com
      lunybunny.com

      Comment

      Working...
      X